Add initial player tests.
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3 changed files with 104 additions and 3 deletions
9
.vscode/launch.json
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9
.vscode/launch.json
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@ -14,6 +14,13 @@
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"request": "launch",
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"program": "./launch_standalone.py",
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"console": "integratedTerminal"
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},
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{
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"name": "Python: Launch Tests: Player",
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"type": "python",
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"request": "launch",
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"module": "tests.test_player",
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"console": "integratedTerminal"
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}
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]
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}
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}
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@ -44,7 +44,7 @@ from helpers.logging_manager import LoggingManager
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PLAYBACK_END = USEREVENT + 1
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# TODO ENUM
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VALID_MESSAGE_SOURCES = ["WEBSOCKET", "UI", "CONTROLLER", "ALL"]
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VALID_MESSAGE_SOURCES = ["WEBSOCKET", "UI", "CONTROLLER", "TEST", "ALL"]
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class Player():
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out_q: multiprocessing.Queue
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last_msg: str
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@ -603,6 +603,7 @@ class Player():
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elif (self.last_msg == 'QUIT'):
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self._retMsg(True)
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self.running = False
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continue
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@ -638,7 +639,7 @@ class Player():
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self.logger.log.info("Quiting player " + str(channel))
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self.quit()
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self._retAll("EXIT")
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self._retAll("QUIT")
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del self.logger
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os._exit(0)
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93
tests/test_player.py
Normal file
93
tests/test_player.py
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@ -0,0 +1,93 @@
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from queue import Empty
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import unittest
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import multiprocessing
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import time
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from player import Player
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from helpers.logging_manager import LoggingManager
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# How long to wait (by default) in secs for the player to respond.
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TIMEOUT_MSG_MAX_S = 10
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TIMEOUT_QUIT_S = 10
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class TestPlayer(unittest.TestCase):
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player: multiprocessing.Process
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player_from_q: multiprocessing.Queue
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player_to_q: multiprocessing.Queue
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logger: LoggingManager
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# initialization logic for the test suite declared in the test module
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# code that is executed before all tests in one test run
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@classmethod
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def setUpClass(cls):
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cls.logger = LoggingManager("Test_Player")
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# clean up logic for the test suite declared in the test module
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# code that is executed after all tests in one test run
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@classmethod
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def tearDownClass(cls):
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pass
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# initialization logic
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# code that is executed before each test
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def setUp(self):
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self.player_from_q = multiprocessing.Queue()
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self.player_to_q = multiprocessing.Queue()
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self.player = multiprocessing.Process(target=Player, args=(-1, self.player_to_q, self.player_from_q))
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self.player.start()
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# clean up logic
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# code that is executed after each test
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def tearDown(self):
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# Try to kill it, waits the timeout.
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if self._send_msg_and_wait("QUIT"):
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self.player.join(timeout=TIMEOUT_QUIT_S)
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self.logger.log.info("Player quit successfully.")
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else:
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self.logger.log.error("No response on teardown, terminating player.")
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# It's brain dead :/
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self.player.terminate()
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def _send_msg(self, msg: str):
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self.player_to_q.put("TEST:{}".format(msg))
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def _wait_for_msg(self, msg: str, sources_filter=["TEST"], timeout:int = TIMEOUT_MSG_MAX_S):
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elapsed = 0
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got_anything = False
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while elapsed < timeout:
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try:
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response: str = self.player_from_q.get_nowait()
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if response:
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self.logger.log.info("Received response: {}\nWas looking for {}:{}".format(response, sources_filter, msg))
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got_anything = True
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source = response[:response.index(":")]
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if source in sources_filter:
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if response.startswith("TEST:"+msg):
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return response[len("TEST:"+msg):]
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except Empty:
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pass
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finally:
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time.sleep(0.1)
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elapsed += 0.1
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return False if got_anything else None
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def _send_msg_and_wait(self, msg:str, sources_filter=["TEST"], timeout: int = TIMEOUT_MSG_MAX_S):
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self._send_msg(msg)
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return self._wait_for_msg(msg, sources_filter, timeout)
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def test_player_running(self):
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response = self._send_msg_and_wait("STATUS")
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# assert the status code of the response
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self.assertTrue(response)
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# runs the unit tests in the module
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if __name__ == '__main__':
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try:
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unittest.main()
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except Exception as e:
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print("Tests failed :/", e)
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else:
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print("Tests passed!")
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