Add show plan loading, send more info to Webstudio UI.
This commit is contained in:
parent
23f1da515b
commit
1a59b2d5bf
4 changed files with 214 additions and 67 deletions
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@ -17,34 +17,77 @@
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November 2020
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"""
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import requests
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import json
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import config
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from plan import PlanItem
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from helpers.os_environment import resolve_external_file_path
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from helpers.logging_manager import LoggingManager
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from logging import CRITICAL, INFO, DEBUG
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class MyRadioAPI():
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logger = None
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@classmethod
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def get_filename(cls, item: PlanItem):
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def __init__(self, logger: LoggingManager):
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self.logger = logger
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def get_non_api_call(self, url):
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url = "{}{}".format(config.MYRADIO_BASE_URL, url)
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if "?" in url:
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url += "&api_key={}".format(config.API_KEY)
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else:
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url += "?api_key={}".format(config.API_KEY)
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self._log("Requesting non-API URL: " + url)
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request = requests.get(url, timeout=10)
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self._log("Finished request.")
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if request.status_code != 200:
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self._logException("Failed to get API request. Status code: " + str(request.status_code))
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self._logException(str(request.content))
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return None
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return request
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def get_apiv2_call(self, url):
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url = "{}/v2{}".format(config.MYRADIO_API_URL, url)
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if "?" in url:
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url += "&api_key={}".format(config.API_KEY)
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else:
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url += "?api_key={}".format(config.API_KEY)
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self._log("Requesting API V2 URL: " + url)
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request = requests.get(url, timeout=10)
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self._log("Finished request.")
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if request.status_code != 200:
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self._logException("Failed to get API request. Status code: " + str(request.status_code))
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self._logException(str(request.content))
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return None
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return request
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def get_filename(self, item: PlanItem):
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format = "mp3" # TODO: Maybe we want this customisable?
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if item.trackId:
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itemType = "track"
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id = item.trackId
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url = "{}/NIPSWeb/secure_play?trackid={}&{}&api_key={}".format(config.MYRADIO_BASE_URL, id, format, config.API_KEY)
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url = "/NIPSWeb/secure_play?trackid={}&{}".format(id, format)
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elif item.managedId:
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itemType = "managed"
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id = item.managedId
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url = "{}/NIPSWeb/managed_play?managedid={}&api_key={}".format(config.MYRADIO_BASE_URL, id, config.API_KEY)
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url = "/NIPSWeb/managed_play?managedid={}".format(id)
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else:
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return None
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request = requests.get(url, timeout=10)
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if request.status_code != 200:
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# TODO: Log something here
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request = self.get_non_api_call(url)
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if not request:
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return None
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filename: str = resolve_external_file_path("/music-tmp/{}-{}.{}".format(itemType, id, format))
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@ -53,3 +96,23 @@ class MyRadioAPI():
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file.write(request.content)
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return filename
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def get_showplan(self, timeslotid: int):
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url = "/timeslot/{}/showplan".format(timeslotid)
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request = self.get_apiv2_call(url)
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if not request:
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self._logException("Failed to get show plan.")
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return None
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return json.loads(request.content)["payload"]
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def _log(self, text:str, level: int = INFO):
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self.logger.log.log(level, "MyRadio API: " + text)
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def _logException(self, text:str):
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self.logger.log.exception("MyRadio API: " + text)
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121
player.py
121
player.py
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@ -35,7 +35,7 @@ from plan import PlanItem
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# Stop the Pygame Hello message.
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import os
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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from pygame import mixer, NOEVENT, USEREVENT, event
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from pygame import mixer, NOEVENT, USEREVENT, event, init
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from mutagen.mp3 import MP3
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from helpers.myradio_api import MyRadioAPI
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@ -49,7 +49,9 @@ class Player():
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running = False
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out_q = None
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last_msg = ""
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last_time_update = None
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logger = None
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api = None
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__default_state = {
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"initialised": False,
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@ -225,6 +227,29 @@ class Player():
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return False
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# Show Plan Related Methods
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def get_plan(self, message: int):
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plan = self.api.get_showplan(message)
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self.clear_channel_plan()
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channel = self.state.state["channel"]
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if len(plan) > channel:
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for plan_item in plan[str(channel)]:
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try:
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new_item: Dict[str, any] = {
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"channelWeight": int(plan_item["weight"]),
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"filename": None,
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"title": plan_item["title"],
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"artist": plan_item["artist"] if "artist" in plan_item.keys() else None,
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"timeslotItemId": int(plan_item["timeslotitemid"]) if "timeslotitemid" in plan_item.keys() and plan_item["timeslotitemid"] != None else None,
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"trackId": int(plan_item["trackid"]) if "managedid" not in plan_item.keys() and plan_item["trackid"] != None else None,
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"recordId": int(plan_item["trackid"]) if "trackid" in plan_item.keys() and plan_item["trackid"] != None else None, # TODO This is wrong.
