2021-04-05 21:13:53 +00:00
|
|
|
from helpers.logging_manager import LoggingManager
|
|
|
|
from helpers.state_manager import StateManager
|
|
|
|
from typing import List, Optional
|
2021-02-14 23:58:32 +00:00
|
|
|
from controllers.controller import Controller
|
|
|
|
from multiprocessing import Queue
|
|
|
|
import serial
|
2021-04-05 21:13:53 +00:00
|
|
|
import time
|
2021-04-04 21:34:46 +00:00
|
|
|
from setproctitle import setproctitle
|
2021-04-05 21:13:53 +00:00
|
|
|
|
2021-02-14 23:58:32 +00:00
|
|
|
class MattchBox(Controller):
|
2021-04-05 21:13:53 +00:00
|
|
|
ser: Optional[serial.Serial]
|
|
|
|
port: Optional[str]
|
|
|
|
next_port: Optional[str]
|
|
|
|
server_state: StateManager
|
|
|
|
logger: LoggingManager
|
2021-02-14 23:58:32 +00:00
|
|
|
|
2021-04-05 21:13:53 +00:00
|
|
|
def __init__(self, server_to_q: List[Queue], server_from_q: List[Queue], state: StateManager):
|
2021-04-04 21:34:46 +00:00
|
|
|
|
|
|
|
process_title = "ControllerHandler"
|
|
|
|
setproctitle(process_title)
|
|
|
|
|
2021-04-05 21:13:53 +00:00
|
|
|
self.ser = None
|
|
|
|
self.logger = LoggingManager("ControllerMattchBox")
|
|
|
|
#current_process().name = process_title
|
2021-02-14 23:58:32 +00:00
|
|
|
|
2021-04-05 21:13:53 +00:00
|
|
|
self.server_state = state # This is a copy, will not update :/
|
|
|
|
# This doesn't run, the callback function gets lost due to state being a copy in the multiprocessing process.
|
|
|
|
#self.server_state.add_callback(self._state_handler) # Allow server config changes to trigger controller reload if required.
|
|
|
|
self.port = None
|
|
|
|
self.next_port = self.server_state.state["serial_port"]
|
2021-02-14 23:58:32 +00:00
|
|
|
|
2021-04-05 21:13:53 +00:00
|
|
|
self.server_from_q = server_from_q
|
|
|
|
self.server_to_q = server_to_q
|
2021-02-14 23:58:32 +00:00
|
|
|
|
2021-03-22 00:33:14 +00:00
|
|
|
self.handler()
|
2021-02-14 23:58:32 +00:00
|
|
|
|
2021-04-05 21:13:53 +00:00
|
|
|
# This doesn't run, the callback function gets lost in StateManager.
|
|
|
|
def _state_handler(self):
|
|
|
|
new_port = self.server_state.state["serial_port"]
|
|
|
|
self.logger.log.info("Got server config update. New port: {}".format(new_port))
|
|
|
|
if new_port != self.port:
|
|
|
|
self.logger.log.info("Switching from port {} to {}".format(self.port, new_port))
|
|
|
|
# The serial port config has changed. Let's reload the serial.
|
|
|
|
self.port = None
|
|
|
|
self.next_port = new_port
|
|
|
|
|
|
|
|
def connect(self, port: Optional[str]):
|
|
|
|
if port:
|
|
|
|
# connect to serial port
|
|
|
|
self.ser = serial.serial_for_url(port, do_not_open=True)
|
|
|
|
self.ser.baudrate = 2400
|
|
|
|
try:
|
|
|
|
self.ser.open()
|
|
|
|
self.logger.log.info('Connected to serial port {}'.format(port))
|
|
|
|
except serial.SerialException as e:
|
|
|
|
self.logger.log.error('Could not open serial port {}: {}'.format(port, e))
|
|
|
|
self.ser = None
|
|
|
|
else:
|
|
|
|
self.ser = None
|
|
|
|
|
|
|
|
|
2021-03-22 00:33:14 +00:00
|
|
|
def handler(self):
|
|
|
|
while True:
|
2021-04-05 21:13:53 +00:00
|
|
|
if self.ser and self.ser.is_open and self.port: # If self.port is changing (via state_handler), we should stop.
|
|
|
|
try:
|
|
|
|
line = int.from_bytes(self.ser.read(1), "big") # Endianness doesn't matter for 1 byte.
|
|
|
|
self.logger.log.info("Received from controller:", line)
|
|
|
|
if (line == 255):
|
|
|
|
self.ser.write(b'\xff') # Send 255 back.
|
|
|
|
elif (line in [1,3,5]):
|
|
|
|
self.sendToPlayer(int(line / 2), "PLAY")
|
|
|
|
elif (line in [2,4,6]):
|
|
|
|
self.sendToPlayer(int(line / 2)-1, "STOP")
|
|
|
|
except:
|
|
|
|
continue
|
|
|
|
finally:
|
|
|
|
time.sleep(0.01)
|
|
|
|
|
|
|
|
elif self.port:
|
|
|
|
# If there's still a port set, just wait a moment and see if it's been reconnected.
|
|
|
|
self.server_state.update("ser_connected", False)
|
|
|
|
time.sleep(10)
|
|
|
|
self.connect(self.port)
|
|
|
|
|
|
|
|
else:
|
|
|
|
# We're not already connected, or a new port connection is to be made.
|
|
|
|
if self.ser:
|
|
|
|
self.ser.close()
|
|
|
|
self.server_state.update("ser_connected", False)
|
|
|
|
|
|
|
|
if self.next_port != None:
|
|
|
|
self.connect(self.next_port)
|
|
|
|
if self.ser.is_open:
|
|
|
|
self.port = self.next_port # We connected successfully, make it stick.
|
|
|
|
self.server_state.update("ser_connected", True)
|
|
|
|
continue # skip the sleep.
|
|
|
|
time.sleep(10)
|
|
|
|
|
|
|
|
|
2021-02-14 23:58:32 +00:00
|
|
|
|
2021-03-22 00:33:14 +00:00
|
|
|
def sendToPlayer(self, channel: int, msg:str):
|
2021-04-05 21:13:53 +00:00
|
|
|
self.logger.log.info("Sending message to server: " + msg)
|
|
|
|
self.server_to_q[channel].put("CONTROLLER:" + msg)
|
2021-03-22 00:33:14 +00:00
|
|
|
|
2021-02-14 23:58:32 +00:00
|
|
|
|