BAPSicle/player.py
2020-11-02 23:06:45 +00:00

415 lines
13 KiB
Python

"""
BAPSicle Server
Next-gen audio playout server for University Radio York playout,
based on WebStudio interface.
Audio Player
Authors:
Matthew Stratford
Michael Grace
Date:
October, November 2020
"""
# This is the player. Reliability is critical here, so we're catching
# literally every exception possible and handling it.
# It is key that whenever the parent server tells us to do something
# that we respond with something, FAIL or OKAY. The server doesn't like to be kept waiting.
from queue import Empty
import multiprocessing
import setproctitle
import copy
import json
import time
from typing import Callable, Dict, List
from pygame import mixer
from state_manager import StateManager
from plan import PlanObject
from mutagen.mp3 import MP3
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
class Player():
state = None
running = False
out_q = None
last_msg = None
__default_state = {
"initialised": False,
"loaded_item": None,
"channel": -1,
"playing": False,
"paused": False,
"loaded": False,
"pos": 0,
"pos_offset": 0,
"pos_true": 0,
"remaining": 0,
"length": 0,
"loop": False,
"output": None,
"show_plan": []
}
@property
def isInit(self):
try:
mixer.music.get_busy()
except:
return False
return True
@property
def isPlaying(self):
if self.isInit:
return (not self.isPaused) and bool(mixer.music.get_busy())
return False
@property
def isPaused(self):
return self.state.state["paused"]
@property
def isLoaded(self):
if not self.state.state["loaded_item"]:
return False
if self.isPlaying:
return True
# Because Pygame/SDL is annoying
# We're not playing now, so we can quickly test run
# If that works, we're loaded.
try:
position = self.state.state["pos"]
mixer.music.set_volume(0)
mixer.music.play(0)
except:
try:
mixer.music.set_volume(1)
except:
pass
return False
if position > 0:
self.pause()
else:
self.stop()
mixer.music.set_volume(1)
return True
@property
def status(self):
state = copy.copy(self.state.state)
# Not the biggest fan of this, but maybe I'll get a better solution for this later
state["loaded_item"] = state["loaded_item"].__dict__() if state["loaded_item"] else None
state["show_plan"] = [repr.__dict__() for repr in state["show_plan"]]
res = json.dumps(state)
return res
def play(self, pos=0):
# if not self.isPlaying:
try:
mixer.music.play(0, pos)
self.state.update("pos_offset", pos)
except:
return False
self.state.update("paused", False)
return True
# return False
def pause(self):
# if self.isPlaying:
try:
mixer.music.pause()
except:
return False
self.state.update("paused", True)
return True
# return False
def unpause(self):
if not self.isPlaying:
try:
self.play(self.state.state["pos_true"])
except:
return False
self.state.update("paused", False)
return True
return False
def stop(self):
# if self.isPlaying or self.isPaused:
try:
mixer.music.stop()
except Exception as e:
print("Couldn't Stop Player:", e)
return False
self.state.update("pos", 0)
self.state.update("pos_offset", 0)
self.state.update("pos_true", 0)
self.state.update("paused", False)
return True
# return False
def seek(self, pos):
if self.isPlaying:
try:
self.play(pos)
except:
return False
return True
else:
self.state.update("paused", True)
self._updateState(pos=pos)
return True
def add_to_plan(self, new_item: Dict[str, any]) -> bool:
self.state.update("show_plan", self.state.state["show_plan"] + [PlanObject(new_item)])
return True
def remove_from_plan(self, timeslotitemid: int) -> bool:
plan_copy = copy.copy(self.state.state["show_plan"])
for i in range(len(plan_copy)):
if plan_copy[i].timeslotitemid == timeslotitemid:
plan_copy.remove(i)
self.state.update("show_plan", plan_copy)
return True
return False
def clear_channel_plan(self) -> bool:
self.state.update("show_plan", [])
return True
def load(self, timeslotitemid: int):
if not self.isPlaying:
self.unload()
updated: bool = False
for i in range(len(self.state.state["show_plan"])):
if self.state.state["show_plan"][i].timeslotitemid == timeslotitemid:
self.state.update("loaded_item", self.state.state["show_plan"][i])
updated = True
break
if not updated:
print("Failed to find timeslotitemid:", timeslotitemid)
return False
filename: str = self.state.state["loaded_item"].filename
try:
mixer.music.load(filename)
except:
# We couldn't load that file.
print("Couldn't load file:", filename)
return False
try:
if ".mp3" in filename:
song = MP3(filename)
self.state.update("length", song.info.length)
else:
self.state.update("length", mixer.Sound(filename).get_length()/1000)
except:
return False
return True
def unload(self):
if not self.isPlaying:
try:
mixer.music.unload()
self.state.update("paused", False)
self.state.update("loaded_item", None)
except:
return False
return not self.isLoaded
def quit(self):
mixer.quit()
self.state.update("paused", False)
def output(self, name=None):
self.quit()
self.state.update("output", name)
self.state.update("loaded_item", None)
try:
if name:
mixer.init(44100, -16, 1, 1024, devicename=name)
else:
mixer.init(44100, -16, 1, 1024)
except:
return False
return True
def _updateState(self, pos=None):
self.state.update("initialised", self.isInit)
if self.isInit:
