289 lines
7.8 KiB
Python
289 lines
7.8 KiB
Python
from queue import Empty
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import multiprocessing
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import setproctitle
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import copy
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import json
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import time
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from pygame import mixer
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from state_manager import StateManager
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from mutagen.mp3 import MP3
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import os
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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class Player():
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state = None
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running = False
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__default_state = {
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"filename": "",
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"channel": -1,
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"playing": False,
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"loaded": False,
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"pos": 0,
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"remaining": 0,
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"length": 0,
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"loop": False,
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"output": None
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}
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@property
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def isInit(self):
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try:
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mixer.music.get_busy()
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except:
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return False
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return True
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@property
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def isPlaying(self):
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if self.isInit:
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return bool(mixer.music.get_busy())
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return False
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@property
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def isLoaded(self):
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if not self.state.state["filename"]:
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return False
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if self.isPlaying:
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return True
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try:
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current_pos = mixer.music.get_pos()
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mixer.music.set_pos(current_pos)
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except:
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# TODO: Trigger specially off the SDLError (couldn't find it)
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return False
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return False
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def play(self):
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if not self.isPlaying:
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try:
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mixer.music.play(0)
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except:
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return False
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return True
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return False
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def pause(self):
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if self.isPlaying:
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try:
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mixer.music.pause()
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except:
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return False
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return True
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return False
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def unpause(self):
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if not self.isPlaying:
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try:
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mixer.music.play(0, self.state.state["pos"])
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except:
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return False
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return True
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return False
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def stop(self):
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if self.isPlaying:
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try:
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mixer.music.stop()
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except:
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return False
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return True
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return False
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def seek(self, pos):
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if self.isPlaying:
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try:
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mixer.music.play(0, pos)
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except:
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return False
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return True
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return False
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def load(self, filename):
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if not self.isPlaying:
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self.state.update("filename", filename)
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try:
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mixer.music.load(filename)
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except:
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# We couldn't load that file.
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print("Couldn't load file:", filename)
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return False
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try:
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if ".mp3" in filename:
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song = MP3(filename)
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self.state.update("length", song.info.length)
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else:
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self.state.update("length", mixer.Sound(filename).get_length()/1000)
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except:
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return False
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return True
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def unload(self):
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if not self.isPlaying:
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try:
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mixer.music.unload()
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self.state.update("filename", "")
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except:
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return False
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return not self.isLoaded
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def quit(self):
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mixer.quit()
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def output(self, name=None):
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self.quit()
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try:
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if name:
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mixer.init(44100, -16, 1, 1024, devicename=name)
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else:
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mixer.init(44100, -16, 1, 1024)
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except:
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return "FAIL:Failed to init mixer, check sound devices."
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else:
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self.state.update("output", name)
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return "OK"
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def updateState(self, pos=None):
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self.state.update("playing", self.isPlaying)
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self.state.update("loaded", self.isLoaded)
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if (pos):
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self.state.update("pos", max(0, pos))
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else:
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self.state.update("pos", max(0, mixer.music.get_pos()/1000))
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self.state.update("remaining", self.state.state["length"] - self.state.state["pos"])
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def getDetails(self):
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res = "RESP:DETAILS: " + json.dumps(self.state.state)
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return res
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def __init__(self, channel, in_q, out_q):
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self.running = True
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setproctitle.setproctitle("BAPSicle - Player " + str(channel))
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self.state = StateManager("channel" + str(channel), self.__default_state)
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self.state.update("channel", channel)
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loaded_state = copy.copy(self.state.state)
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if loaded_state["output"]:
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print("Setting output to: " + loaded_state["output"])
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self.output(loaded_state["output"])
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else:
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print("Using default output device.")
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self.output()
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if loaded_state["filename"]:
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print("Loading filename: " + loaded_state["filename"])
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self.load(loaded_state["filename"])
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if loaded_state["pos"] != 0:
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print("Seeking to pos: " + str(loaded_state["pos"]))
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self.seek(loaded_state["pos"])
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if loaded_state["playing"] == True:
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print("Resuming.")
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self.unpause()
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else:
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print("No file was previously loaded.")
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while self.running:
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time.sleep(0.01)
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try:
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try:
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incoming_msg = in_q.get_nowait()
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except Empty:
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# The incomming message queue was empty,
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# skip message processing
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pass
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else:
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# We got a message.
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if self.isInit:
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self.updateState()
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if (incoming_msg == 'LOADED?'):
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out_q.put(self.isLoaded)
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continue
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if (incoming_msg == 'PLAY'):
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self.play()
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if (incoming_msg == 'PAUSE'):
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self.pause()
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if (incoming_msg == 'UNPAUSE'):
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self.unpause()
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if (incoming_msg == 'STOP'):
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self.stop()
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if (incoming_msg == 'QUIT'):
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self.quit()
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self.running = False
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if (incoming_msg.startswith("SEEK")):
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split = incoming_msg.split(":")
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self.seek(float(split[1]))
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if (incoming_msg.startswith("LOAD")):
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split = incoming_msg.split(":")
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self.load(split[1])
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if (incoming_msg == 'DETAILS'):
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out_q.put(self.getDetails())
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if (incoming_msg.startswith("OUTPUT")):
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split = incoming_msg.split(":")
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out_q.put(self.output(split[1]))
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# Catch the player being killed externally.
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except KeyboardInterrupt:
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break
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except SystemExit:
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break
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except:
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raise
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print("Quiting player ", channel)
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self.quit()
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def showOutput(in_q, out_q):
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print("Starting showOutput().")
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while True:
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time.sleep(0.01)
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incoming_msg = out_q.get()
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print(incoming_msg)
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if __name__ == "__main__":
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in_q = multiprocessing.Queue()
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out_q = multiprocessing.Queue()
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outputProcess = multiprocessing.Process(
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target=showOutput,
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args=(in_q, out_q),
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).start()
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playerProcess = multiprocessing.Process(
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target=Player,
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args=(-1, in_q, out_q),
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).start()
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# Do some testing
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in_q.put("LOADED?")
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in_q.put("PLAY")
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in_q.put("LOAD:\\Users\\matth\\Documents\\GitHub\\bapsicle\\dev\\test.mp3")
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in_q.put("LOADED?")
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in_q.put("PLAY")
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print("Entering infinite loop.")
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while True:
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pass
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