BAPSicle/server.py

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"""
BAPSicle Server
Next-gen audio playout server for University Radio York playout,
based on WebStudio interface.
Flask Server
Authors:
Matthew Stratford
Michael Grace
Date:
October, November 2020
"""
import asyncio
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from controllers.mattchbox_usb import MattchBox
import copy
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import multiprocessing
import queue
import threading
import time
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import player
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from flask import Flask, render_template, send_from_directory, request, jsonify
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from typing import Any, Optional
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import json
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import setproctitle
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import logging
from helpers.os_environment import isMacOS
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from helpers.device_manager import DeviceManager
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if not isMacOS():
# Rip, this doesn't like threading on MacOS.
import pyttsx3
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import config
from typing import Dict, List
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from helpers.state_manager import StateManager
from helpers.logging_manager import LoggingManager
from websocket_server import WebsocketServer
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setproctitle.setproctitle("BAPSicle - Server")
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default_state = {
"server_version": 0,
"server_name": "URY BAPSicle",
"host": "localhost",
"port": 13500,
"ws_port": 13501,
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"num_channels": 3
}
logger = None
state = None
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class BAPSicleServer():
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def __init__(self):
process_title = "Server"
setproctitle.setproctitle(process_title)
multiprocessing.current_process().name = process_title
global logger
global state
logger = LoggingManager("BAPSicleServer")
state = StateManager("BAPSicleServer", logger, default_state)
state.update("server_version", config.VERSION)
asyncio.get_event_loop().run_until_complete(startServer())
asyncio.get_event_loop().run_forever()
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def __del__(self):
stopServer()
class PlayerHandler():
def __init__(self,channel_from_q, websocket_to_q, ui_to_q):
while True:
for channel in range(len(channel_from_q)):
try:
message = channel_from_q[channel].get_nowait()
websocket_to_q[channel].put(message)
#print("Player Handler saw:", message.split(":")[0])
ui_to_q[channel].put(message)
except:
pass
time.sleep(0.1)
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app = Flask(__name__, static_url_path='')
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log = logging.getLogger('werkzeug')
log.disabled = True
app.logger.disabled = True
channel_to_q: List[queue.Queue] = []
channel_from_q: List[queue.Queue] = []
ui_to_q: List[queue.Queue] = []
websocket_to_q: List[queue.Queue] = []
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channel_p = []
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stopping = False
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# General Endpoints
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@app.errorhandler(404)
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def page_not_found(e: Any):
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data = {
'ui_page': "404",
"ui_title": "404"
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}
return render_template('404.html', data=data), 404
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@app.route("/")
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def ui_index():
data = {
'ui_page': "index",
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"ui_title": "",
"server_version": config.VERSION,
"server_name": state.state["server_name"]
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}
return render_template('index.html', data=data)
@app.route("/config")
def ui_config():
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channel_states = []
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for i in range(state.state["num_channels"]):
channel_states.append(status(i))
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outputs = DeviceManager.getOutputs()
data = {
'channels': channel_states,
'outputs': outputs,
'ui_page': "config",
"ui_title": "Config"
}
return render_template('config.html', data=data)
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@app.route("/status")
def ui_status():
channel_states = []
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for i in range(state.state["num_channels"]):
channel_states.append(status(i))
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data = {
'channels': channel_states,
'ui_page': "status",
"ui_title": "Status"
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}
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return render_template('status.html', data=data)
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@app.route("/status-json")
def json_status():
channel_states = []
for i in range(state.state["num_channels"]):
channel_states.append(status(i))
return {
"server": state.state,
"channels": channel_states
}
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@app.route("/server")
def server_config():
data = {
"ui_page": "server",
"ui_title": "Server Config",
"state": state.state
}
return render_template("server.html", data=data)
@app.route("/restart", methods=["POST"])
def restart_server():
state.update("server_name", request.form["name"])
state.update("host", request.form["host"])
state.update("port", int(request.form["port"]))
state.update("num_channels", int(request.form["channels"]))
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state.update("ws_port", int(request.form["ws_port"]))
