BAPSicle/player.py
2021-04-04 23:14:08 +01:00

647 lines
21 KiB
Python

"""
BAPSicle Server
Next-gen audio playout server for University Radio York playout,
based on WebStudio interface.
Audio Player
Authors:
Matthew Stratford
Michael Grace
Date:
October, November 2020
"""
# This is the player. Reliability is critical here, so we're catching
# literally every exception possible and handling it.
# It is key that whenever the parent server tells us to do something
# that we respond with something, FAIL or OKAY. The server doesn't like to be kept waiting.
from helpers.types import PlayerState, RepeatMode
from queue import Empty
import multiprocessing
import setproctitle
import copy
import json
import time
from typing import Any, Callable, Dict, List, Optional
from plan import PlanItem
# Stop the Pygame Hello message.
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
from pygame import mixer, NOEVENT, USEREVENT, event, init
from mutagen.mp3 import MP3
from helpers.myradio_api import MyRadioAPI
from helpers.os_environment import isMacOS
from helpers.state_manager import StateManager
from helpers.logging_manager import LoggingManager
PLAYBACK_END = USEREVENT + 1
# TODO ENUM
VALID_MESSAGE_SOURCES = ["WEBSOCKET", "UI", "CONTROLLER", "ALL"]
class Player():
out_q: multiprocessing.Queue
last_msg: str
last_msg_source: str
last_time_update = None
state: StateManager
logger: LoggingManager
api: MyRadioAPI
running: bool = False
already_stopped: bool = False
starting: bool = False
__default_state = {
"initialised": False,
"loaded_item": None,
"channel": -1,
"playing": False,
"paused": False,
"loaded": False,
"pos": 0,
"pos_offset": 0,
"pos_true": 0,
"remaining": 0,
"length": 0,
"auto_advance": True,
"repeat": "none", # none, one or all
"play_on_load": False,
"output": None,
"show_plan": []
}
__rate_limited_params = [
"pos",
"pos_offset",
"pos_true",
"remaining"
]
@property
def isInit(self):
try:
mixer.music.get_busy()
except:
return False
return True
@property
def isPlaying(self):
if self.isInit:
return (not self.isPaused) and bool(mixer.music.get_busy())
return False
@property
def isPaused(self) -> bool:
return self.state.state["paused"]
@property
def isLoaded(self):
if not self.state.state["loaded_item"]:
return False
if self.isPlaying:
return True
# Because Pygame/SDL is annoying
# We're not playing now, so we can quickly test run
# If that works, we're loaded.
try:
position: float = self.state.state["pos"]
mixer.music.set_volume(0)
mixer.music.play(0)
except:
try:
mixer.music.set_volume(1)
except:
self.logger.log.exception("Failed to reset volume after attempting loaded test.")
pass
return False
if position > 0:
self.pause()
else:
self.stop()
mixer.music.set_volume(1)
return True
@property
def status(self):
state = copy.copy(self.state.state)
# Not the biggest fan of this, but maybe I'll get a better solution for this later
state["loaded_item"] = state["loaded_item"].__dict__ if state["loaded_item"] else None
state["show_plan"] = [repr.__dict__ for repr in state["show_plan"]]
res = json.dumps(state)
return res
# Audio Playout Related Methods
def play(self, pos: float = 0):
if not self.isLoaded:
return
global starting
global already_stopped
starting = True
try:
mixer.music.play(0, pos)
mixer.music.set_endevent(PLAYBACK_END)
self.state.update("pos_offset", pos)
except:
self.logger.log.exception("Failed to play at pos: " + str(pos))
return False
self.state.update("paused", False)
already_stopped = False
return True
def pause(self):
try:
mixer.music.pause()
except:
self.logger.log.exception("Failed to pause.")
