Put main bapsicle server into class.
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parent
90d5020a87
commit
88f28b6090
1 changed files with 142 additions and 144 deletions
136
server.py
136
server.py
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@ -43,13 +43,6 @@ setproctitle("server.py")
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class BAPSicleServer:
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def __init__(self):
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startServer()
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# def get_flask(self):
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# return app
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default_state = {
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"server_version": "",
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@ -66,85 +59,87 @@ default_state = {
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"myradio_api_url": "https://ury.org.uk/api"
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}
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channel_to_q: List[Queue] = []
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channel_from_q: List[Queue] = []
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player_to_q: List[Queue] = []
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player_from_q: List[Queue] = []
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ui_to_q: List[Queue] = []
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websocket_to_q: List[Queue] = []
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controller_to_q: List[Queue] = []
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api_from_q: Queue
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api_to_q: Queue
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channel_p: List[multiprocessing.Process] = []
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player: List[multiprocessing.Process] = []
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websockets_server: multiprocessing.Process
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controller_handler: multiprocessing.Process
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player_handler: multiprocessing.Process
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webserver: multiprocessing.Process
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def __init__(self):
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self.startServer()
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def startServer(self):
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if isMacOS():
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multiprocessing.set_start_method("spawn", True)
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def startServer():
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process_title = "startServer"
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setproctitle(process_title)
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# multiprocessing.current_process().name = process_title
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global logger
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global state
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logger = LoggingManager("BAPSicleServer")
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self.logger = LoggingManager("BAPSicleServer")
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state = StateManager("BAPSicleServer", logger, default_state)
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self.state = StateManager("BAPSicleServer", self.logger, self.default_state)
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# TODO: Check these match, if not, trigger any upgrade noticies / welcome
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state.update("server_version", config.VERSION)
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self.state.update("server_version", config.VERSION)
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build_commit = "Dev"
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if isBundelled():
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build_commit = build.BUILD
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state.update("server_build", build_commit)
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self.state.update("server_build", build_commit)
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if isMacOS():
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multiprocessing.set_start_method("spawn", True)
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for channel in range(state.state["num_channels"]):
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for channel in range(self.state.state["num_channels"]):
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channel_to_q.append(multiprocessing.Queue())
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channel_from_q.append(multiprocessing.Queue())
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ui_to_q.append(multiprocessing.Queue())
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websocket_to_q.append(multiprocessing.Queue())
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controller_to_q.append(multiprocessing.Queue())
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self.player_to_q.append(multiprocessing.Queue())
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self.player_from_q.append(multiprocessing.Queue())
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self.ui_to_q.append(multiprocessing.Queue())
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self.websocket_to_q.append(multiprocessing.Queue())
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self.controller_to_q.append(multiprocessing.Queue())
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# TODO Replace state with individual read-only StateManagers or something nicer?
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channel_p.append(
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self.player.append(
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multiprocessing.Process(
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target=player.Player,
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args=(channel, channel_to_q[-1], channel_from_q[-1], state)
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# daemon=True
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args=(channel, self.player_to_q[-1], self.player_from_q[-1], self.state)
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)
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)
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channel_p[channel].start()
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self.player[channel].start()
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global api_from_q, api_to_q, api_handler, player_handler, websockets_server, controller_handler # , webserver
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api_to_q = multiprocessing.Queue()
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api_from_q = multiprocessing.Queue()
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api_handler = multiprocessing.Process(
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target=APIHandler, args=(api_to_q, api_from_q, state)
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self.api_to_q = multiprocessing.Queue()
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self.api_from_q = multiprocessing.Queue()
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self.api_handler = multiprocessing.Process(
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target=APIHandler, args=(self.api_to_q, self.api_from_q, self.state)
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)
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api_handler.start()
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self.api_handler.start()
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player_handler = multiprocessing.Process(
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self.player_handler = multiprocessing.Process(
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target=PlayerHandler,
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args=(channel_from_q, websocket_to_q, ui_to_q, controller_to_q),
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args=(self.player_from_q, self.websocket_to_q, self.ui_to_q, self.controller_to_q),
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)
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player_handler.start()
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self.player_handler.start()
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# Note, state here will become a copy in the process.
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# It will not update, and callbacks will not work :/
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websockets_server = multiprocessing.Process(
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target=WebsocketServer, args=(channel_to_q, websocket_to_q, state)
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target=WebsocketServer, args=(self.player_to_q, self.websocket_to_q, self.state)
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)
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websockets_server.start()
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controller_handler = multiprocessing.Process(
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target=MattchBox, args=(channel_to_q, controller_to_q, state)
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target=MattchBox, args=(self.player_to_q, self.controller_to_q, self.state)
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)
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controller_handler.start()
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webserver = multiprocessing.Process(
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target=WebServer, args=(channel_to_q, ui_to_q, api_to_q, api_from_q, state)
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target=WebServer, args=(self.player_to_q, self.ui_to_q, self.api_to_q, self.api_from_q, self.state)
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)
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webserver.start()
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@ -175,47 +170,50 @@ def startServer():
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"artist": "University Radio York",
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}
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channel_to_q[0].put("ADD:" + json.dumps(new_item))
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channel_to_q[0].put("LOAD:0")
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channel_to_q[0].put("PLAY")
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self.player_to_q[0].put("ADD:" + json.dumps(new_item))
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self.player_to_q[0].put("LOAD:0")
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self.player_to_q[0].put("PLAY")
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while True:
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time.sleep(10000)
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def stopServer():
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global channel_p, channel_from_q, channel_to_q, websockets_server, controller_handler, webserver
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def stopServer(self):
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print("Stopping Controllers")
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if controller_handler:
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controller_handler.terminate()
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controller_handler.join()
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if self.controller_handler:
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self.controller_handler.terminate()
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self.controller_handler.join()
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print("Stopping Websockets")
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websocket_to_q[0].put("WEBSOCKET:QUIT")
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if websockets_server:
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websockets_server.join()
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del websockets_server
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self.websocket_to_q[0].put("WEBSOCKET:QUIT")
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if self.websockets_server:
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self.websockets_server.join()
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print("Stopping API Handler")
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if self.api_handler:
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self.api_handler.terminate()
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self.api_handler.join()
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print("Stopping server.py")
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for q in channel_to_q:
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for q in self.player_to_q:
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q.put("ALL:QUIT")
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for channel in channel_p:
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try:
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channel.join()
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except Exception as e:
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print("*** Ignoring exception:", e)
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pass
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finally:
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del channel
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del channel_from_q
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del channel_to_q
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for player in self.player:
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player.join()
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del self.player_from_q
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del self.player_to_q
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print("Stopped all players.")
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print("Stopping player handler")
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if self.player_handler:
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self.player_handler.terminate()
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self.player_handler.join()
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print("Stopping webserver")
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if webserver:
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webserver.terminate()
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webserver.join()
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if self.webserver:
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self.webserver.terminate()
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self.webserver.join()
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print("Stopped webserver")
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