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stopServer(restart=True)
startServer()
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# Channel Audio Options
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@app.route("/player/<int:channel>/play")
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def play(channel: int):
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channel_to_q[channel].put("PLAY")
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return ui_status()
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@app.route("/player/<int:channel>/pause")
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def pause(channel: int):
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channel_to_q[channel].put("PAUSE")
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return ui_status()
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@app.route("/player/<int:channel>/unpause")
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def unPause(channel: int):
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channel_to_q[channel].put("UNPAUSE")
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return ui_status()
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@app.route("/player/<int:channel>/stop")
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def stop(channel: int):
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channel_to_q[channel].put("STOP")
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return ui_status()
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@app.route("/player/<int:channel>/seek/<float:pos>")
def seek(channel: int, pos: float):
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channel_to_q[channel].put("SEEK:" + str(pos))
return ui_status()
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@app.route("/player/<int:channel>/output/<name>")
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def output(channel: int, name: Optional[str]):
channel_to_q[channel].put("OUTPUT:" + str(name))
return ui_status()
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@app.route("/player/<int:channel>/autoadvance/<int:state>")
def autoadvance(channel: int, state: int):
channel_to_q[channel].put("AUTOADVANCE:" + str(state))
return ui_status()
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@app.route("/player/<int:channel>/repeat/<state>")
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def repeat(channel: int, state: str):
channel_to_q[channel].put("REPEAT:" + state.upper())
return ui_status()
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@app.route("/player/<int:channel>/playonload/<int:state>")
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def playonload(channel: int, state: int):
channel_to_q[channel].put("PLAYONLOAD:" + str(state))
return ui_status()
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# Channel Items
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@app.route("/player/<int:channel>/load/<int:channel_weight>")
def load(channel: int, channel_weight: int):
channel_to_q[channel].put("LOAD:" + str(channel_weight))
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return ui_status()
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@app.route("/player/<int:channel>/unload")
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def unload(channel: int):
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channel_to_q[channel].put("UNLOAD")
return ui_status()
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@app.route("/player/<int:channel>/add", methods=["POST"])
def add_to_plan(channel: int):
new_item: Dict[str, Any] = {
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"channel_weight": int(request.form["channel_weight"]),
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"filename": request.form["filename"],
"title": request.form["title"],
"artist": request.form["artist"],
}
channel_to_q[channel].put("ADD:" + json.dumps(new_item))
return new_item
#@app.route("/player/<int:channel>/move/<int:channel_weight>/<int:position>")
#def move_plan(channel: int, channel_weight: int, position: int):
# channel_to_q[channel].put("MOVE:" + json.dumps({"channel_weight": channel_weight, "position": position}))#
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# TODO Return
# return True
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#@app.route("/player/<int:channel>/remove/<int:channel_weight>")
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def remove_plan(channel: int, channel_weight: int):
channel_to_q[channel].put("REMOVE:" + str(channel_weight))
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# TODO Return
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return True
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#@app.route("/player/<int:channel>/clear")
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def clear_channel_plan(channel: int):
channel_to_q[channel].put("CLEAR")
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# TODO Return
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return True
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# General Channel Endpoints
@app.route("/player/<int:channel>/status")
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def channel_json(channel: int):
try:
return jsonify(status(channel))
except:
return status(channel)
@app.route("/plan/load/<int:timeslotid>")
def load_showplan(timeslotid: int):
for channel in channel_to_q:
channel.put("GET_PLAN:" + str(timeslotid))
return ui_status()
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def status(channel: int):
while (not ui_to_q[channel].empty()):
ui_to_q[channel].get() # Just waste any previous status responses.
channel_to_q[channel].put("STATUS")
i = 0
while True:
try:
response = ui_to_q[channel].get_nowait()
if response.startswith("STATUS:"):
response = response[7:]
response = response[response.index(":")+1:]
try:
response = json.loads(response)
except Exception as e:
raise e
return response
except queue.Empty:
pass
time.sleep(0.1)
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@app.route("/quit")
def quit():
stopServer()
return "Shutting down..."