return False
self.state.update("paused", True)
return True
def unpause(self):
if not self.isPlaying:
position: float = self.state.state["pos_true"]
try:
self.play(position)
except:
self.logger.log.exception("Failed to unpause from pos: " + str(position))
return False
self.state.update("paused", False)
return True
return False
def stop(self):
# if self.isPlaying or self.isPaused:
try:
mixer.music.stop()
except:
self.logger.log.exception("Failed to stop playing.")
return False
self.state.update("pos", 0)
self.state.update("pos_offset", 0)
self.state.update("pos_true", 0)
self.state.update("paused", False)
global already_stopped
already_stopped = True
return True
# return False
def seek(self, pos: float) -> bool:
if self.isPlaying:
try:
self.play(pos)
except:
self.logger.log.exception("Failed to seek to pos: " + str(pos))
return False
return True
else:
self.state.update("paused", True)
self._updateState(pos=pos)
return True
def set_auto_advance(self, message: bool) -> bool:
self.state.update("auto_advance", message)
return True
def set_repeat(self, message: str) -> bool:
if message in ["all", "one", "none"]:
self.state.update("repeat", message)
return True
else:
return False
def set_play_on_load(self, message: bool) -> bool:
self.state.update("play_on_load", message)
return True
# Show Plan Related Methods
def get_plan(self, message: int):
plan = self.api.get_showplan(message)
self.clear_channel_plan()
channel = self.state.state["channel"]
self.logger.log.info(plan)
if len(plan) > channel:
for plan_item in plan[str(channel)]:
try:
self.add_to_plan(plan_item)
except Exception as e:
self.logger.log.critical("Failed to add item to show plan: {}".format(e))
continue
return True
def add_to_plan(self, new_item: Dict[str, Any]) -> bool:
new_item_obj = PlanItem(new_item)
plan_copy: List[PlanItem] = copy.copy(self.state.state["show_plan"])
# Shift any plan items after the new position down one to make space.
for item in plan_copy:
if item.weight >= new_item_obj.weight:
item.weight += 1
plan_copy += [new_item_obj] # Add the new item.
def sort_weight(e: PlanItem):
return e.weight
plan_copy.sort(key=sort_weight) # Sort into weighted order.
self.state.update("show_plan", plan_copy)
return True
def remove_from_plan(self, weight: int) -> bool:
plan_copy: List[PlanItem] = copy.copy(self.state.state["show_plan"])
found = False
for i in plan_copy:
if i.weight == weight:
plan_copy.remove(i)
found = True
elif i.weight > weight: # Shuffle up the weights of the items following the deleted one.
i.weight -= 1
if found:
self.state.update("show_plan", plan_copy)
return True
return False
def clear_channel_plan(self) -> bool:
self.state.update("show_plan", [])
return True
def load(self, weight: int):
if not self.isPlaying:
self.unload()
showplan = self.state.state["show_plan"]
loaded_item: Optional[PlanItem] = None
for i in range(len(showplan)):
if showplan[i].weight == weight:
loaded_item = showplan[i]
break
if loaded_item == None:
self.logger.log.error("Failed to find weight: {}".format(weight))
return False
if (loaded_item.filename == "" or loaded_item.filename == None):
loaded_item.filename = self.api.get_filename(item = loaded_item)
if not loaded_item.filename:
return False
self.state.update("loaded_item", loaded_item)
for i in range(len(showplan)):
if showplan[i].weight == weight:
self.state.update("show_plan", index=i, value=loaded_item)
break
# TODO: Update the show plan filenames
try:
self.logger.log.info("Loading file: " + str(loaded_item.filename))
mixer.music.load(loaded_item.filename)
except:
# We couldn't load that file.
self.logger.log.exception("Couldn't load file: " + str(loaded_item.filename))
return False
try:
if ".mp3" in loaded_item.filename:
song = MP3(loaded_item.filename)
self.state.update("length", song.info.length)
else:
self.state.update("length", mixer.Sound(loaded_item.filename).get_length()/1000)
except:
self.logger.log.exception("Failed to update the length of item.")
