Add repeat one test (currently failing)
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1 changed files with 24 additions and 3 deletions
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@ -186,9 +186,6 @@ class TestPlayer(unittest.TestCase):
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self.assertTrue(json_obj["playing"])
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self.assertEqual(json_obj["loaded_item"]["weight"], 0)
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self._send_msg_wait_OKAY("PLAY")
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time.sleep(2)
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# Now we should be onto playing the second item.
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@ -198,6 +195,30 @@ class TestPlayer(unittest.TestCase):
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self.assertTrue(json_obj["playing"])
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self.assertEqual(json_obj["loaded_item"]["weight"], 1)
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# This test checks if the player progresses to the next item and plays on load.
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def test_repeat_one(self):
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self._send_msg_wait_OKAY("ADD:"+ getPlanItemJSON(2,0))
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# Add a second item to make sure we don't load this one when repeat one.
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self._send_msg_wait_OKAY("ADD:"+ getPlanItemJSON(2,1))
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# TODO Test without play on load? What's the behaviour here?
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self._send_msg_wait_OKAY("PLAYONLOAD:True")
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self._send_msg_wait_OKAY("REPEAT:one")
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self._send_msg_wait_OKAY("LOAD:0")
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# Try 3 repeats to make sure.
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for repeat in range(3):
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print("Trying repeat " + str(repeat))
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# We should be playing the first item.
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response = self._send_msg_wait_OKAY("STATUS")
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self.assertTrue(response)
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json_obj = json.loads(response)
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self.assertTrue(json_obj["playing"])
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# Check we're not playing the second item.
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self.assertEqual(json_obj["loaded_item"]["weight"], 0)
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time.sleep(2.1)
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