Add pause support, as well as "true" position

This commit is contained in:
Matthew Stratford 2020-10-30 19:31:18 +00:00
parent 9a9f9ad234
commit dc4f1bb14b
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GPG key ID: 5F50E4308A3416E8
2 changed files with 75 additions and 40 deletions

View file

@ -1,3 +1,9 @@
# This is the player. Reliability is critical here, so we're catching
# literally every exception possible and handling it.
# It is key that whenever the parent server tells us to do something
# that we respond with something, FAIL or OKAY. The server doesn't like to be kept waiting.
from queue import Empty
import multiprocessing
import setproctitle
@ -22,8 +28,11 @@ class Player():
"filename": "",
"channel": -1,
"playing": False,
"paused": False,
"loaded": False,
"pos": 0,
"pos_offset": 0,
"pos_true": 0,
"remaining": 0,
"length": 0,
"loop": False,
@ -42,9 +51,13 @@ class Player():
@property
def isPlaying(self):
if self.isInit:
return bool(mixer.music.get_busy())
return (not self.isPaused) and bool(mixer.music.get_busy())
return False
@property
def isPaused(self):
return self.state.state["paused"]
@property
def isLoaded(self):
if not self.state.state["filename"]:
@ -66,9 +79,9 @@ class Player():
pass
return False
if position > 0:
mixer.music.pause()
self.pause()
else:
mixer.music.stop()
self.stop()
mixer.music.set_volume(1)
return True
@ -77,58 +90,66 @@ class Player():
res = json.dumps(self.state.state)
return res
def play(self):
if not self.isPlaying:
def play(self, pos=0):
# if not self.isPlaying:
try:
mixer.music.play(0)
mixer.music.play(0, pos)
self.state.update("pos_offset", pos)
except:
return False
self.state.update("paused", False)
return True
return False
# return False
def pause(self):
if self.isPlaying:
# if self.isPlaying:
try:
mixer.music.pause()
except:
return False
self.state.update("paused", True)
return True
return False
# return False
def unpause(self):
if not self.isPlaying:
try:
mixer.music.play(0, self.state.state["pos"])
self.play(self.state.state["pos_true"])
except:
return False
self.state.update("paused", False)
return True
return False
def stop(self):
if self.isPlaying:
# if self.isPlaying or self.isPaused:
try:
mixer.music.stop()
except:
return False
self.state.update("pos", 0)
self.state.update("pos_offset", 0)
self.state.update("pos_true", 0)
self.state.update("paused", False)
return True
return False
# return False
def seek(self, pos):
if self.isPlaying:
try:
mixer.music.play(0, pos)
self.play(pos)
except:
return False
return True
return False
else:
self.state.update("paused", True)
self._updateState(pos=pos)
return True
def load(self, filename):
if not self.isPlaying:
self.unload()
self.state.update("filename", filename)
@ -153,6 +174,7 @@ class Player():
if not self.isPlaying:
try:
mixer.music.unload()
self.state.update("paused", False)
self.state.update("filename", "")
except:
return False
@ -160,6 +182,7 @@ class Player():
def quit(self):
mixer.quit()
self.state.update("paused", False)
def output(self, name=None):
self.quit()
@ -178,13 +201,20 @@ class Player():
def _updateState(self, pos=None):
self.state.update("initialised", self.isInit)
if self.isInit:
# TODO: get_pos returns the time since the player started playing
# This is NOT the same as the position through the song.
if self.isPlaying:
# Get one last update in, incase we're about to pause/stop it.
self.state.update("pos", max(0, mixer.music.get_pos()/1000))
self.state.update("playing", self.isPlaying)
self.state.update("loaded", self.isLoaded)
if (pos):
self.state.update("pos", max(0, pos))
else:
self.state.update("pos", max(0, mixer.music.get_pos()/1000))
self.state.update("remaining", self.state.state["length"] - self.state.state["pos"])
self.state.update("pos_true", self.state.state["pos"] + self.state.state["pos_offset"])
self.state.update("remaining", self.state.state["length"] - self.state.state["pos_true"])
def _retMsg(self, msg, okay_str=False):
response = self.last_msg + ":"
@ -223,9 +253,9 @@ class Player():
print("Loading filename: " + loaded_state["filename"])
self.load(loaded_state["filename"])
if loaded_state["pos"] != 0:
print("Seeking to pos: " + str(loaded_state["pos"]))
self.seek(loaded_state["pos"])
if loaded_state["pos_true"] != 0:
print("Seeking to pos_true: " + str(loaded_state["pos_true"]))
self.seek(loaded_state["pos_true"])
if loaded_state["playing"] == True:
print("Resuming.")
@ -313,8 +343,8 @@ def showOutput(in_q, out_q):
print("Starting showOutput().")
while True:
time.sleep(0.01)
self.last_msg = out_q.get()
print(self.last_msg)
last_msg = out_q.get()
print(last_msg)
if __name__ == "__main__":

View file

@ -7,6 +7,11 @@
<code>
{% for player in data.channels %}
<a href="/player/{{player.channel}}/play">Play</a>
{% if player.paused %}
<a href="/player/{{player.channel}}/unpause">UnPause</a>
{% else %}
<a href="/player/{{player.channel}}/pause">Pause</a>
{% endif %}
<a href="/player/{{player.channel}}/stop">Stop</a>
<a href="/player/{{player.channel}}/seek/50">Seek 50</a>
{{player}}<br>