BAPSicle/player.py
Matthew Stratford 1855f515a6
Minor fixes
2020-12-20 01:40:32 +00:00

543 lines
18 KiB
Python

"""
BAPSicle Server
Next-gen audio playout server for University Radio York playout,
based on WebStudio interface.
Audio Player
Authors:
Matthew Stratford
Michael Grace
Date:
October, November 2020
"""
# This is the player. Reliability is critical here, so we're catching
# literally every exception possible and handling it.
# It is key that whenever the parent server tells us to do something
# that we respond with something, FAIL or OKAY. The server doesn't like to be kept waiting.
from helpers.types import PlayerState, RepeatMode
from queue import Empty
import multiprocessing
import setproctitle
import copy
import json
import time
import sys
from typing import Any, Callable, Dict, List, Optional
from plan import PlanItem
# Stop the Pygame Hello message.
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
from pygame import mixer
from mutagen.mp3 import MP3
from helpers.myradio_api import MyRadioAPI
from helpers.os_environment import isMacOS
from helpers.state_manager import StateManager
from helpers.logging_manager import LoggingManager
class Player():
state = None
running = False
out_q = None
last_msg = ""
logger = None
__default_state = {
"initialised": False,
"loaded_item": None,
"channel": -1,
"playing": False,
"paused": False,
"loaded": False,
"pos": 0,
"pos_offset": 0,
"pos_true": 0,
"remaining": 0,
"length": 0,
"auto_advance": True,
"repeat": "NONE", # NONE, ONE or ALL
"play_on_load": False,
"output": None,
"show_plan": []
}
__rate_limited_params = [
"pos",
"pos_offset",
"pos_true",
"remaining"
]
@property
def isInit(self):
try:
mixer.music.get_busy()
except:
return False
return True
@property
def isPlaying(self):
if self.isInit:
return (not self.isPaused) and bool(mixer.music.get_busy())
return False
@property
def isPaused(self) -> bool:
return self.state.state["paused"]
@property
def isLoaded(self):
if not self.state.state["loaded_item"]:
return False
if self.isPlaying:
return True
# Because Pygame/SDL is annoying
# We're not playing now, so we can quickly test run
# If that works, we're loaded.
try:
position: float = self.state.state["pos"]
mixer.music.set_volume(0)
mixer.music.play(0)
except:
try:
mixer.music.set_volume(1)
except:
self.logger.log.exception("Failed to reset volume after attempting loaded test.")
pass
return False
if position > 0:
self.pause()
else:
self.stop()
mixer.music.set_volume(1)
return True
@property
def status(self):
state = copy.copy(self.state.state)
# Not the biggest fan of this, but maybe I'll get a better solution for this later
state["loaded_item"] = state["loaded_item"].__dict__ if state["loaded_item"] else None
state["show_plan"] = [repr.__dict__ for repr in state["show_plan"]]
res = json.dumps(state)
return res
# Audio Playout Related Methods
def play(self, pos: float = 0):
try:
mixer.music.play(0, pos)
self.state.update("pos_offset", pos)
except:
self.logger.log.exception("Failed to play at pos: " + str(pos))
return False
self.state.update("paused", False)
return True
def pause(self):
try:
mixer.music.pause()
except:
self.logger.log.exception("Failed to pause.")
return False
self.state.update("paused", True)
return True
def unpause(self):
if not self.isPlaying:
position: float = self.state.state["pos_true"]
try:
self.play(position)
except:
self.logger.log.exception("Failed to unpause from pos: " + str(position))
return False
self.state.update("paused", False)
return True
return False
def stop(self):
# if self.isPlaying or self.isPaused:
try:
mixer.music.stop()
except:
self.logger.log.exception("Failed to stop playing.")
