BAPSicle/player.py

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7.8 KiB
Python
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from queue import Empty
import multiprocessing
import setproctitle
import copy
import json
import time
from pygame import mixer
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from state_manager import StateManager
from mutagen.mp3 import MP3
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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class Player():
state = None
running = False
__default_state = {
"filename": "",
"channel": -1,
"playing": False,
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"loaded": False,
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"pos": 0,
"remaining": 0,
"length": 0,
"loop": False,
"output": None
}
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@property
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def isInit(self):
try:
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mixer.music.get_busy()
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except:
return False
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return True
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@property
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def isPlaying(self):
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if self.isInit:
return bool(mixer.music.get_busy())
return False
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@property
def isLoaded(self):
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if not self.state.state["filename"]:
return False
if self.isPlaying:
return True
try:
current_pos = mixer.music.get_pos()
mixer.music.set_pos(current_pos)
except:
# TODO: Trigger specially off the SDLError (couldn't find it)
return False
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return False
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def play(self):
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if not self.isPlaying:
try:
mixer.music.play(0)
except:
return False
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return True
return False
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def pause(self):
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if self.isPlaying:
try:
mixer.music.pause()
except:
return False
return True
return False
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def unpause(self):
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if not self.isPlaying:
try:
mixer.music.play(0, self.state.state["pos"])
except:
return False
return True
return False
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def stop(self):
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if self.isPlaying:
try:
mixer.music.stop()
except:
return False
return True
return False
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def seek(self, pos):
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if self.isPlaying:
try:
mixer.music.play(0, pos)
except:
return False
return True
return False
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def load(self, filename):
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if not self.isPlaying:
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self.state.update("filename", filename)
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try:
mixer.music.load(filename)
except:
# We couldn't load that file.
print("Couldn't load file:", filename)
return False
try:
if ".mp3" in filename:
song = MP3(filename)
self.state.update("length", song.info.length)
else:
self.state.update("length", mixer.Sound(filename).get_length()/1000)
except:
return False
return True
def unload(self):
if not self.isPlaying:
try:
mixer.music.unload()
self.state.update("filename", "")
except:
return False
return not self.isLoaded
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def quit(self):
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mixer.quit()
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def output(self, name=None):
self.quit()
try:
if name:
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mixer.init(44100, -16, 1, 1024, devicename=name)
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else:
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mixer.init(44100, -16, 1, 1024)
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except:
return "FAIL:Failed to init mixer, check sound devices."
else:
self.state.update("output", name)
return "OK"
def updateState(self, pos=None):
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self.state.update("playing", self.isPlaying)
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self.state.update("loaded", self.isLoaded)
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if (pos):
self.state.update("pos", max(0, pos))
else:
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self.state.update("pos", max(0, mixer.music.get_pos()/1000))
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self.state.update("remaining", self.state.state["length"] - self.state.state["pos"])
def getDetails(self):
res = "RESP:DETAILS: " + json.dumps(self.state.state)
return res
def __init__(self, channel, in_q, out_q):
self.running = True
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setproctitle.setproctitle("BAPSicle - Player " + str(channel))
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self.state = StateManager("channel" + str(channel), self.__default_state)
self.state.update("channel", channel)
loaded_state = copy.copy(self.state.state)
if loaded_state["output"]:
print("Setting output to: " + loaded_state["output"])
self.output(loaded_state["output"])
else:
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print("Using default output device.")
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self.output()
if loaded_state["filename"]:
print("Loading filename: " + loaded_state["filename"])
self.load(loaded_state["filename"])
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if loaded_state["pos"] != 0:
print("Seeking to pos: " + str(loaded_state["pos"]))
self.seek(loaded_state["pos"])
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if loaded_state["playing"] == True:
print("Resuming.")
self.unpause()
else:
print("No file was previously loaded.")
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while self.running:
time.sleep(0.01)
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try:
try:
incoming_msg = in_q.get_nowait()
except Empty:
# The incomming message queue was empty,
# skip message processing
pass
else:
# We got a message.
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if self.isInit:
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self.updateState()
if (incoming_msg == 'LOADED?'):
out_q.put(self.isLoaded)
continue
if (incoming_msg == 'PLAY'):
self.play()
if (incoming_msg == 'PAUSE'):
self.pause()
if (incoming_msg == 'UNPAUSE'):
self.unpause()
if (incoming_msg == 'STOP'):
self.stop()
if (incoming_msg == 'QUIT'):
self.quit()
self.running = False
if (incoming_msg.startswith("SEEK")):
split = incoming_msg.split(":")
self.seek(float(split[1]))
if (incoming_msg.startswith("LOAD")):
split = incoming_msg.split(":")
self.load(split[1])
if (incoming_msg == 'DETAILS'):
out_q.put(self.getDetails())
if (incoming_msg.startswith("OUTPUT")):
split = incoming_msg.split(":")
out_q.put(self.output(split[1]))
# Catch the player being killed externally.
except KeyboardInterrupt:
break
except SystemExit:
break
except:
raise
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print("Quiting player ", channel)
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self.quit()
def showOutput(in_q, out_q):
print("Starting showOutput().")
while True:
time.sleep(0.01)
incoming_msg = out_q.get()
print(incoming_msg)
if __name__ == "__main__":
in_q = multiprocessing.Queue()
out_q = multiprocessing.Queue()
outputProcess = multiprocessing.Process(
target=showOutput,
args=(in_q, out_q),
).start()
playerProcess = multiprocessing.Process(
target=Player,
args=(-1, in_q, out_q),
).start()
# Do some testing
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in_q.put("LOADED?")
in_q.put("PLAY")
in_q.put("LOAD:\\Users\\matth\\Documents\\GitHub\\bapsicle\\dev\\test.mp3")
in_q.put("LOADED?")
in_q.put("PLAY")
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print("Entering infinite loop.")
while True:
pass