BAPSicle/controllers/mattchbox_usb.py

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from helpers.the_terminator import Terminator
from typing import List, Optional
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from multiprocessing import Queue, current_process
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import serial
import time
from setproctitle import setproctitle
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from helpers.logging_manager import LoggingManager
from helpers.state_manager import StateManager
from controllers.controller import Controller
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class MattchBox(Controller):
ser: Optional[serial.Serial]
port: Optional[str]
next_port: Optional[str]
server_state: StateManager
logger: LoggingManager
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def __init__(
self, server_to_q: List[Queue], server_from_q: List[Queue], state: StateManager
):
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process_title = "ControllerHandler"
setproctitle(process_title)
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current_process().name = process_title
self.ser = None
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self.logger = LoggingManager("ControllerMattchBox")
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self.server_state = state # This is a copy, will not update :/
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# This doesn't run, the callback function gets lost
# due to state being a copy in the multiprocessing process.
# self.server_state.add_callback(self._state_handler)
# Allow server config changes to trigger controller reload if required.
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self.port = None
self.next_port = self.server_state.get()["serial_port"]
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self.server_from_q = server_from_q
self.server_to_q = server_to_q
self.handler()
# This doesn't run, the callback function gets lost in StateManager.
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def _state_handler(self):
new_port = self.server_state.get()["serial_port"]
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self.logger.log.info("Got server config update. New port: {}".format(new_port))
if new_port != self.port:
self.logger.log.info(
"Switching from port {} to {}".format(self.port, new_port)
)
# The serial port config has changed. Let's reload the serial.
self.port = None
self.next_port = new_port
def connect(self, port: Optional[str]):
if port:
# connect to serial port
self.ser = serial.serial_for_url(port, do_not_open=True)
self.ser.baudrate = 2400
try:
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self.ser.open()
self.logger.log.info("Connected to serial port {}".format(port))
except serial.SerialException as e:
self.logger.log.error(
"Could not open serial port {}: {}".format(port, e)
)
self.ser = None
else:
self.ser = None
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def handler(self):
terminator = Terminator()
while not terminator.terminate:
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if (
self.ser and self.ser.is_open and self.port
): # If self.port is changing (via state_handler), we should stop.
try:
line = int.from_bytes(
self.ser.read(1), "big"
) # Endianness doesn't matter for 1 byte.
self.logger.log.info("Received from controller: " + str(line))
if line == 255:
self.ser.write(b"\xff") # Send 255 back.
elif line in [1, 3, 5]:
self.sendToPlayer(int(line / 2), "PLAYPAUSE")
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elif line in [2, 4, 6]:
self.sendToPlayer(int(line / 2) - 1, "STOP")
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except Exception:
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time.sleep(5)
self.connect(self.port)
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finally:
time.sleep(0.01)
elif self.port:
# If there's still a port set, just wait a moment and see if it's been reconnected.
self.server_state.update("ser_connected", False)
time.sleep(10)
self.connect(self.port)
else:
# We're not already connected, or a new port connection is to be made.
if self.ser:
self.ser.close()
self.server_state.update("ser_connected", False)
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if self.next_port is not None:
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self.connect(self.next_port)
if self.ser and self.ser.is_open:
self.port = (
self.next_port
) # We connected successfully, make it stick.
self.server_state.update("ser_connected", True)
continue # skip the sleep.
time.sleep(10)
self.connect(None)
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def sendToPlayer(self, channel: int, msg: str):
self.logger.log.info("Sending message to server: " + msg)
self.server_to_q[channel].put("CONTROLLER:" + msg)