return False
self.state.update("pos", 0)
self.state.update("pos_offset", 0)
self.state.update("pos_true", 0)
self.state.update("paused", False)
return True
# return False
def seek(self, pos: float) -> bool:
if self.isPlaying:
try:
self.play(pos)
except:
self.logger.log.exception("Failed to seek to pos: " + str(pos))
return False
return True
else:
self.state.update("paused", True)
self._updateState(pos=pos)
return True
def set_auto_advance(self, message: int) -> bool:
if message == 0:
self.state.update("auto_advance", False)
return True # It did it
elif message == 1:
self.state.update("auto_advance", True)
return True
else:
return False
def set_repeat(self, message: str) -> bool:
if message in ["ALL", "ONE", "NONE"]:
self.state.update("repeat", message)
return True
else:
return False
def set_play_on_load(self, message: int) -> bool:
if message == 0:
self.state.update("play_on_load", False)
return True # It did it
elif message == 1:
self.state.update("play_on_load", True)
return True
else:
return False
# Show Plan Related Methods
def add_to_plan(self, new_item: Dict[str, Any]) -> bool:
self.state.update("show_plan", self.state.state["show_plan"] + [PlanItem(new_item)])
return True
def remove_from_plan(self, channel_weight: int) -> bool:
plan_copy: List[PlanItem] = copy.copy(self.state.state["show_plan"])
for i in plan_copy:
if i.channelWeight == channel_weight:
plan_copy.remove(i)
self.state.update("show_plan", plan_copy)
return True
return False
def clear_channel_plan(self) -> bool:
self.state.update("show_plan", [])
return True
def load(self, channelWeight: int):
if not self.isPlaying:
self.unload()
showplan = self.state.state["show_plan"]
loaded_item: Optional[PlanItem] = None
for i in range(len(showplan)):
if showplan[i].channelWeight == channelWeight:
loaded_item = showplan[i]
break
if loaded_item == None:
self.logger.log.error("Failed to find channelWeight: {}".format(channelWeight))
return False
if (loaded_item.filename == "" or loaded_item.filename == None):
loaded_item.filename = MyRadioAPI.get_filename(item = loaded_item)
if not loaded_item.filename:
return False
self.state.update("loaded_item", loaded_item)
for i in range(len(showplan)):
if showplan[i].channelWeight == channelWeight:
self.state.update("show_plan", index=i, value=loaded_item)
break
# TODO: Update the show plan filenames
try:
self.logger.log.info("Loading file: " + str(loaded_item.filename))
mixer.music.load(loaded_item.filename)
except:
# We couldn't load that file.
self.logger.log.exception("Couldn't load file: " + str(loaded_item.filename))
return False
try:
if ".mp3" in loaded_item.filename:
song = MP3(loaded_item.filename)
self.state.update("length", song.info.length)
else:
self.state.update("length", mixer.Sound(loaded_item.filename).get_length()/1000)
except:
self.logger.log.exception("Failed to update the length of item.")
return False
return True
def unload(self):
if not self.isPlaying:
try:
mixer.music.unload()
self.state.update("paused", False)
self.state.update("loaded_item", None)
except:
self.logger.log.exception("Failed to unload channel.")
return False
return not self.isLoaded
def quit(self):
try:
mixer.quit()
self.state.update("paused", False)
except:
self.logger.log.exception("Failed to quit mixer.")
def output(self, name: Optional[str] = None):
wasPlaying = self.state.state["playing"]
name = None if name == "none" else name
self.quit()
self.state.update("output", name)
try:
if name:
mixer.init(44100, -16, 2, 1024, devicename=name)
else:
mixer.init(44100, -16, 2, 1024)
except:
self.logger.log.exception("Failed to init mixer with device name: " + str(name))
return False
loadedItem = self.state.state["loaded_item"]
if (loadedItem):
self.load(loadedItem.channelWeight)
if wasPlaying:
self.unpause()
return True
def _updateState(self, pos: Optional[float] = None):
self.state.update("initialised", self.isInit)
if self.isInit:
if (pos):
self.state.update("pos", max(0, pos))
elif self.isPlaying:
# Get one last update in, incase we're about to pause/stop it.
self.state.update("pos", max(0, mixer.music.get_pos()/1000))
self.state.update("playing", self.isPlaying)
self.state.update("loaded", self.isLoaded)
self.state.update("pos_true", self.state.state["pos"] + self.state.state["pos_offset"])
self.state.update("remaining", self.state.state["length"] - self.state.state["pos_true"])
loaded_item = self.state.state["loaded_item"]
if loaded_item == None or self.state.state["remaining"] != 0:
return
# Track has ended
print("Finished", loaded_item.name)
# Repeat 1
if self.state.state["repeat"] == "ONE":
self.play()
# Auto Advance
elif self.state.state["auto_advance"]:
for i in range(len(self.state.state["show_plan"])):
if self.state.state["show_plan"][i].channelWeight == loaded_item.channelWeight:
if len(self.state.state["show_plan"]) > i+1:
self.load(self.state.state["show_plan"][i+1].channelWeight)
break
# Repeat All
elif self.state.state["repeat"] == "ALL":
self.load(self.state.state["show_plan"][0].channelWeight)
# Play on Load
if self.state.state["play_on_load"]:
self.play()
def _retMsg(self, msg: Any, okay_str: Any = False):
response = self.last_msg + ":"
if msg == True:
response += "OKAY"
elif isinstance(msg, str):
if okay_str:
response += "OKAY:" + msg
else:
response += "FAIL:" + msg
else:
response += "FAIL"
if self.out_q:
self.out_q.put(response)
def __init__(self, channel: int, in_q: multiprocessing.Queue, out_q: multiprocessing.Queue):
process_title = "Player: Channel " + str(channel)
setproctitle.setproctitle(process_title)
multiprocessing.current_process().name = process_title
self.running = True
self.out_q = out_q
self.logger = LoggingManager("channel" + str(channel))
self.state = StateManager("channel" + str(channel), self.logger,
self.__default_state, self.__rate_limited_params)
self.state.update("channel", channel)
loaded_state = copy.copy(self.state.state)
if loaded_state["output"]:
self.logger.log.info("Setting output to: " + str(loaded_state["output"]))
self.output(loaded_state["output"])
else:
self.logger.log.info("Using default output device.")
