Try non-normalised / redownload file on failure to load.
This commit is contained in:
parent
432c645759
commit
5103023e85
3 changed files with 121 additions and 61 deletions
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@ -60,6 +60,7 @@ class MyRadioAPI:
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+ str(response.status)
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)
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self._logException(str(await response.text()))
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return None # Given the output was bad, don't forward it.
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return await response.read()
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def call(self, url, method="GET", data=None, timeout=10, json_payload=True):
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@ -102,12 +103,12 @@ class MyRadioAPI:
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request = None
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if method == "GET":
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request = self.async_call(url, method="GET", timeout=timeout)
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request = await self.async_call(url, method="GET", timeout=timeout)
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elif method == "POST":
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self._log("POST data: {}".format(data))
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request = self.async_call(url, data=data, method="POST", timeout=timeout)
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request = await self.async_call(url, data=data, method="POST", timeout=timeout)
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elif method == "PUT":
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request = self.async_call(url, method="PUT", timeout=timeout)
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request = await self.async_call(url, method="PUT", timeout=timeout)
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else:
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self._logException("Invalid API method. Request not sent.")
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return None
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@ -157,7 +158,7 @@ class MyRadioAPI:
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self._logException("Failed to get list of show plans.")
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return None
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payload = json.loads(await request)["payload"]
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payload = json.loads(request)["payload"]
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shows = []
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if not payload["current"]:
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@ -186,7 +187,7 @@ class MyRadioAPI:
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self._logException("Failed to get show plan.")
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return None
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payload = json.loads(await request)["payload"]
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payload = json.loads(request)["payload"]
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plan = {}
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@ -203,7 +204,7 @@ class MyRadioAPI:
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# Audio Library
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async def get_filename(self, item: PlanItem, did_download: bool = False):
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async def get_filename(self, item: PlanItem, did_download: bool = False, redownload=False):
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format = "mp3" # TODO: Maybe we want this customisable?
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if item.trackid:
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itemType = "track"
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@ -234,28 +235,30 @@ class MyRadioAPI:
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filename: str = resolve_external_file_path(
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"/music-tmp/{}-{}.{}".format(itemType, id, format)
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)
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# Check if we already downloaded the file. If we did, give that.
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if os.path.isfile(filename):
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self._log("Already got file: " + filename, DEBUG)
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return (filename, False) if did_download else filename
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# If something else (another channel, the preloader etc) is downloading the track, wait for it.
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if os.path.isfile(filename + dl_suffix):
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time_waiting_s = 0
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self._log(
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"Waiting for download to complete from another worker. " + filename,
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DEBUG,
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)
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while time_waiting_s < 20:
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# TODO: Make something better here.
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# If the connectivity is super poor or we're loading reeaaaalllly long files,
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# this may be annoying, but this is just in case somehow the other api download gives up.
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if os.path.isfile(filename):
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# Now the file is downloaded successfully
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return (filename, False) if did_download else filename
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time_waiting_s += 1
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self._log("Still waiting", DEBUG)
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time.sleep(1)
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if not redownload:
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# Check if we already downloaded the file. If we did, give that, unless we're forcing a redownload.
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if os.path.isfile(filename):
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self._log("Already got file: " + filename, DEBUG)
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return (filename, False) if did_download else filename
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# If something else (another channel, the preloader etc) is downloading the track, wait for it.
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if os.path.isfile(filename + dl_suffix):
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time_waiting_s = 0
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self._log(
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"Waiting for download to complete from another worker. " + filename,
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DEBUG,
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)
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while time_waiting_s < 20:
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# TODO: Make something better here.
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# If the connectivity is super poor or we're loading reeaaaalllly long files,
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# this may be annoying, but this is just in case somehow the other api download gives up.
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if os.path.isfile(filename):
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# Now the file is downloaded successfully
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return (filename, False) if did_download else filename
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time_waiting_s += 1
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self._log("Still waiting", DEBUG)
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time.sleep(1)
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# File doesn't exist, download it.
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try:
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@ -267,17 +270,18 @@ class MyRadioAPI:
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request = await self.async_api_call(url, api_version="non")
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if not request:
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if not request or not isinstance(request, (bytes, bytearray)):
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return (None, False) if did_download else None
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try:
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with open(filename + dl_suffix, "wb") as file:
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file.write(await request)
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file.write(request)
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os.rename(filename + dl_suffix, filename)
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except Exception as e:
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self._logException("Failed to write music file: {}".format(e))
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return (None, False) if did_download else None
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self._log("Successfully re/downloaded file.", DEBUG)
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return (filename, True) if did_download else filename
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# Gets the list of managed music playlists.
