welcome to BAPSicle and some data types

This commit is contained in:
michael-grace 2020-11-03 00:32:43 +00:00
parent 1e464b2247
commit ec6d3b0854
7 changed files with 54 additions and 22 deletions

2
.gitignore vendored
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@ -26,4 +26,4 @@ venv/
config.py
dev/test.mp3
dev/welcome.mp3

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@ -4,3 +4,4 @@ mutagen
sounddevice
autopep8
setproctitle
pyttsx3

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@ -1,3 +1,6 @@
# Flask Details
HOST: str = "localhost"
PORT: int = 5000
# BAPSicle Details
VERSION: float = 1.0

16
plan.py
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@ -32,15 +32,19 @@ class PlanObject:
def name(self) -> str:
return "{0} - {1}".format(self._title, self._artist) if self._artist else self._title
@property
def __dict__(self) -> Dict[str, any]:
return {
"timeslotitemid": self.timeslotitemid,
"title": self._title,
"artist": self._artist,
"name": self.name,
"filename": self.filename
}
def __init__(self, new_item: Dict[str, any]):
self._timeslotitemid = new_item["timeslotitemid"]
self._filename = new_item["filename"]
self._title = new_item["title"]
self._artist = new_item["artist"]
def __dict__(self) -> Dict[str, any]:
return {
"timeslotitemid": self.timeslotitemid,
"name": self.name,
"filename": self.filename
}

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@ -108,8 +108,8 @@ class Player():
state = copy.copy(self.state.state)
# Not the biggest fan of this, but maybe I'll get a better solution for this later
state["loaded_item"] = state["loaded_item"].__dict__() if state["loaded_item"] else None
state["show_plan"] = [repr.__dict__() for repr in state["show_plan"]]
state["loaded_item"] = state["loaded_item"].__dict__ if state["loaded_item"] else None
state["show_plan"] = [repr.__dict__ for repr in state["show_plan"]]
res = json.dumps(state)
return res
@ -304,8 +304,8 @@ class Player():
self.output()
if loaded_state["loaded_item"]:
print("Loading filename: " + loaded_state["loaded_item"["filename"]])
self.load(loaded_state["loaded_item"["timeslotitemid"]])
print("Loading filename: " + loaded_state["loaded_item"].filename)
self.load(loaded_state["loaded_item"].timeslotitemid)
if loaded_state["pos_true"] != 0:
print("Seeking to pos_true: " + str(loaded_state["pos_true"]))
@ -353,8 +353,10 @@ class Player():
"CLEAR": lambda: self._retMsg(self.clear_channel_plan())
}
if self.last_msg in message_types.keys():
message_types[self.last_msg]()
message_type: str = self.last_msg.split(":")[0]
if message_type in message_types.keys():
message_types[message_type]()
elif (self.last_msg == 'QUIT'):
self.running = False

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@ -20,6 +20,7 @@ import json
import sounddevice as sd
import setproctitle
import config
import pyttsx3
setproctitle.setproctitle("BAPSicle - Server")
@ -239,15 +240,31 @@ def startServer():
)
channel_p[channel].start()
# There is a plan for this, but I'm going to leave this here until i sort it
# Welcome Speech
text_to_speach = pyttsx3.init()
text_to_speach.save_to_file(
"""Thank-you for installing BAPSicle - the play-out server from the broadcasting and presenting suite.
This server is accepting connections on port {0}
The version of the server service is {1}
Please refer to the documentation included with this application for further assistance.""".format(
config.PORT,
config.VERSION
),
"dev/welcome.mp3"
)
text_to_speach.runAndWait()
new_item: Dict[str, any] = {
"timeslotitemid": 0,
"filename": "dev/test.mp3",
"title": "Test File",
"artist": None,
"filename": "dev/welcome.mp3",
"title": "Welcome to BAPSicle",
"artist": "University Radio York",
}
channel_to_q[0].put("ADD:" + json.dumps(new_item))
channel_to_q[0].put("LOAD:0")
channel_to_q[0].put("PLAY")
# Don't use reloader, it causes Nested Processes!
app.run(host=config.HOST, port=config.PORT, debug=True, use_reloader=False)

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@ -2,6 +2,7 @@ import copy
import json
import os
from helpers.os_environment import resolve_external_file_path
from plan import PlanObject
class StateManager:
@ -35,6 +36,10 @@ class StateManager:
else:
self.__state = json.loads(file_state)
# Turn from JSON -> PlanObject
self.__state["loaded_item"] = PlanObject(self.__state["loaded_item"]) if self.__state["loaded_item"] else None
self.__state["show_plan"] = [PlanObject(obj) for obj in self.__state["show_plan"]]
@property
def state(self):
return self.__state
@ -47,8 +52,8 @@ class StateManager:
# Not the biggest fan of this, but maybe I'll get a better solution for this later
state_to_json = copy.copy(state)
state_to_json["loaded_item"] = state_to_json["loaded_item"].__dict__() if state_to_json["loaded_item"] else None
state_to_json["show_plan"] = [repr.__dict__() for repr in state_to_json["show_plan"]]
state_to_json["loaded_item"] = state_to_json["loaded_item"].__dict__ if state_to_json["loaded_item"] else None
state_to_json["show_plan"] = [repr.__dict__ for repr in state_to_json["show_plan"]]
file.write(json.dumps(state_to_json, indent=2, sort_keys=True))