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@app.route("/player/all/stop")
def all_stop():
for channel in channel_to_q:
channel.put("STOP")
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return ui_status()
@app.route("/player/all/clear")
def clear_all_channels():
for channel in channel_to_q:
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channel.put("CLEAR")
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return ui_status()
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@app.route('/static/<path:path>')
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def send_static(path: str):
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return send_from_directory('ui-static', path)
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@app.route("/logs")
def list_logs():
data = {
"ui_page": "loglist",
"ui_title": "Logs",
"logs": ["BAPSicleServer"] + ["channel{}".format(x) for x in range(state.state["num_channels"])]
}
return render_template("loglist.html", data=data)
@app.route("/logs/<path:path>")
def send_logs(path):
l = open("logs/{}.log".format(path))
data = {
"logs": l.read().splitlines(),
'ui_page': "log",
"ui_title": "Logs - {}".format(path)
}
l.close()
return render_template('log.html', data=data)
async def startServer():
process_title="startServer"
threading.current_thread().name = process_title
if isMacOS():
multiprocessing.set_start_method("spawn", True)
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for channel in range(state.state["num_channels"]):
channel_to_q.append(multiprocessing.Queue())
channel_from_q.append(multiprocessing.Queue())
ui_to_q.append(multiprocessing.Queue())
websocket_to_q.append(multiprocessing.Manager().Queue())
channel_p.append(
multiprocessing.Process(
target=player.Player,
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args=(channel, channel_to_q[-1], channel_from_q[-1]),
#daemon=True
)
)
channel_p[channel].start()
player_handler = multiprocessing.Process(target=PlayerHandler, args=(channel_from_q, websocket_to_q, ui_to_q))
player_handler.start()
websockets_server = multiprocessing.Process(target=WebsocketServer, args=(channel_to_q, channel_from_q, state))
websockets_server.start()
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controller_handler = multiprocessing.Process(target=MattchBox, args=(channel_to_q, channel_from_q))
controller_handler.start()
if not isMacOS():
# Temporary RIP.
# Welcome Speech
text_to_speach = pyttsx3.init()
text_to_speach.save_to_file(
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"""Thank-you for installing BAPSicle - the play-out server from the broadcasting and presenting suite.
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By default, this server is accepting connections on port 13500
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The version of the server service is {}
Please refer to the documentation included with this application for further assistance.""".format(
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config.VERSION
),
"dev/welcome.mp3"
)
text_to_speach.runAndWait()
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new_item: Dict[str,Any] = {
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"channel_weight": 0,
"filename": "dev/welcome.mp3",
"title": "Welcome to BAPSicle",
"artist": "University Radio York",
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}
#channel_to_q[0].put("ADD:" + json.dumps(new_item))
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# channel_to_q[0].put("LOAD:0")
# channel_to_q[0].put("PLAY")
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# Don't use reloader, it causes Nested Processes!
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app.run(host=state.state["host"], port=state.state["port"], debug=True, use_reloader=False)
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async def player_message_handler():
print("Handling")
pass
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def stopServer(restart=False):
global channel_p
global channel_from_q
global channel_to_q
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print("Stopping server.py")
for q in channel_to_q:
q.put("QUIT")
for player in channel_p:
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try:
player.join()
except:
pass
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finally:
channel_p = []
channel_from_q = []
channel_to_q = []
print("Stopped all players.")
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global stopping
if stopping == False:
stopping = True
shutdown = request.environ.get('werkzeug.server.shutdown')
if shutdown is None:
print("Shutting down Server.")
else:
print("Shutting down Flask.")
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if not restart:
shutdown()
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if __name__ == "__main__":
print("BAPSicle is a service. Please run it like one.")