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@ -285,22 +289,22 @@ class MyRadioAPI:
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url = "/playlist/allitonesplaylists"
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request = await self.async_api_call(url)
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if not request:
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if not request or not isinstance(request, bytes):
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self._logException("Failed to retrieve music playlists.")
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return None
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return json.loads(await request)["payload"]
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return json.loads(request)["payload"]
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# Gets the list of managed aux playlists (sfx, beds etc.)
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async def get_playlist_aux(self):
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url = "/nipswebPlaylist/allmanagedplaylists"
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request = await self.async_api_call(url)
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if not request:
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if not request or not isinstance(request, bytes):
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self._logException("Failed to retrieve music playlists.")
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return None
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return json.loads(await request)["payload"]
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return json.loads(request)["payload"]
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# Loads the playlist items for a certain managed aux playlist
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async def get_playlist_aux_items(self, library_id: str):
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@ -311,13 +315,13 @@ class MyRadioAPI:
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url = "/nipswebPlaylist/{}/items".format(library_id)
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request = await self.async_api_call(url)
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if not request:
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if not request or not isinstance(request, bytes):
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self._logException(
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"Failed to retrieve items for aux playlist {}.".format(library_id)
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)
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return None
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return json.loads(await request)["payload"]
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return json.loads(request)["payload"]
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# Loads the playlist items for a certain managed playlist
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@ -325,13 +329,13 @@ class MyRadioAPI:
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url = "/playlist/{}/tracks".format(library_id)
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request = await self.async_api_call(url)
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if not request:
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if not request or not isinstance(request, bytes):
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self._logException(
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"Failed to retrieve items for music playlist {}.".format(library_id)
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)
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return None
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return json.loads(await request)["payload"]
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return json.loads(request)["payload"]
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async def get_track_search(
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self, title: Optional[str], artist: Optional[str], limit: int = 100
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@ -341,11 +345,11 @@ class MyRadioAPI:
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)
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request = await self.async_api_call(url)
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if not request:
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if not request or not isinstance(request, bytes):
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self._logException("Failed to search for track.")
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return None
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return json.loads(await request)["payload"]
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return json.loads(request)["payload"]
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def post_tracklist_start(self, item: PlanItem):
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if item.type != "central":
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@ -44,3 +44,24 @@ def get_normalised_filename_if_available(filename: str):
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# Else we've not got a normalised verison, just take original.
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return filename
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# Returns the original file from the normalised one, useful if the normalised one is borked.
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def get_original_filename_from_normalised(filename: str):
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if not (isinstance(filename, str) and filename.endswith(".mp3")):
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raise ValueError("Invalid filename given.")
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# Already not normalised.
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if not filename.endswith("-normalised.mp3"):
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if os.path.exists(filename):
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return filename
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return None
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# Take the filename, remove "-normalised" from it.
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original_filename = "{}.mp3".format(filename.rsplit("-", 1)[0])
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# original version exists
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if os.path.exists(original_filename):
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return original_filename
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return None
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79
player.py
79
player.py
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@ -36,7 +36,7 @@ from mutagen.mp3 import MP3
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from syncer import sync
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from threading import Timer
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from helpers.normalisation import get_normalised_filename_if_available
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from helpers.normalisation import get_normalised_filename_if_available, get_original_filename_from_normalised
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from helpers.myradio_api import MyRadioAPI
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from helpers.state_manager import StateManager
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from helpers.logging_manager import LoggingManager
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@ -170,9 +170,10 @@ class Player:
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# Audio Playout Related Methods
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def play(self, pos: float = 0):
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if not self.isLoaded:
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return
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self.logger.log.info("Playing from pos: " + str(pos))
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if not self.isLoaded:
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self.logger.log.warning("Player is not loaded.")
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return False
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try:
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mixer.music.play(0, pos)
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self.state.update("pos_offset", pos)
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@ -329,7 +330,7 @@ class Player:
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# Right. So this may be confusing.
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# So... If the user has just moved the loaded item in the channel (by removing above and readding)
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# Then we want to re-associate the loaded_item object reference with the new one.
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# The loaded item object before this change is now an ophan, which was
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# The loaded item object before this change is now an orphan, which was
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# kept around while the loaded item was potentially moved to another
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# channel.
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if loaded_item.timeslotitemid == new_item_obj.timeslotitemid:
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@ -406,9 +407,13 @@ class Player:
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def load(self, weight: int):
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if not self.isPlaying:
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loaded_state = self.state.get()
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# If we have something loaded already, unload it first.
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self.unload()
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loaded_state = self.state.get()
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# Sometimes (at least on windows), the pygame player will lose output to the sound output after a while.
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# It's odd, but essentially, to stop / recover from this, we de-init the pygame mixer and init it again.
