diff --git a/player.py b/player.py index d51b0e9..80229a4 100644 --- a/player.py +++ b/player.py @@ -14,8 +14,11 @@ os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide" class Player(): state = None running = False + out_q = None + last_msg = None __default_state = { + "initialised": False, "filename": "", "channel": -1, "playing": False, @@ -49,14 +52,30 @@ class Player(): if self.isPlaying: return True + # Because Pygame/SDL is annoying + # We're not playing now, so we can quickly test run + # If that works, we're loaded. try: - current_pos = mixer.music.get_pos() - mixer.music.set_pos(current_pos) + position = self.state.state["pos"] + mixer.music.set_volume(0) + mixer.music.play(0) except: - # TODO: Trigger specially off the SDLError (couldn't find it) + try: + mixer.music.set_volume(1) + except: + pass return False + if position > 0: + mixer.music.pause() + else: + mixer.music.stop() + mixer.music.set_volume(1) + return True - return False + @property + def status(self): + res = json.dumps(self.state.state) + return res def play(self): if not self.isPlaying: @@ -144,33 +163,47 @@ class Player(): def output(self, name=None): self.quit() + self.state.update("output", name) + self.state.update("filename", "") try: if name: mixer.init(44100, -16, 1, 1024, devicename=name) else: mixer.init(44100, -16, 1, 1024) except: - return "FAIL:Failed to init mixer, check sound devices." + return False + + return True + + def _updateState(self, pos=None): + self.state.update("initialised", self.isInit) + if self.isInit: + self.state.update("playing", self.isPlaying) + self.state.update("loaded", self.isLoaded) + if (pos): + self.state.update("pos", max(0, pos)) + else: + self.state.update("pos", max(0, mixer.music.get_pos()/1000)) + self.state.update("remaining", self.state.state["length"] - self.state.state["pos"]) + + def _retMsg(self, msg, okay_str=False): + response = self.last_msg + ":" + if msg == True: + response += "OKAY" + elif isinstance(msg, str): + if okay_str: + response += "OKAY:" + msg + else: + response += "FAIL:" + msg else: - self.state.update("output", name) - - return "OK" - - def updateState(self, pos=None): - self.state.update("playing", self.isPlaying) - self.state.update("loaded", self.isLoaded) - if (pos): - self.state.update("pos", max(0, pos)) - else: - self.state.update("pos", max(0, mixer.music.get_pos()/1000)) - self.state.update("remaining", self.state.state["length"] - self.state.state["pos"]) - - def getDetails(self): - res = "RESP:DETAILS: " + json.dumps(self.state.state) - return res + response += "FAIL" + if self.out_q: + self.out_q.put(response) def __init__(self, channel, in_q, out_q): self.running = True + self.out_q = out_q + setproctitle.setproctitle("BAPSicle - Player " + str(channel)) self.state = StateManager("channel" + str(channel), self.__default_state) @@ -201,47 +234,67 @@ class Player(): print("No file was previously loaded.") while self.running: - time.sleep(0.01) + time.sleep(0.1) + self._updateState() try: try: - incoming_msg = in_q.get_nowait() + self.last_msg = in_q.get_nowait() except Empty: # The incomming message queue was empty, # skip message processing pass else: + # We got a message. - if self.isInit: - self.updateState() + # Output re-inits the mixer, so we can do this any time. + if (self.last_msg.startswith("OUTPUT")): + split = self.last_msg.split(":") + self._retMsg(self.output(split[1])) - if (incoming_msg == 'LOADED?'): - out_q.put(self.isLoaded) + elif self.isInit: + + if (self.last_msg == 'LOADED?'): + self._retMsg(self.isLoaded) continue - if (incoming_msg == 'PLAY'): - self.play() - if (incoming_msg == 'PAUSE'): - self.pause() - if (incoming_msg == 'UNPAUSE'): - self.unpause() - if (incoming_msg == 'STOP'): - self.stop() - if (incoming_msg == 'QUIT'): - self.quit() - self.running = False - if (incoming_msg.startswith("SEEK")): - split = incoming_msg.split(":") - self.seek(float(split[1])) - if (incoming_msg.startswith("LOAD")): - split = incoming_msg.split(":") - self.load(split[1]) - if (incoming_msg == 'DETAILS'): - out_q.put(self.getDetails()) + elif (self.last_msg == 'PLAY'): + self._retMsg(self.play()) - if (incoming_msg.startswith("OUTPUT")): - split = incoming_msg.split(":") - out_q.put(self.output(split[1])) + elif (self.last_msg == 'PAUSE'): + self._retMsg(self.pause()) + + elif (self.last_msg == 'UNPAUSE'): + self._retMsg(self.unpause()) + + elif (self.last_msg == 'STOP'): + self._retMsg(self.stop()) + + elif (self.last_msg == 'QUIT'): + self.running = False + continue + + elif (self.last_msg.startswith("SEEK")): + split = self.last_msg.split(":") + self._retMsg(self.seek(float(split[1]))) + + elif (self.last_msg.startswith("LOAD")): + split = self.last_msg.split(":") + self._retMsg(self.load(split[1])) + + elif (self.last_msg == 'UNLOAD'): + self._retMsg(self.unload()) + + elif (self.last_msg == 'STATUS'): + self._retMsg(self.status, True) + + else: + self._retMsg("Unknown Command") + else: + if (self.last_msg == 'STATUS'): + self._retMsg(self.status) + else: + self._retMsg(False) # Catch the player being killed externally. except KeyboardInterrupt: @@ -253,14 +306,15 @@ class Player(): print("Quiting player ", channel) self.quit() + self._retMsg("EXIT") def showOutput(in_q, out_q): print("Starting showOutput().") while True: time.sleep(0.01) - incoming_msg = out_q.get() - print(incoming_msg) + self.last_msg = out_q.get() + print(self.last_msg) if __name__ == "__main__":