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"managedId": int(plan_item["managedid"]) if "managedid" in plan_item.keys() and plan_item["managedid"] != None else None,
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}
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self.add_to_plan(new_item)
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except:
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continue
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return True
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def add_to_plan(self, new_item: Dict[str, Any]) -> bool:
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self.state.update("show_plan", self.state.state["show_plan"] + [PlanItem(new_item)])
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@ -261,7 +286,7 @@ class Player():
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return False
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if (loaded_item.filename == "" or loaded_item.filename == None):
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loaded_item.filename = MyRadioAPI.get_filename(item = loaded_item)
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loaded_item.filename = self.api.get_filename(item = loaded_item)
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if not loaded_item.filename:
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return False
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@ -334,26 +359,16 @@ class Player():
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return True
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def _updateState(self, pos: Optional[float] = None):
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self.state.update("initialised", self.isInit)
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if self.isInit:
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if (pos):
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self.state.update("pos", max(0, pos))
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elif self.isPlaying:
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# Get one last update in, incase we're about to pause/stop it.
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self.state.update("pos", max(0, mixer.music.get_pos()/1000))
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self.state.update("playing", self.isPlaying)
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self.state.update("loaded", self.isLoaded)
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self.state.update("pos_true", self.state.state["pos"] + self.state.state["pos_offset"])
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self.state.update("remaining", self.state.state["length"] - self.state.state["pos_true"])
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def ended(self):
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loaded_item = self.state.state["loaded_item"]
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if loaded_item == None or self.state.state["remaining"] != 0:
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# check the existing state (not self.isPlaying)
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# Since this is called multiple times when pygame isn't playing.
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if loaded_item == None or not self.isPlaying:
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return
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if self.out_q:
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self.out_q.put("STOPPED") # Tell clients that we've stopped playing.
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# Track has ended
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print("Finished", loaded_item.name)
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@ -377,6 +392,28 @@ class Player():
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if self.state.state["play_on_load"]:
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self.play()
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def _updateState(self, pos: Optional[float] = None):
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self.state.update("initialised", self.isInit)
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if self.isInit:
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if (pos):
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self.state.update("pos", max(0, pos))
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elif self.isPlaying:
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# Get one last update in, incase we're about to pause/stop it.
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self.state.update("pos", max(0, mixer.music.get_pos()/1000))
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self.state.update("playing", self.isPlaying)
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self.state.update("loaded", self.isLoaded)
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self.state.update("pos_true", self.state.state["pos"] + self.state.state["pos_offset"])
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self.state.update("remaining", self.state.state["length"] - self.state.state["pos_true"])
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def _ping_times(self):
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if self.last_time_update == None or self.last_time_update + 1 < time.time():
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self.last_time_update = time.time()
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self.out_q.put("POS:" + str(int(self.state.state["pos_true"])))
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def _retMsg(self, msg: Any, okay_str: Any = False):
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response = self.last_msg + ":"
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response += "FAIL:" + msg
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else:
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response += "FAIL"
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self.logger.log.info(("Preparing to send: {}".format(response)))
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if self.out_q:
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self.logger.log.info(("Sending: {}".format(response)))
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self.out_q.put(response)
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def __init__(self, channel: int, in_q: multiprocessing.Queue, out_q: multiprocessing.Queue):
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setproctitle.setproctitle(process_title)
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multiprocessing.current_process().name = process_title
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# Init pygame, only used really for the end of playback trigger.
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init()
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self.running = True
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self.out_q = out_q
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self.logger = LoggingManager("channel" + str(channel))
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self.api = MyRadioAPI(self.logger)
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self.state = StateManager("channel" + str(channel), self.logger,
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self.__default_state, self.__rate_limited_params)
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self.state.update("channel", channel)
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while self.running:
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time.sleep(0.1)
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self._updateState()
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self._ping_times()
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try:
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try:
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self.last_msg = in_q.get_nowait()
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@ -466,6 +511,8 @@ class Player():
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"PLAYONLOAD": lambda: self._retMsg(self.set_play_on_load(int(self.last_msg.split(":")[1]))),
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# Show Plan Items
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"GET_PLAN": lambda: self._retMsg(self.get_plan(int(self.last_msg.split(":")[1]))),
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"LOAD": lambda: self._retMsg(self.load(int(self.last_msg.split(":")[1]))),
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"LOADED?": lambda: self._retMsg(self.isLoaded),
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"UNLOAD": lambda: self._retMsg(self.unload()),
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@ -479,6 +526,12 @@ class Player():
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if message_type in message_types.keys():
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message_types[message_type]()
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if message_type != "STATUS":
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## Then a super hacky hack. Send the status again to update Webstudio
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self._updateState()
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self.last_msg = "STATUS"
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self._retMsg(self.status, True)
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elif (self.last_msg == 'QUIT'):
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self.running = False
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continue
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@ -486,23 +539,25 @@ class Player():
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else:
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self._retMsg("Unknown Command")
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else:
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if (self.last_msg == 'STATUS'):
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self._retMsg(self.status)
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else:
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self._retMsg(False)
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#try:
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#callback_event = event.poll()
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#print(callback_event)
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#if callback_event.type == PLAYBACK_END:
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# if self.out_q:
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# print("Playback endded at end of Track.")