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self.logger.log.info(
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"Resetting output (in case of sound output gone silent somehow) to "
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+ str(loaded_state["output"])
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@ -419,16 +424,19 @@ class Player:
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loaded_item: Optional[PlanItem] = None
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# Go find the show plan item of the weight we've been asked to load.
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for i in range(len(showplan)):
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if showplan[i].weight == weight:
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loaded_item = showplan[i]
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break
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# If we didn't find it, exit.
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if loaded_item is None:
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self.logger.log.error(
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"Failed to find weight: {}".format(weight))
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return False
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# The file_manager helper may have pre-downloaded the file already, or we've played it before.
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reload = False
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if loaded_item.filename == "" or loaded_item.filename is None:
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self.logger.log.info(
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@ -440,10 +448,12 @@ class Player:
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)
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reload = True
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# Ask the API for the file if we need it.
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if reload:
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loaded_item.filename = sync(
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self.api.get_filename(item=loaded_item))
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file = sync(self.api.get_filename(item=loaded_item))
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loaded_item.filename = str(file) if file else None
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# If the API still couldn't get the file, RIP.
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if not loaded_item.filename:
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return False
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@ -452,38 +462,57 @@ class Player:
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loaded_item.filename
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)
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# We're comitting to load this item.
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self.state.update("loaded_item", loaded_item)
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# Given we've just messed around with filenames etc, update the item in the show plan too.
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for i in range(len(showplan)):
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if showplan[i].weight == weight:
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self.state.update("show_plan", index=i, value=loaded_item)
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break
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# TODO: Update the show plan filenames???
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load_attempt = 0
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if not isinstance(loaded_item.filename, str):
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return False
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# Let's have 5 attempts at loading the item audio
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while load_attempt < 5:
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load_attempt += 1
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original_file = None
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if load_attempt == 3:
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# Ok, we tried twice already to load the file.
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# Let's see if we can recover from this.
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# Try swapping the normalised version out for the original.
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original_file = get_original_filename_from_normalised(
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loaded_item.filename
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)
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self.logger.log.warning("3rd attempt. Trying the non-normalised file: {}".format(original_file))
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if load_attempt == 4:
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# well, we've got so far that the normalised and original files didn't load.
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# Take a last ditch effort to download the original file again.
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file = sync(self.api.get_filename(item=loaded_item, redownload=True))
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if file:
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original_file = str(file)
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self.logger.log.warning("4rd attempt. Trying to redownload the file, got: {}".format(original_file))
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if original_file:
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loaded_item.filename = original_file
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try:
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self.logger.log.info(
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"Loading file: " + str(loaded_item.filename))
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"Attempt {} Loading file: {}".format(load_attempt, loaded_item.filename))
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mixer.music.load(loaded_item.filename)
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except Exception:
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# We couldn't load that file.
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self.logger.log.exception(
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"Couldn't load file: " + str(loaded_item.filename)
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)
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time.sleep(1)
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continue # Try loading again.
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if not self.isLoaded:
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self.logger.log.error(
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"Pygame loaded file without error, but never actually loaded."
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)
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time.sleep(1)
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continue # Try loading again.
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try:
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@ -500,23 +529,25 @@ class Player:
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except Exception:
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self.logger.log.exception(
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"Failed to update the length of item.")
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time.sleep(1)
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continue # Try loading again.
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# Everything worked, we made it!
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# Write the loaded item again once more, to confirm the filename if we've reattempted.
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self.state.update("loaded_item", loaded_item)
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if loaded_item.cue > 0:
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self.seek(loaded_item.cue)
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else:
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self.seek(0)
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if self.state.get()["play_on_load"]:
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if loaded_state["play_on_load"]:
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self.unpause()
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return True
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self.logger.log.error(
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"Failed to load track after numerous retries.")
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return False
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# Even though we failed, make sure state is up to date with latest failure.
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# We're comitting to load this item.
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self.state.update("loaded_item", loaded_item)
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return False
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@ -546,8 +577,10 @@ class Player:
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self.logger.log.exception("Failed to quit mixer.")
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def output(self, name: Optional[str] = None):
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wasPlaying = self.state.get()["playing"]
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oldPos = self.state.get()["pos_true"]
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wasPlaying = self.isPlaying
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state = self.state.get()
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oldPos = state["pos_true"]
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name = None if (not name or name.lower() == "none") else name
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@ -564,7 +597,7 @@ class Player:
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)
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return False
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loadedItem = self.state.get()["loaded_item"]
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loadedItem = state["loaded_item"]
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if loadedItem:
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self.logger.log.info("Reloading after output change.")
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self.load(loadedItem.weight)
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@ -799,6 +832,8 @@ class Player:
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loaded_item.name, loaded_item.weight
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)
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)
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# Just make sure that if we stop and do nothing, we end up at 0.
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self.state.update("pos",0)
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# Repeat 1
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# TODO ENUM
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