More stuff towards making Webstudio sync
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parent
1855f515a6
commit
b825795835
3 changed files with 63 additions and 29 deletions
17
player.py
17
player.py
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@ -35,7 +35,7 @@ from plan import PlanItem
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# Stop the Pygame Hello message.
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import os
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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from pygame import mixer
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from pygame import mixer, NOEVENT, USEREVENT, event
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from mutagen.mp3 import MP3
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from helpers.myradio_api import MyRadioAPI
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@ -43,7 +43,7 @@ from helpers.os_environment import isMacOS
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from helpers.state_manager import StateManager
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from helpers.logging_manager import LoggingManager
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PLAYBACK_END = USEREVENT + 1
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class Player():
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state = None
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running = False
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@ -140,6 +140,7 @@ class Player():
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def play(self, pos: float = 0):
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try:
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mixer.music.play(0, pos)
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mixer.music.set_endevent(PLAYBACK_END)
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self.state.update("pos_offset", pos)
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except:
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self.logger.log.exception("Failed to play at pos: " + str(pos))
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@ -490,6 +491,18 @@ class Player():
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else:
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self._retMsg(False)
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#try:
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#callback_event = event.poll()
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#print(callback_event)
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#if callback_event.type == PLAYBACK_END:
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# if self.out_q:
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# print("Playback endded at end of Track.")
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# self.out_q.put("STOP") # Tell clients that we've stopped playing.
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#elif callback_event.type == NOEVENT:
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# pass
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#print("Another message")
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#except:
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# pass
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# Catch the player being killed externally.
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except KeyboardInterrupt:
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self.logger.log.info("Received KeyboardInterupt")
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40
server.py
40
server.py
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@ -13,7 +13,10 @@
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October, November 2020
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"""
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import asyncio
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import copy
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import multiprocessing
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import queue
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import threading
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import time
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import player
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from flask import Flask, render_template, send_from_directory, request, jsonify
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@ -272,22 +275,22 @@ def add_to_plan(channel: int):
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return new_item
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@app.route("/player/<int:channel>/move/<int:channel_weight>/<int:position>")
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#@app.route("/player/<int:channel>/move/<int:channel_weight>/<int:position>")
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def move_plan(channel: int, channel_weight: int, position: int):
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channel_to_q[channel].put("MOVE:" + json.dumps({"channel_weight": channel_weight, "position": position}))
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# TODO Return
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return True
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@app.route("/player/<int:channel>/remove/<int:channel_weight>")
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#@app.route("/player/<int:channel>/remove/<int:channel_weight>")
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def remove_plan(channel: int, channel_weight: int):
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channel_to_q[channel].put("REMOVE:" + channel_weight)
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channel_to_q[channel].put("REMOVE:" + str(channel_weight))
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# TODO Return
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return True
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@app.route("/player/<int:channel>/clear")
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#@app.route("/player/<int:channel>/clear")
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def clear_channel_plan(channel: int):
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channel_to_q[channel].put("CLEAR")
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@ -306,18 +309,22 @@ def channel_json(channel: int):
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def status(channel: int):
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channel_to_q[channel].put("STATUS")
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i = 0
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while True:
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response = ui_to_q[channel].get()
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if response.startswith("STATUS:"):
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print("Got my status message")
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response = response[7:]
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response = response[response.index(":")+1:]
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try:
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response = json.loads(response)
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except:
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pass
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try:
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response = ui_to_q[channel].get_nowait()
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if response.startswith("STATUS:"):
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response = response[7:]
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response = response[response.index(":")+1:]
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try:
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response = json.loads(response)
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except Exception as e:
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raise e
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return response
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except queue.Empty:
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pass
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return response
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time.sleep(0.1)
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@ -369,6 +376,9 @@ def send_logs(path):
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async def startServer():
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process_title="startServer"
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threading.current_thread().name = process_title
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if isMacOS():
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multiprocessing.set_start_method("spawn", True)
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for channel in range(state.state["num_channels"]):
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@ -381,7 +391,7 @@ async def startServer():
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multiprocessing.Process(
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target=player.Player,
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args=(channel, channel_to_q[-1], channel_from_q[-1]),
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daemon=True
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#daemon=True
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)
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)
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channel_p[channel].start()
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@ -1,12 +1,13 @@
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import asyncio
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import multiprocessing
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import queue
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from typing import List
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import websockets
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import json
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baps_clients = set()
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channel_to_q = None
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channel_from_q: List[multiprocessing.Queue]
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webstudio_to_q: List[multiprocessing.Queue]
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server_name = None
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@ -15,6 +16,8 @@ async def websocket_handler(websocket, path):
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baps_clients.add(websocket)
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await websocket.send(json.dumps({"message": "Hello", "serverName": server_name}))
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print("New Client: {}".format(websocket))
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for channel in channel_to_q:
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channel.put("STATUS")
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async def handle_from_webstudio():
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try:
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@ -50,6 +53,7 @@ async def websocket_handler(websocket, path):
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"artist": data["newItem"]["artist"] if "artist" in data["newItem"].keys() else None,
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"timeslotItemId": int(data["newItem"]["timeslotItemId"]) if "timeslotItemId" in data["newItem"].keys() and data["newItem"]["timeslotItemId"] != None else None,
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"trackId": int(data["newItem"]["trackId"]) if "trackId" in data["newItem"].keys() and data["newItem"]["trackId"] != None else None,
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"recordId": int(data["newItem"]["trackId"]) if "trackId" in data["newItem"].keys() and data["newItem"]["trackId"] != None else None,
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"managedId": managed_id
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}
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channel_to_q[channel].put("ADD:" + json.dumps(new_item))
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@ -68,37 +72,44 @@ async def websocket_handler(websocket, path):
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baps_clients.remove(websocket)
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async def handle_to_webstudio():
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global channel_from_q
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while True:
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for channel in range(len(channel_from_q)):
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for channel in range(len(webstudio_to_q)):
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try:
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message = channel_from_q[channel].get_nowait()
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message = webstudio_to_q[channel].get_nowait()
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if not message.startswith("STATUS"):
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continue # Ignore non state updates for now.
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try:
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message = message.split("OKAY:")[1]
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message = json.loads(message)
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except:
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pass
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data = json.dumps({
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"message": message,
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"channel:": channel
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"command": "STATUS",
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"data": message,
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"channel": channel
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})
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await asyncio.wait([conn.send(data) for conn in baps_clients])
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except:
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except queue.Empty:
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pass
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await asyncio.sleep(0.01)
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from_webstudio = asyncio.create_task(handle_from_webstudio())
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#to_webstudio = asyncio.create_task(handle_to_webstudio())
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to_webstudio = asyncio.create_task(handle_to_webstudio())
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try:
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await asyncio.gather(from_webstudio)#, to_webstudio)
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await asyncio.gather(from_webstudio, to_webstudio)
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finally:
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from_webstudio.cancel()
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#to_webstudio.cancel()
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to_webstudio.cancel()
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class WebsocketServer:
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def __init__(self, in_q, out_q, state):
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global channel_to_q
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global channel_from_q
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global webstudio_to_q
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channel_to_q = in_q
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channel_from_q = out_q
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webstudio_to_q = out_q
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global server_name
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server_name = state.state["server_name"]
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