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# self.out_q.put("STOP") # Tell clients that we've stopped playing.
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#elif callback_event.type == NOEVENT:
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# pass
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#print("Another message")
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#except:
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# pass
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try:
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callback_event = event.poll()
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if callback_event.type == PLAYBACK_END:
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self.ended()
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else:
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pass
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except Exception as e:
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pass
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# Catch the player being killed externally.
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except KeyboardInterrupt:
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self.logger.log.info("Received KeyboardInterupt")
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@ -510,8 +565,8 @@ class Player():
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except SystemExit:
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self.logger.log.info("Received SystemExit")
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break
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except:
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self.logger.log.exception("Received unexpected exception.")
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except Exception as e:
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self.logger.log.exception("Received unexpected exception: {}".format(e))
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break
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self.logger.log.info("Quiting player ", channel)
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35
server.py
35
server.py
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@ -24,6 +24,7 @@ from typing import Any, Optional
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import json
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import setproctitle
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import logging
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from helpers.os_environment import isMacOS
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from helpers.device_manager import DeviceManager
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"num_channels": 3
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}
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logger = None
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state = None
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class BAPSicleServer():
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setproctitle.setproctitle(process_title)
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multiprocessing.current_process().name = process_title
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global logger
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global state
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logger = LoggingManager("BAPSicleServer")
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state = StateManager("BAPSicleServer", logger, default_state)
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state.update("server_version", config.VERSION)
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asyncio.get_event_loop().run_until_complete(startServer())
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asyncio.get_event_loop().run_forever()
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for channel in range(len(channel_from_q)):
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try:
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message = channel_from_q[channel].get_nowait()
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websocket_to_q[channel].put(message)
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ui_to_q[channel].put(message)
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print("Player Handler saw:", message.split(":")[0])
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try:
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websocket_to_q[channel].put_nowait(message)
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except Exception as e:
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print(e)
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pass
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try:
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ui_to_q[channel].put_nowait(message)
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except Exception as e:
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print(e)
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pass
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except:
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pass
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time.sleep(0.01)
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logger = LoggingManager("BAPSicleServer")
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state = StateManager("BAPSicleServer", logger, default_state)
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state.update("server_version", config.VERSION)
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app = Flask(__name__, static_url_path='')
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@ -307,6 +322,14 @@ def channel_json(channel: int):
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except:
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return status(channel)
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@app.route("/plan/load/<int:timeslotid>")
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def load_showplan(timeslotid: int):
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for channel in channel_to_q:
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channel.put("GET_PLAN:" + str(timeslotid))
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return ui_status()
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def status(channel: int):
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channel_to_q[channel].put("STATUS")
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i = 0
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@ -24,6 +24,7 @@ async def websocket_handler(websocket, path):
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async for message in websocket:
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data = json.loads(message)
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channel = int(data["channel"])
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print(data)
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if "command" in data.keys():
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if data["command"] == "PLAY":
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channel_to_q[channel].put("PLAY")
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@ -38,7 +39,6 @@ async def websocket_handler(websocket, path):
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elif data["command"] == "LOAD":
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channel_to_q[channel].put("LOAD:" + str(data["weight"]))
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elif data["command"] == "ADD":
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print(data)
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if "managedId" in data["newItem"].keys() and isinstance(data["newItem"]["managedId"], str):
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if data["newItem"]["managedId"].startswith("managed"):
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managed_id = int(data["newItem"]["managedId"].split(":")[1])
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@ -76,15 +76,21 @@ async def websocket_handler(websocket, path):
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for channel in range(len(webstudio_to_q)):
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try:
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message = webstudio_to_q[channel].get_nowait()
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if not message.startswith("STATUS"):
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continue # Ignore non state updates for now.
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command = message.split(":")[0]
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print("Websocket Out:", command)
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if command == "STATUS":
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try:
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message = message.split("OKAY:")[1]
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message = json.loads(message)
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except:
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pass
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continue
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elif command == "POS":
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message = message.split(":")[1]
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else:
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continue
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data = json.dumps({
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"command": "STATUS",
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"command": command,
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"data": message,
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"channel": channel
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})
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