BAPSicle/bapsicle_standalone.py
2020-10-24 00:45:27 +01:00

133 lines
3 KiB
Python

import pygame
import time
import json
from mutagen.mp3 import MP3
from state_manager import stateManager
class bapsicle():
state = None
__default_state = {
"filename": "",
"channel": -1,
"playing": False,
"pos": 0,
"remaining": 0,
"length": 0,
"loop": False,
"output": None
}
def isInit(self):
try:
pygame.mixer.music.get_busy()
except:
return False
else:
return True
def isPlaying(self):
return bool(pygame.mixer.music.get_busy())
def play(self):
pygame.mixer.music.play(0)
def pause(self):
pygame.mixer.music.pause()
def unpause(self):
pygame.mixer.music.play(0, self.state.state["pos"])
def stop(self):
pygame.mixer.music.stop()
def seek(self, pos):
if self.isPlaying():
pygame.mixer.music.play(0, pos)
else:
self.updateState(pos)
def load(self, filename):
if not self.isPlaying():
self.state.update("filename",filename)
pygame.mixer.music.load(filename)
if ".mp3" in filename:
song = MP3(filename)
self.state.update("length",song.info.length)
else:
self.state.update("length",pygame.mixer.Sound(filename).get_length()/1000)
def output(self, name = None):
pygame.mixer.quit()
try:
if name:
pygame.mixer.init(44100, -16, 1, 1024, devicename=name)
else:
pygame.mixer.init(44100, -16, 1, 1024)
except:
return "FAIL:Failed to init mixer, check sound devices."
else:
if name:
self.state.update("output",name)
else:
self.state.update("output","default")
return "OK"
def updateState(self, pos = None):
self.state.update("playing",self.isPlaying())
if (pos):
self.state.update("pos",pos)
else:
self.state.update("pos",pygame.mixer.music.get_pos()/1000)
print(self.state.state)
self.state.update("remaining",self.state.state["length"] - self.state.state["pos"])
def getDetails(self):
res = "RESP:DETAILS: " + json.dumps(self.state.state)
return res
def __init__(self, channel, in_q, out_q):
self.state = stateManager("channel" + str(channel), self.__default_state)
self.state.update("channel", channel)
self.output()
while True:
time.sleep(0.01)
incoming_msg = in_q.get()
if (not incoming_msg):
continue
if self.isInit():
self.updateState()
if (incoming_msg == 'PLAY'):
self.play()
if (incoming_msg == 'PAUSE'):
self.pause()
if (incoming_msg == 'UNPAUSE'):
self.unpause()
if (incoming_msg == 'STOP'):
self.stop()
if (incoming_msg.startswith("SEEK")):
split = incoming_msg.split(":")
self.seek(float(split[1]))
if (incoming_msg.startswith("LOAD")):
split = incoming_msg.split(":")
self.load(split[1])
if (incoming_msg == 'DETAILS'):
out_q.put(self.getDetails())
if (incoming_msg.startswith("OUTPUT")):
split = incoming_msg.split(":")
out_q.put(self.output(split[1]))