Implement rate limiting to stop spamming state file writes

This commit is contained in:
Matthew Stratford 2020-11-04 01:19:56 +00:00
parent e191595768
commit bddab0208d
No known key found for this signature in database
GPG key ID: 9E53C8B3F0B57395
2 changed files with 74 additions and 11 deletions

View file

@ -2,6 +2,9 @@ from helpers.logging_manager import LoggingManager
import json
import os
import logging
import time
from datetime import datetime
from copy import copy
from helpers.os_environment import resolve_external_file_path
@ -9,8 +12,13 @@ class StateManager:
filepath = None
logger = None
__state = {}
__state_in_file = {}
# Dict of times that params can be updated after, if the time is before current time, it can be written immediately.
__rate_limit_params_until = {}
__rate_limit_period_s = 0
def __init__(self, name, logger: LoggingManager, default_state=None):
def __init__(self, name, logger: LoggingManager, default_state=None, rate_limit_params=[], rate_limit_period_s = 5):
self.logger = logger
self.filepath = resolve_external_file_path("/state/" + name + ".json")
@ -30,7 +38,8 @@ class StateManager:
if file_state == "":
self._log("State file is empty. Setting default state.")
self.state = default_state
self.state = copy(default_state)
self.__state_in_file = copy(self.state)
else:
try:
self.__state = json.loads(file_state)
@ -38,14 +47,35 @@ class StateManager:
self._logException("Failed to parse state JSON. Resetting to default state.")
self.state = default_state
# Now setup the rate limiting
# Essentially rate limit all values to "now" to start with, allowing the first update
# of all vars to succeed.
for param in rate_limit_params:
self.__rate_limit_params_until[param] = self._currentTimeS
self.__rate_limit_period_s = rate_limit_period_s
@property
def state(self):
return self.__state
return copy(self.__state)
@state.setter
def state(self, state):
self.__state = state
self.__state = copy(state)
def write_to_file(self,state):
if self.__state_in_file == state:
# No change to be updated.
return
self.__state_in_file = state
# Make sure we're not manipulating state
state = copy(state)
now = datetime.now()
current_time = now.strftime("%H:%M:%S")
state["last_updated"] = current_time
try:
state_json = json.dumps(state, indent=2, sort_keys=True)
except:
@ -56,12 +86,36 @@ class StateManager:
file.write(state_json)
def update(self, key, value):
state = self.state
state[key] = value
self.state = state
update_file = True
if (key in self.__rate_limit_params_until.keys()):
# The key we're trying to update is expected to be updating very often,
# We're therefore going to check before saving it.
if self.__rate_limit_params_until[key] > self._currentTimeS:
update_file = False
else:
self.__rate_limit_params_until[key] = self._currentTimeS + self.__rate_limit_period_s
state_to_update = self.state
if state_to_update[key] == value:
# We're trying to update the state with the same value.
# In this case, ignore the update
return
state_to_update[key] = value
self.state = state_to_update
if (update_file == True):
self.write_to_file(state_to_update)
def _log(self, text, level=logging.INFO):
self.logger.log.log(level, "State Manager: " + text)
def _logException(self, text):
self.logger.log.exception("State Manager: " + text)
@property
def _currentTimeS(self):
return time.time()

View file

@ -43,6 +43,13 @@ class Player():
"output": None
}
__rate_limited_params = [
"pos",
"pos_offset",
"pos_true",
"remaining"
]
@property
def isInit(self):
try:
@ -222,16 +229,18 @@ class Player():
return True
def _updateState(self, pos=None):
self.state.update("initialised", self.isInit)
if self.isInit:
if self.isPlaying:
if (pos):
self.state.update("pos", max(0, pos))
elif self.isPlaying:
# Get one last update in, incase we're about to pause/stop it.
self.state.update("pos", max(0, mixer.music.get_pos()/1000))
self.state.update("playing", self.isPlaying)
self.state.update("loaded", self.isLoaded)
if (pos):
self.state.update("pos", max(0, pos))
self.state.update("pos_true", self.state.state["pos"] + self.state.state["pos_offset"])
@ -262,7 +271,7 @@ class Player():
self.logger = LoggingManager("channel" + str(channel))
self.state = StateManager("channel" + str(channel), self.logger, self.__default_state)
self.state = StateManager("channel" + str(channel), self.logger, self.__default_state, self.__rate_limited_params)
self.state.update("channel", channel)
loaded_state = copy.copy(self.state.state)