BAPSicle/player.py

612 lines
20 KiB
Python
Raw Normal View History

2020-11-01 02:35:14 +00:00
"""
BAPSicle Server
Next-gen audio playout server for University Radio York playout,
based on WebStudio interface.
Audio Player
Authors:
Matthew Stratford
Michael Grace
Date:
October, November 2020
"""
# This is the player. Reliability is critical here, so we're catching
# literally every exception possible and handling it.
# It is key that whenever the parent server tells us to do something
# that we respond with something, FAIL or OKAY. The server doesn't like to be kept waiting.
2020-12-19 14:57:37 +00:00
from helpers.types import PlayerState, RepeatMode
2020-10-29 21:23:37 +00:00
from queue import Empty
import multiprocessing
import setproctitle
import copy
import json
import time
2020-11-01 00:31:58 +00:00
import sys
2020-11-03 22:52:58 +00:00
2020-12-19 14:57:37 +00:00
from typing import Any, Callable, Dict, List, Optional
2020-11-03 22:52:58 +00:00
from plan import PlanItem
2020-11-03 22:52:58 +00:00
# Stop the Pygame Hello message.
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
from pygame import mixer, NOEVENT, USEREVENT, event, init
2020-10-25 01:23:24 +00:00
from mutagen.mp3 import MP3
from helpers.myradio_api import MyRadioAPI
2020-11-05 19:06:16 +00:00
from helpers.os_environment import isMacOS
from helpers.state_manager import StateManager
from helpers.logging_manager import LoggingManager
2020-10-23 20:10:32 +00:00
PLAYBACK_END = USEREVENT + 1
2020-10-24 20:31:52 +00:00
class Player():
state = None
running = False
2020-10-30 00:32:34 +00:00
out_q = None
2020-12-20 01:40:32 +00:00
last_msg = ""
last_time_update = None
logger = None
api = None
2020-10-24 20:31:52 +00:00
__default_state = {
2020-10-30 00:32:34 +00:00
"initialised": False,
2020-11-01 02:35:14 +00:00
"loaded_item": None,
2020-10-24 20:31:52 +00:00
"channel": -1,
"playing": False,
"paused": False,
2020-10-29 22:25:17 +00:00
"loaded": False,
2020-10-24 20:31:52 +00:00
"pos": 0,
"pos_offset": 0,
"pos_true": 0,
2020-10-24 20:31:52 +00:00
"remaining": 0,
"length": 0,
"auto_advance": True,
2020-11-15 19:34:13 +00:00
"repeat": "NONE", # NONE, ONE or ALL
"play_on_load": False,
2020-11-01 02:35:14 +00:00
"output": None,
"show_plan": []
2020-10-24 20:31:52 +00:00
}
__rate_limited_params = [
"pos",
"pos_offset",
"pos_true",
"remaining"
]
2020-10-29 22:25:17 +00:00
@property
2020-10-24 20:31:52 +00:00
def isInit(self):
try:
2020-10-25 01:23:24 +00:00
mixer.music.get_busy()
2020-10-24 20:31:52 +00:00
except:
return False
2020-10-29 22:25:17 +00:00
return True
2020-10-24 20:31:52 +00:00
2020-10-29 21:23:37 +00:00
@property
2020-10-24 20:31:52 +00:00
def isPlaying(self):
2020-10-29 22:25:17 +00:00
if self.isInit:
return (not self.isPaused) and bool(mixer.music.get_busy())
2020-10-29 22:25:17 +00:00
return False
2020-10-24 20:31:52 +00:00
@property
2020-12-19 14:57:37 +00:00
def isPaused(self) -> bool:
return self.state.state["paused"]
2020-10-29 21:23:37 +00:00
@property
def isLoaded(self):
2020-11-01 02:35:14 +00:00
if not self.state.state["loaded_item"]:
2020-10-29 22:25:17 +00:00
return False
if self.isPlaying:
return True
2020-10-30 00:32:34 +00:00
# Because Pygame/SDL is annoying
# We're not playing now, so we can quickly test run
# If that works, we're loaded.
2020-10-29 22:25:17 +00:00
try:
2020-12-19 14:57:37 +00:00
position: float = self.state.state["pos"]
2020-10-30 00:32:34 +00:00
mixer.music.set_volume(0)
mixer.music.play(0)
2020-10-29 22:25:17 +00:00
except:
2020-10-30 00:32:34 +00:00
try:
mixer.music.set_volume(1)
except:
2020-11-03 22:48:11 +00:00
self.logger.log.exception("Failed to reset volume after attempting loaded test.")
