from flask import Flask, render_template, send_from_directory, request, jsonify, abort from flask_cors import CORS from setproctitle import setproctitle import logging from typing import Any, Optional, List from multiprocessing.queues import Queue from queue import Empty from time import sleep import json from helpers.os_environment import isBundelled, isMacOS from helpers.logging_manager import LoggingManager from helpers.device_manager import DeviceManager from helpers.state_manager import StateManager app = Flask(__name__, static_url_path="") logger: LoggingManager server_state: StateManager api_from_q: Queue api_to_q: Queue player_to_q: List[Queue] = [] player_from_q: List[Queue] = [] # General UI Endpoints @app.errorhandler(404) def page_not_found(e: Any): data = {"ui_page": "404", "ui_title": "404"} return render_template("404.html", data=data), 404 @app.route("/") def ui_index(): data = { "ui_page": "index", "ui_title": "", "server_version": server_state.state["server_version"], "server_build": server_state.state["server_build"], "server_name": server_state.state["server_name"], } return render_template("index.html", data=data) @app.route("/status") def ui_status(): channel_states = [] for i in range(server_state.state["num_channels"]): channel_states.append(status(i)) data = {"channels": channel_states, "ui_page": "status", "ui_title": "Status"} return render_template("status.html", data=data) @app.route("/config/player") def ui_config_player(): channel_states = [] for i in range(server_state.state["num_channels"]): channel_states.append(status(i)) outputs = DeviceManager.getAudioOutputs() data = { "channels": channel_states, "outputs": outputs, "ui_page": "config", "ui_title": "Player Config", } return render_template("config_player.html", data=data) @app.route("/config/server") def ui_config_server(): data = { "ui_page": "server", "ui_title": "Server Config", "state": server_state.state, "ser_ports": DeviceManager.getSerialPorts(), } return render_template("config_server.html", data=data) @app.route("/config/server/update", methods=["POST"]) def ui_config_server_update(): server_state.update("server_name", request.form["name"]) server_state.update("host", request.form["host"]) server_state.update("port", int(request.form["port"])) server_state.update("num_channels", int(request.form["channels"])) server_state.update("ws_port", int(request.form["ws_port"])) server_state.update("serial_port", request.form["serial_port"]) # Because we're not showing the api key once it's set. if "myradio_api_key" in request.form and request.form["myradio_api_key"] != "": server_state.update("myradio_api_key", request.form["myradio_api_key"]) server_state.update("myradio_base_url", request.form["myradio_base_url"]) server_state.update("myradio_api_url", request.form["myradio_api_url"]) # stopServer() return ui_config_server() @app.route("/logs") def ui_logs_list(): data = { "ui_page": "logs", "ui_title": "Logs", "logs": ["BAPSicleServer"] + ["Player{}".format(x) for x in range(server_state.state["num_channels"])], } return render_template("loglist.html", data=data) @app.route("/logs/") def ui_logs_render(path): log_file = open("logs/{}.log".format(path)) data = { "logs": log_file.read().splitlines(), "ui_page": "logs", "ui_title": "Logs - {}".format(path), } log_file.close() return render_template("log.html", data=data) # Player Audio Control Endpoints # Just useful for messing arround without presenter / websockets. @app.route("/player//") def player_simple(channel: int, command: str): simple_endpoints = ["play", "pause", "unpause", "stop", "unload", "clear"] if command in simple_endpoints: player_to_q[channel].put("UI:" + command.upper()) return ui_status() return page_not_found() @app.route("/player//seek/") def player_seek(channel: int, pos: float): player_to_q[channel].put("UI:SEEK:" + str(pos)) return ui_status() @app.route("/player//load/") def player_load(channel: int, channel_weight: int): player_to_q[channel].put("UI:LOAD:" + str(channel_weight)) return ui_status() @app.route("/player//remove/") def player_remove(channel: int, channel_weight: int): player_to_q[channel].put("UI:REMOVE:" + str(channel_weight)) return ui_status() @app.route("/player//output/") def player_output(channel: int, name: Optional[str]): player_to_q[channel].put("UI:OUTPUT:" + str(name)) return ui_config_player() @app.route("/player//autoadvance/") def player_autoadvance(channel: int, state: int): player_to_q[channel].put("UI:AUTOADVANCE:" + str(state)) return ui_status() @app.route("/player//repeat/") def player_repeat(channel: int, state: str): player_to_q[channel].put("UI:REPEAT:" + state.upper()) return ui_status() @app.route("/player//playonload/") def player_playonload(channel: int, state: