Marker tweaks
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2 changed files with 6 additions and 1 deletions
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@ -200,7 +200,9 @@ class PlanItem:
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new_markers = []
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for marker in self._markers:
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if marker.same_type(new_marker):
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new_markers.append(new_marker)
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# Only add new marker if the marker is > 0 (to delete markers otherwise)
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if new_marker.time != 0:
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new_markers.append(new_marker)
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# Replace marker
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replaced = True
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else:
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@ -466,6 +466,9 @@ class Player:
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if not self.isLoaded:
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return False
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timeslotitemid = self.state.get()["loaded_item"].timeslotitemid
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elif self.isLoaded and self.state.get()["loaded_item"].timeslotitemid == timeslotitemid:
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set_loaded = True
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plan_copy: List[PlanItem] = copy.copy(self.state.get()["show_plan"])
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for i in range(len(self.state.get()["show_plan"])):
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