2020-10-30 00:32:34 +00:00
pass
2020-10-29 22:25:17 +00:00
return False
2020-10-30 00:32:34 +00:00
if position > 0:
self.pause()
2020-10-30 00:32:34 +00:00
else:
self.stop()
2020-10-30 00:32:34 +00:00
mixer.music.set_volume(1)
return True
2020-10-29 22:25:17 +00:00
2020-10-30 00:32:34 +00:00
@property
def status(self):
2020-11-01 02:35:14 +00:00
state = copy.copy(self.state.state)
# Not the biggest fan of this, but maybe I'll get a better solution for this later
state["loaded_item"] = state["loaded_item"].__dict__ if state["loaded_item"] else None
state["show_plan"] = [repr.__dict__ for repr in state["show_plan"]]
2020-11-01 02:35:14 +00:00
res = json.dumps(state)
2020-10-30 00:32:34 +00:00
return res
2020-10-29 21:23:37 +00:00
2020-11-15 19:34:13 +00:00
# Audio Playout Related Methods
2020-12-19 14:57:37 +00:00
def play(self, pos: float = 0):
try:
mixer.music.play(0, pos)
mixer.music.set_endevent(PLAYBACK_END)
self.state.update("pos_offset", pos)
except:
2020-11-03 22:48:11 +00:00
self.logger.log.exception("Failed to play at pos: " + str(pos))
return False
self.state.update("paused", False)
return True
2020-10-24 20:31:52 +00:00
def pause(self):
try:
mixer.music.pause()
except:
2020-11-03 22:48:11 +00:00
self.logger.log.exception("Failed to pause.")
return False
self.state.update("paused", True)
return True
2020-10-24 20:31:52 +00:00
def unpause(self):
2020-10-29 22:25:17 +00:00
if not self.isPlaying:
2020-12-19 14:57:37 +00:00
position: float = self.state.state["pos_true"]
2020-10-29 22:25:17 +00:00
try:
2020-11-03 22:48:11 +00:00
self.play(position)
2020-10-29 22:25:17 +00:00
except:
2020-11-03 22:48:11 +00:00
self.logger.log.exception("Failed to unpause from pos: " + str(position))
2020-10-29 22:25:17 +00:00
return False
self.state.update("paused", False)
2020-10-29 22:25:17 +00:00
return True
return False
2020-10-24 20:31:52 +00:00
def stop(self):
# if self.isPlaying or self.isPaused:
try:
mixer.music.stop()
except:
2020-11-03 22:48:11 +00:00
self.logger.log.exception("Failed to stop playing.")
return False
self.state.update("pos", 0)
self.state.update("pos_offset", 0)
self.state.update("pos_true", 0)
self.state.update("paused", False)
return True
# return False
2020-10-24 20:31:52 +00:00
2020-12-19 14:57:37 +00:00
def seek(self, pos: float) -> bool:
2020-10-29 22:25:17 +00:00
if self.isPlaying:
try:
self.play(pos)
2020-10-29 22:25:17 +00:00
except:
2020-11-03 22:48:11 +00:00
self.logger.log.exception("Failed to seek to pos: " + str(pos))
2020-10-29 22:25:17 +00:00
return False
return True
else:
self.state.update("paused", True)
self._updateState(pos=pos)
return True
2020-10-24 20:31:52 +00:00
def set_auto_advance(self, message: int) -> bool:
if message == 0:
self.state.update("auto_advance", False)
2020-11-15 19:34:13 +00:00
return True # It did it
elif message == 1:
self.state.update("auto_advance", True)
return True
else:
return False
def set_repeat(self, message: str) -> bool:
if message in ["ALL", "ONE", "NONE"]:
self.state.update("repeat", message)
return True
else:
return False
def set_play_on_load(self, message: int) -> bool:
if message == 0:
self.state.update("play_on_load", False)
2020-11-15 19:34:13 +00:00
return True # It did it
elif message == 1:
self.state.update("play_on_load", True)
return True
else:
return False
2020-11-15 19:34:13 +00:00
# Show Plan Related Methods
def get_plan(self, message: int):
plan = self.api.get_showplan(message)
self.clear_channel_plan()
channel = self.state.state["channel"]
if len(plan) > channel:
for plan_item in plan[str(channel)]:
try:
new_item: Dict[str, any] = {
"channelWeight": int(plan_item["weight"]),
"filename": None,
"title": plan_item["title"],
"artist": plan_item["artist"] if "artist" in plan_item.keys() else None,
"timeslotItemId": int(plan_item["timeslotitemid"]) if "timeslotitemid" in plan_item.keys() and plan_item["timeslotitemid"] != None else None,
"trackId": int(plan_item["trackid"]) if "managedid" not in plan_item.keys() and plan_item["trackid"] != None else None,
"recordId": int(plan_item["trackid"]) if "trackid" in plan_item.keys() and plan_item["trackid"] != None else None, # TODO This is wrong.