int): player_to_q[channel].put("UI:PLAYONLOAD:" + str(state)) return ui_status() @app.route("/player//status") def player_status_json(channel: int): return jsonify(status(channel)) @app.route("/player/all/stop") def player_all_stop(): for channel in player_to_q: channel.put("UI:STOP") return ui_status() # Show Plan Functions @app.route("/plan/load/") def plan_load(timeslotid: int): for channel in player_to_q: channel.put("UI:GET_PLAN:" + str(timeslotid)) return ui_status() @app.route("/plan/clear") def plan_clear(): for channel in player_to_q: channel.put("UI:CLEAR") return ui_status() # API Proxy Endpoints @app.route("/plan/list") def api_list_showplans(): while not api_from_q.empty(): api_from_q.get() # Just waste any previous status responses. api_to_q.put("LIST_PLANS") while True: try: response = api_from_q.get_nowait() if response.startswith("LIST_PLANS:"): response = response[response.index(":") + 1:] return response except Empty: pass sleep(0.02) @app.route("/library/search/") def api_search_library(type: str): if type not in ["managed", "track"]: abort(404) while not api_from_q.empty(): api_from_q.get() # Just waste any previous status responses. params = json.dumps( {"title": request.args.get( "title"), "artist": request.args.get("artist")} ) api_to_q.put("SEARCH_TRACK:{}".format(params)) while True: try: response = api_from_q.get_nowait() if response.startswith("SEARCH_TRACK:"): response = response.split(":", 1)[1] return response except Empty: pass sleep(0.02) @app.route("/library/playlists/") def api_get_playlists(type: str): if type not in ["music", "aux"]: abort(401) while not api_from_q.empty(): api_from_q.get() # Just waste any previous status responses. command = "LIST_PLAYLIST_{}".format(type.upper()) api_to_q.put(command) while True: try: response = api_from_q.get_nowait() if response.startswith(command): response = response.split(":", 1)[1] return response except Empty: pass sleep(0.02) @app.route("/library/playlist//") def api_get_playlist(type: str, library_id: str): if type not in ["music", "aux"]: abort(401) while not api_from_q.empty(): api_from_q.get() # Just waste any previous status responses. command = "GET_PLAYLIST_{}:{}".format(type.upper(), library_id) api_to_q.put(command) while True: try: response = api_from_q.get_nowait() if response.startswith(command): response = response[len(command) + 1:] if response == "null": abort(401) return response except Empty: pass sleep(0.02) # JSON Outputs @app.route("/status-json") def json_status(): channel_states = [] for i in range(server_state.state["num_channels"]): channel_states.append(status(i)) return {"server": server_state.state, "channels": channel_states} # Get audio for UI to generate waveforms. @app.route("/audiofile//") def audio_file(type: str, id: int): if type not in ["managed", "track"]: abort(404) return send_from_directory("music-tmp", type + "-" + str(id) + ".mp3") # Static Files @app.route("/favicon.ico") def serve_favicon(): return send_from_directory("ui-static", "favicon.ico") @app.route("/static/") def serve_static(path: str): return send_from_directory("ui-static", path) @app.route("/presenter/") def serve_presenter_index(): return send_from_directory("presenter-build", "index.html") @app.route("/presenter/") def serve_presenter_static(path: str): return send_from_directory("presenter-build", path) # Helper Functions def status(channel: int): while not player_from_q[channel].empty(): player_from_q[channel].get() # Just waste any previous status responses. player_to_q[channel].put("UI:STATUS") retries = 0 while retries < 40: try: response = player_from_q[channel].get_nowait() if response.startswith("UI:STATUS:"): response = response.split(":", 2)[2] # TODO: Handle OKAY / FAIL response = response[response.index(":") + 1:] try: response = json.loads(response) except Exception as e: raise e return response except Empty: pass retries += 1 sleep(0.02) # WebServer Start / Stop Functions @app.route("/quit") def quit(): # stopServer() return "Shutting down..." # Don't use reloader, it causes Nested Processes! def WebServer(player_to: List[Queue], player_from: List[Queue], api_to: Queue, api_from: Queue, state: StateManager): global player_to_q, player_from_q, api_to_q, api_from_q, server_state player_to_q = player_to player_from_q = player_from api_from_q = api_from api_to_q = api_to server_state = state process_title = "WebServer" setproctitle(process_title) CORS(app, supports_credentials=True) # Allow ALL CORS!!! if not isBundelled(): log = logging.getLogger("werkzeug") log.disabled = True app.logger.disabled = True app.run( host=server_state.state["host"], port=server_state.state["port"], debug=True, use_reloader=False, threaded=False # While API handles are singlethreaded. )