# TODO: get_pos returns the time since the player started playing
# This is NOT the same as the position through the song.
if self.isPlaying:
# Get one last update in, incase we're about to pause/stop it.
self.state.update("pos", max(0, mixer.music.get_pos()/1000))
self.state.update("playing", self.isPlaying)
self.state.update("loaded", self.isLoaded)
if (pos):
self.state.update("pos", max(0, pos))
self.state.update("pos_true", self.state.state["pos"] + self.state.state["pos_offset"])
self.state.update("remaining", self.state.state["length"] - self.state.state["pos_true"])
def _retMsg(self, msg, okay_str=False):
response = self.last_msg + ":"
if msg == True:
response += "OKAY"
elif isinstance(msg, str):
if okay_str:
response += "OKAY:" + msg
else:
response += "FAIL:" + msg
else:
response += "FAIL"
if self.out_q:
self.out_q.put(response)
def __init__(self, channel, in_q, out_q):
self.running = True
self.out_q = out_q
setproctitle.setproctitle("BAPSicle - Player " + str(channel))
self.state = StateManager("channel" + str(channel), self.__default_state)
self.state.update("channel", channel)
loaded_state = copy.copy(self.state.state)
if loaded_state["output"]:
print("Setting output to: " + loaded_state["output"])
self.output(loaded_state["output"])
else:
print("Using default output device.")
self.output()
if loaded_state["loaded_item"]:
print("Loading filename: " + loaded_state["loaded_item"["filename"]])
self.load(loaded_state["loaded_item"["timeslotitemid"]])
if loaded_state["pos_true"] != 0:
print("Seeking to pos_true: " + str(loaded_state["pos_true"]))
self.seek(loaded_state["pos_true"])
if loaded_state["playing"] == True:
print("Resuming.")
self.unpause()
else:
print("No file was previously loaded.")
while self.running:
time.sleep(0.1)
self._updateState()
try:
try:
self.last_msg = in_q.get_nowait()
except Empty:
# The incomming message queue was empty,
# skip message processing
pass
else:
# We got a message.
# Output re-inits the mixer, so we can do this any time.
if (self.last_msg.startswith("OUTPUT")):
split = self.last_msg.split(":")
self._retMsg(self.output(split[1]))
elif self.isInit:
message_types: Dict[str, Callable[any, bool]] = { # TODO Check Types
"PLAY": lambda: self._retMsg(self.play()),
"PAUSE": lambda: self._retMsg(self.pause()),
"UNPAUSE": lambda: self._retMsg(self.unpause()),
"STOP": lambda: self._retMsg(self.stop()),
"SEEK": lambda: self._retMsg(self.seek(float(self.last_msg.split(":")[1]))),
"LOAD": lambda: self._retMsg(self.load(int(self.last_msg.split(":")[1]))),
"LOADED?": lambda: self._retMsg(self.isLoaded),
"UNLOAD": lambda: self._retMsg(self.unload()),
"STATUS": lambda: self._retMsg(self.status, True),
"ADD": lambda: self._retMsg(self.add_to_plan(json.loads(":".join(self.last_msg.split(":")[1:])))),
"REMOVE": lambda: self._retMsg(self.remove_from_plan(int(self.last_msg.split(":")[1]))),
"CLEAR": lambda: self._retMsg(self.clear_channel_plan())
}
if self.last_msg in message_types.keys():
message_types[self.last_msg]()
elif (self.last_msg == 'QUIT'):
self.running = False
continue
else:
self._retMsg("Unknown Command")
else:
if (self.last_msg == 'STATUS'):
self._retMsg(self.status)
else:
self._retMsg(False)
# Catch the player being killed externally.
except KeyboardInterrupt:
break
except SystemExit:
break
except:
raise
print("Quiting player ", channel)
self.quit()
self._retMsg("EXIT")
def showOutput(in_q, out_q):
print("Starting showOutput().")
while True:
time.sleep(0.01)
last_msg = out_q.get()
print(last_msg)
if __name__ == "__main__":
in_q = multiprocessing.Queue()
out_q = multiprocessing.Queue()
outputProcess = multiprocessing.Process(
target=showOutput,
args=(in_q, out_q),
).start()
playerProcess = multiprocessing.Process(
target=Player,
args=(-1, in_q, out_q),
).start()
# Do some testing
in_q.put("LOADED?")
in_q.put("PLAY")
in_q.put("LOAD:dev/test.mp3") # I mean, this won't work now, this can get sorted :)
in_q.put("LOADED?")
in_q.put("PLAY")
print("Entering infinite loop.")
while True:
pass