"managedId": int(plan_item["managedid"]) if "managedid" in plan_item.keys() and plan_item["managedid"] != None else None,
}
self.add_to_plan(new_item)
except:
continue
return True
2020-12-19 14:57:37 +00:00
def add_to_plan(self, new_item: Dict[str, Any]) -> bool:
self.state.update("show_plan", self.state.state["show_plan"] + [PlanItem(new_item)])
2020-11-01 02:35:14 +00:00
return True
def remove_from_plan(self, channel_weight: int) -> bool:
2020-12-19 14:57:37 +00:00
plan_copy: List[PlanItem] = copy.copy(self.state.state["show_plan"])
for i in plan_copy:
if i.channelWeight == channel_weight:
2020-11-02 23:06:45 +00:00
plan_copy.remove(i)
self.state.update("show_plan", plan_copy)
return True
return False
def clear_channel_plan(self) -> bool:
self.state.update("show_plan", [])
return True
def load(self, channelWeight: int):
2020-10-29 22:25:17 +00:00
if not self.isPlaying:
self.unload()
2020-10-29 22:25:17 +00:00
showplan = self.state.state["show_plan"]
2020-12-19 14:57:37 +00:00
loaded_item: Optional[PlanItem] = None
for i in range(len(showplan)):
if showplan[i].channelWeight == channelWeight:
loaded_item = showplan[i]
2020-11-01 02:35:14 +00:00
break
2020-12-19 14:57:37 +00:00
if loaded_item == None:
self.logger.log.error("Failed to find channelWeight: {}".format(channelWeight))
2020-11-01 02:35:14 +00:00
return False
if (loaded_item.filename == "" or loaded_item.filename == None):
loaded_item.filename = self.api.get_filename(item = loaded_item)
2020-12-19 14:57:37 +00:00
if not loaded_item.filename:
return False
self.state.update("loaded_item", loaded_item)
2020-10-29 22:25:17 +00:00
for i in range(len(showplan)):
if showplan[i].channelWeight == channelWeight:
self.state.update("show_plan", index=i, value=loaded_item)
break
# TODO: Update the show plan filenames
2020-10-29 22:25:17 +00:00
try:
self.logger.log.info("Loading file: " + str(loaded_item.filename))
mixer.music.load(loaded_item.filename)
2020-10-29 22:25:17 +00:00
except:
# We couldn't load that file.
self.logger.log.exception("Couldn't load file: " + str(loaded_item.filename))
2020-10-29 22:25:17 +00:00
return False
try:
2020-12-19 14:57:37 +00:00
if ".mp3" in loaded_item.filename:
song = MP3(loaded_item.filename)
2020-10-29 22:25:17 +00:00
self.state.update("length", song.info.length)
else:
2020-12-19 14:57:37 +00:00
self.state.update("length", mixer.Sound(loaded_item.filename).get_length()/1000)
2020-10-29 22:25:17 +00:00
except:
2020-11-03 22:48:11 +00:00
self.logger.log.exception("Failed to update the length of item.")