self.output()
loaded_item = loaded_state["loaded_item"]
if loaded_item:
self.logger.log.info("Loading filename: " + str(loaded_item.filename))
self.load(loaded_item.channelWeight)
if loaded_state["pos_true"] != 0:
self.logger.log.info("Seeking to pos_true: " + str(loaded_state["pos_true"]))
self.seek(loaded_state["pos_true"])
if loaded_state["playing"] == True:
self.logger.log.info("Resuming.")
self.unpause()
else:
self.logger.log.info("No file was previously loaded.")
while self.running:
time.sleep(0.1)
self._updateState()
try:
try:
self.last_msg = in_q.get_nowait()
except Empty:
# The incomming message queue was empty,
# skip message processing
pass
else:
# We got a message.
# Output re-inits the mixer, so we can do this any time.
if (self.last_msg.startswith("OUTPUT")):
split = self.last_msg.split(":")
self._retMsg(self.output(split[1]))
elif self.isInit:
message_types: Dict[str, Callable[..., Any]] = { # TODO Check Types
"STATUS": lambda: self._retMsg(self.status, True),
# Audio Playout
"PLAY": lambda: self._retMsg(self.play()),
"PAUSE": lambda: self._retMsg(self.pause()),
"UNPAUSE": lambda: self._retMsg(self.unpause()),
"STOP": lambda: self._retMsg(self.stop()),
"SEEK": lambda: self._retMsg(self.seek(float(self.last_msg.split(":")[1]))),
"AUTOADVANCE": lambda: self._retMsg(self.set_auto_advance(int(self.last_msg.split(":")[1]))),
"REPEAT": lambda: self._retMsg(self.set_repeat(self.last_msg.split(":")[1])),
"PLAYONLOAD": lambda: self._retMsg(self.set_play_on_load(int(self.last_msg.split(":")[1]))),
# Show Plan Items
"LOAD": lambda: self._retMsg(self.load(int(self.last_msg.split(":")[1]))),
"LOADED?": lambda: self._retMsg(self.isLoaded),
"UNLOAD": lambda: self._retMsg(self.unload()),
"ADD": lambda: self._retMsg(self.add_to_plan(json.loads(":".join(self.last_msg.split(":")[1:])))),
"REMOVE": lambda: self._retMsg(self.remove_from_plan(int(self.last_msg.split(":")[1]))),
"CLEAR": lambda: self._retMsg(self.clear_channel_plan())
}
message_type: str = self.last_msg.split(":")[0]
if message_type in message_types.keys():
message_types[message_type]()
elif (self.last_msg == 'QUIT'):
self.running = False
continue
else:
self._retMsg("Unknown Command")
else:
if (self.last_msg == 'STATUS'):
self._retMsg(self.status)
else:
self._retMsg(False)
# Catch the player being killed externally.
except KeyboardInterrupt:
self.logger.log.info("Received KeyboardInterupt")
break
except SystemExit:
self.logger.log.info("Received SystemExit")
break
except:
self.logger.log.exception("Received unexpected exception.")
break
self.logger.log.info("Quiting player ", channel)
self.quit()
self._retMsg("EXIT")
sys.exit(0)
def showOutput(in_q: multiprocessing.Queue, out_q: multiprocessing.Queue):
print("Starting showOutput().")
while True:
time.sleep(0.01)
last_msg = out_q.get()
print(last_msg)
if __name__ == "__main__":
if isMacOS():
multiprocessing.set_start_method("spawn", True)
in_q: multiprocessing.Queue[Any] = multiprocessing.Queue()
out_q: multiprocessing.Queue[Any] = multiprocessing.Queue()
outputProcess = multiprocessing.Process(
target=showOutput,
args=(in_q, out_q),
).start()
playerProcess = multiprocessing.Process(
target=Player,
args=(-1, in_q, out_q),
).start()
# Do some testing
in_q.put("LOADED?")
in_q.put("PLAY")
in_q.put("LOAD:dev/test.mp3")
in_q.put("LOADED?")
in_q.put("PLAY")
print("Entering infinite loop.")
while True:
pass