import pygame import time import json from mutagen.mp3 import MP3 import copy from state_manager import stateManager class bapsicle(): state = None __default_state = { "filename": "", "channel": -1, "playing": False, "pos": 0, "remaining": 0, "length": 0, "loop": False, "output": None } def isInit(self): try: pygame.mixer.music.get_busy() except: return False else: return True def isPlaying(self): return bool(pygame.mixer.music.get_busy()) def play(self): pygame.mixer.music.play(0) def pause(self): pygame.mixer.music.pause() def unpause(self): pygame.mixer.music.play(0, self.state.state["pos"]) def stop(self): pygame.mixer.music.stop() def seek(self, pos): if self.isPlaying(): pygame.mixer.music.play(0, pos) else: self.updateState(pos) def load(self, filename): if not self.isPlaying(): self.state.update("filename",filename) pygame.mixer.music.load(filename) if ".mp3" in filename: song = MP3(filename) self.state.update("length",song.info.length) else: self.state.update("length",pygame.mixer.Sound(filename).get_length()/1000) def output(self, name = None): pygame.mixer.quit() try: if name: pygame.mixer.init(44100, -16, 1, 1024, devicename=name) else: pygame.mixer.init(44100, -16, 1, 1024) except: return "FAIL:Failed to init mixer, check sound devices." else: self.state.update("output",name) return "OK" def updateState(self, pos = None): self.state.update("playing",self.isPlaying()) if (pos): self.state.update("pos",max(0,pos)) else: self.state.update("pos",max(0,pygame.mixer.music.get_pos()/1000)) self.state.update("remaining",self.state.state["length"] - self.state.state["pos"]) def getDetails(self): res = "RESP:DETAILS: " + json.dumps(self.state.state) return res def __init__(self, channel, in_q, out_q): self.state = stateManager("channel" + str(channel), self.__default_state) self.state.update("channel", channel) loaded_state = copy.copy(self.state.state) if loaded_state["output"]: print("Setting output to: " + loaded_state["output"]) self.output(loaded_state["output"]) else: self.output() if loaded_state["filename"]: print("Loading filename: " + loaded_state["filename"]) self.load(loaded_state["filename"]) if loaded_state["pos"] != 0: print("Seeking to pos: " + str(loaded_state["pos"])) self.seek(loaded_state["pos"]) if loaded_state["playing"] == True: print("Resuming.") self.unpause() while True: time.sleep(0.01) incoming_msg = in_q.get() if (not incoming_msg): continue if self.isInit(): self.updateState() if (incoming_msg == 'PLAY'): self.play() if (incoming_msg == 'PAUSE'): self.pause() if (incoming_msg == 'UNPAUSE'): self.unpause() if (incoming_msg == 'STOP'): self.stop() if (incoming_msg.startswith("SEEK")): split = incoming_msg.split(":") self.seek(float(split[1])) if (incoming_msg.startswith("LOAD")): split = incoming_msg.split(":") self.load(split[1]) if (incoming_msg == 'DETAILS'): out_q.put(self.getDetails()) if (incoming_msg.startswith("OUTPUT")): split = incoming_msg.split(":") out_q.put(self.output(split[1]))