2020-10-29 22:25:17 +00:00
return False
return True
def unload(self):
if not self.isPlaying:
try:
mixer.music.unload()
self.state.update("paused", False)
2020-11-01 02:35:14 +00:00
self.state.update("loaded_item", None)
2020-10-29 22:25:17 +00:00
except:
2020-11-03 22:48:11 +00:00
self.logger.log.exception("Failed to unload channel.")
2020-10-29 22:25:17 +00:00
return False
return not self.isLoaded
2020-10-24 20:31:52 +00:00
def quit(self):
2020-11-03 22:48:11 +00:00
try:
mixer.quit()
self.state.update("paused", False)
except:
self.logger.log.exception("Failed to quit mixer.")
2020-10-24 20:31:52 +00:00
2020-12-19 14:57:37 +00:00
def output(self, name: Optional[str] = None):
2020-11-01 03:19:21 +00:00
wasPlaying = self.state.state["playing"]
name = None if name == "none" else name
2020-10-24 20:31:52 +00:00
self.quit()
2020-10-30 00:32:34 +00:00
self.state.update("output", name)
2020-10-24 20:31:52 +00:00
try:
if name:
2020-11-01 03:27:26 +00:00
mixer.init(44100, -16, 2, 1024, devicename=name)
2020-10-24 20:31:52 +00:00
else:
2020-11-01 03:27:26 +00:00
mixer.init(44100, -16, 2, 1024)
2020-10-24 20:31:52 +00:00
except:
2020-11-03 22:48:11 +00:00
self.logger.log.exception("Failed to init mixer with device name: " + str(name))
2020-10-30 00:32:34 +00:00
return False
2020-10-24 20:31:52 +00:00
loadedItem = self.state.state["loaded_item"]
if (loadedItem):
self.load(loadedItem.channelWeight)
2020-11-01 03:19:21 +00:00
if wasPlaying:
self.unpause()
2020-10-30 00:32:34 +00:00
return True
2020-10-24 20:31:52 +00:00
def ended(self):
loaded_item = self.state.state["loaded_item"]
# check the existing state (not self.isPlaying)
# Since this is called multiple times when pygame isn't playing.
if loaded_item == None or not self.isPlaying:
return
if self.out_q:
self.out_q.put("STOPPED") # Tell clients that we've stopped playing.
# Track has ended
print("Finished", loaded_item.name)
# Repeat 1
if self.state.state["repeat"] == "ONE":
self.play()
# Auto Advance
elif self.state.state["auto_advance"]:
for i in range(len(self.state.state["show_plan"])):
if self.state.state["show_plan"][i].channelWeight == loaded_item.channelWeight:
if len(self.state.state["show_plan"]) > i+1:
self.load(self.state.state["show_plan"][i+1].channelWeight)
break
# Repeat All
elif self.state.state["repeat"] == "ALL":
self.load(self.state.state["show_plan"][0].channelWeight)
# Play on Load
if self.state.state["play_on_load"]:
self.play()
2020-12-19 14:57:37 +00:00
def _updateState(self, pos: Optional[float] = None):
2020-10-30 00:32:34 +00:00
self.state.update("initialised", self.isInit)
if self.isInit:
if (pos):
self.state.update("pos", max(0, pos))
elif self.isPlaying:
# Get one last update in, incase we're about to pause/stop it.
self.state.update("pos", max(0, mixer.music.get_pos()/1000))
2020-10-30 00:32:34 +00:00
self.state.update("playing", self.isPlaying)
self.state.update("loaded", self.isLoaded)
self.state.update("pos_true", self.state.state["pos"] + self.state.state["pos_offset"])
self.state.update("remaining", self.state.state["length"] - self.state.state["pos_true"])
2020-10-30 00:32:34 +00:00
def _ping_times(self):
if self.last_time_update == None or self.last_time_update + 1 < time.time():
self.last_time_update = time.time()
self.out_q.put("POS:" + str(int(self.state.state["pos_true"])))
2020-11-05 18:58:18 +00:00
2020-12-19 14:57:37 +00:00
def _retMsg(self, msg: Any, okay_str: Any = False):
2020-10-30 00:32:34 +00:00
response = self.last_msg + ":"
if msg == True:
response += "OKAY"
elif isinstance(msg, str):
if okay_str:
response += "OKAY:" + msg
else:
response += "FAIL:" + msg
2020-10-24 20:31:52 +00:00
else:
2020-10-30 00:32:34 +00:00
response += "FAIL"
self.logger.log.info(("Preparing to send: {}".format(response)))
2020-10-30 00:32:34 +00:00
if self.out_q:
self.logger.log.info(("Sending: {}".format(response)))
2020-10-30 00:32:34 +00:00
self.out_q.put(response)
2020-10-24 20:31:52 +00:00
2020-12-19 14:57:37 +00:00
def __init__(self, channel: int, in_q: multiprocessing.Queue, out_q: multiprocessing.Queue):
2020-10-30 00:32:34 +00:00
process_title = "Player: Channel " + str(channel)
setproctitle.setproctitle(process_title)
multiprocessing.current_process().name = process_title
2020-10-24 20:31:52 +00:00
# Init pygame, only used really for the end of playback trigger.
init()
self.running = True
self.out_q = out_q
2020-10-24 20:31:52 +00:00
self.logger = LoggingManager("channel" + str(channel))
self.api = MyRadioAPI(self.logger)
2020-11-15 19:34:13 +00:00
self.state = StateManager("channel" + str(channel), self.logger,
self.__default_state, self.__rate_limited_params)
2020-10-30 23:59:58 +00:00
self.state.update("channel", channel)
2020-10-24 20:31:52 +00:00
loaded_state = copy.copy(self.state.state)
if loaded_state["output"]:
2020-12-19 14:57:37 +00:00
self.logger.log.info("Setting output to: " + str(loaded_state["output"]))
2020-10-24 20:31:52 +00:00
self.output(loaded_state["output"])
else:
self.logger.log.info("Using default output device.")
2020-10-24 20:31:52 +00:00
self.output()
2020-12-19 14:57:37 +00:00
loaded_item = loaded_state["loaded_item"]
if loaded_item:
self.logger.log.info("Loading filename: " + str(loaded_item.filename))
self.load(loaded_item.channelWeight)
2020-10-24 20:31:52 +00:00
if loaded_state["pos_true"] != 0:
self.logger.log.info("Seeking to pos_true: " + str(loaded_state["pos_true"]))
self.seek(loaded_state["pos_true"])
2020-10-24 20:31:52 +00:00
2020-10-29 21:23:37 +00:00
if loaded_state["playing"] == True:
self.logger.log.info("Resuming.")
2020-10-29 21:23:37 +00:00
self.unpause()
else:
self.logger.log.info("No file was previously loaded.")
2020-10-24 20:31:52 +00:00
while self.running:
2020-10-30 00:32:34 +00:00
time.sleep(0.1)
self._updateState()
self._ping_times()
2020-10-29 21:23:37 +00:00
try:
try:
2020-10-30 00:32:34 +00:00
self.last_msg = in_q.get_nowait()
2020-10-29 21:23:37 +00:00
except Empty:
# The incomming message queue was empty,
# skip message processing
pass
else:
2020-10-30 00:32:34 +00:00
2020-10-29 21:23:37 +00:00
# We got a message.
2020-10-29 22:25:17 +00:00
2020-10-30 00:32:34 +00:00
# Output re-inits the mixer, so we can do this any time.
if (self.last_msg.startswith("OUTPUT")):
split = self.last_msg.split(":")
self._retMsg(self.output(split[1]))
elif self.isInit:
2020-10-29 21:23:37 +00:00
2020-12-19 14:57:37 +00:00
message_types: Dict[str, Callable[..., Any]] = { # TODO Check Types
"STATUS": lambda: self._retMsg(self.status, True),
2020-11-05 18:58:18 +00:00
# Audio Playout
2020-11-15 19:34:13 +00:00
"PLAY": lambda: self._retMsg(self.play()),
"PAUSE": lambda: self._retMsg(self.pause()),
"UNPAUSE": lambda: self._retMsg(self.unpause()),
"STOP": lambda: self._retMsg(self.stop()),
"SEEK": lambda: self._retMsg(self.seek(float(self.last_msg.split(":")[1]))),
"AUTOADVANCE": lambda: self._retMsg(self.set_auto_advance(int(self.last_msg.split(":")[1]))),
"REPEAT": lambda: self._retMsg(self.set_repeat(self.last_msg.split(":")[1])),
"PLAYONLOAD": lambda: self._retMsg(self.set_play_on_load(int(self.last_msg.split(":")[1]))),
# Show Plan Items
"GET_PLAN": lambda: self._retMsg(self.get_plan(int(self.last_msg.split(":")[1]))),
2020-11-15 19:34:13 +00:00
"LOAD": lambda: self._retMsg(self.load(int(self.last_msg.split(":")[1]))),
"LOADED?": lambda: self._retMsg(self.isLoaded),
"UNLOAD": lambda: self._retMsg(self.unload()),
"ADD": lambda: self._retMsg(self.add_to_plan(json.loads(":".join(self.last_msg.split(":")[1:])))),
"REMOVE": lambda: self._retMsg(self.remove_from_plan(int(self.last_msg.split(":")[1]))),
"CLEAR": lambda: self._retMsg(self.clear_channel_plan())
2020-11-01 02:37:56 +00:00
}
message_type: str = self.last_msg.split(":")[0]
if message_type in message_types.keys():
message_types[message_type]()
2020-10-30 00:32:34 +00:00
if message_type != "STATUS":
## Then a super hacky hack. Send the status again to update Webstudio
self._updateState()
self.last_msg = "STATUS"
self._retMsg(self.status, True)
2020-10-30 00:32:34 +00:00
elif (self.last_msg == 'QUIT'):
2020-10-29 21:23:37 +00:00
self.running = False
2020-10-30 00:32:34 +00:00
continue
else:
self._retMsg("Unknown Command")
else:
2020-10-30 00:32:34 +00:00
if (self.last_msg == 'STATUS'):
self._retMsg(self.status)
else:
self._retMsg(False)
2020-10-29 21:23:37 +00:00
try:
callback_event = event.poll()
if callback_event.type == PLAYBACK_END:
self.ended()
else:
pass
except Exception as e:
pass
2020-10-29 21:23:37 +00:00
# Catch the player being killed externally.
except KeyboardInterrupt:
2020-11-03 22:48:11 +00:00
self.logger.log.info("Received KeyboardInterupt")
2020-10-29 21:23:37 +00:00
break
except SystemExit:
2020-11-03 22:48:11 +00:00
self.logger.log.info("Received SystemExit")
2020-10-29 21:23:37 +00:00
break
except Exception as e:
self.logger.log.exception("Received unexpected exception: {}".format(e))
2020-11-03 22:48:11 +00:00
break
2020-10-24 20:31:52 +00:00
self.logger.log.info("Quiting player ", channel)
2020-10-29 21:23:37 +00:00
self.quit()
2020-10-30 00:32:34 +00:00
self._retMsg("EXIT")
2020-11-01 00:31:58 +00:00
sys.exit(0)
2020-10-29 21:23:37 +00:00
2020-12-19 14:57:37 +00:00
def showOutput(in_q: multiprocessing.Queue, out_q: multiprocessing.Queue):
2020-10-29 21:23:37 +00:00
print("Starting showOutput().")
while True:
time.sleep(0.01)
last_msg = out_q.get()
print(last_msg)
2020-10-29 21:23:37 +00:00
if __name__ == "__main__":
2020-11-05 19:06:16 +00:00
if isMacOS():
multiprocessing.set_start_method("spawn", True)
2020-10-29 21:23:37 +00:00
2020-12-19 14:57:37 +00:00
in_q: multiprocessing.Queue[Any] = multiprocessing.Queue()
out_q: multiprocessing.Queue[Any] = multiprocessing.Queue()
2020-10-29 21:23:37 +00:00
outputProcess = multiprocessing.Process(
target=showOutput,
args=(in_q, out_q),
).start()
playerProcess = multiprocessing.Process(
target=Player,
args=(-1, in_q, out_q),
).start()
# Do some testing
2020-10-29 22:25:17 +00:00
in_q.put("LOADED?")
in_q.put("PLAY")
2020-11-03 22:52:58 +00:00
in_q.put("LOAD:dev/test.mp3")
2020-10-29 22:25:17 +00:00
in_q.put("LOADED?")
in_q.put("PLAY")
2020-10-29 21:23:37 +00:00
print("Entering infinite loop.")
while True:
pass