return False
if self.state.state["play_on_load"]:
self.play()
return True
def unload(self):
if not self.isPlaying:
try:
mixer.music.unload()
self.state.update("paused", False)
self.state.update("loaded_item", None)
except:
self.logger.log.exception("Failed to unload channel.")
return False
return not self.isLoaded
def quit(self):
try:
mixer.quit()
self.state.update("paused", False)
self.logger.log.info("Quit mixer.")
except:
self.logger.log.exception("Failed to quit mixer.")
def output(self, name: Optional[str] = None):
wasPlaying = self.state.state["playing"]
name = None if name == "none" else name
self.quit()
self.state.update("output", name)
try:
if name:
mixer.init(44100, -16, 2, 1024, devicename=name)
else:
mixer.init(44100, -16, 2, 1024)
except:
self.logger.log.exception("Failed to init mixer with device name: " + str(name))
return False
loadedItem = self.state.state["loaded_item"]
if (loadedItem):
self.load(loadedItem.weight)
if wasPlaying:
self.unpause()
return True
def ended(self):
loaded_item = self.state.state["loaded_item"]
# check the existing state (not self.isPlaying)
# Since this is called multiple times when pygame isn't playing.
global starting
if starting:
print("Starting")
starting = False
return
global already_stopped
#print(already_stopped, self.state.state["remaining"], self.isPlaying)
if loaded_item == None or already_stopped or (self.state.state["remaining"] > 1):
return
mixer.music.set_endevent(NOEVENT)
already_stopped = True
stopping = True
# Track has ended
print("Finished", loaded_item.name)
# Repeat 1
if self.state.state["repeat"] == "ONE":
self.play()
stopping = False
# Auto Advance
elif self.state.state["auto_advance"]:
for i in range(len(self.state.state["show_plan"])):
if self.state.state["show_plan"][i].weight == loaded_item.weight:
if len(self.state.state["show_plan"]) > i+1:
self.load(self.state.state["show_plan"][i+1].weight)
break
# Repeat All
elif self.state.state["repeat"] == "ALL":
self.load(self.state.state["show_plan"][0].weight)
# Play on Load
if self.state.state["play_on_load"]:
self.play()
stopping = False
if stopping:
self.stop()
if self.out_q:
self._retAll("STOPPED") # Tell clients that we've stopped playing.
def _updateState(self, pos: Optional[float] = None):
self.state.update("initialised", self.isInit)
if self.isInit:
if (pos):
self.state.update("pos", max(0, pos))
elif self.isPlaying:
# Get one last update in, incase we're about to pause/stop it.
self.state.update("pos", max(0, mixer.music.get_pos()/1000))
elif not self.isPaused:
self.state.update("pos", 0) # Reset back to 0 if stopped.
self.state.update("pos_offset", 0)
self.state.update("playing", self.isPlaying)
self.state.update("loaded", self.isLoaded)
self.state.update("pos_true", self.state.state["pos"] + self.state.state["pos_offset"])
self.state.update("remaining", self.state.state["length"] - self.state.state["pos_true"])
def _ping_times(self):
UPDATES_FREQ_SECS = 0.2
if self.last_time_update == None or self.last_time_update + UPDATES_FREQ_SECS < time.time():
self.last_time_update = time.time()
self._retAll("POS:" + str(int(self.state.state["pos_true"])))
def _retAll(self, msg):
self.out_q.put("ALL:" + msg)
def _retMsg(self, msg: Any, okay_str: bool = False, custom_prefix: Optional[str] = None):
# Make sure to add the message source back, so that it can be sent to the correct destination in the main server.
if custom_prefix:
response = custom_prefix
else:
response = "{}:{}:".format(self.last_msg_source, self.last_msg)
if msg == True:
response += "OKAY"
elif isinstance(msg, str):
if okay_str:
response += "OKAY:" + msg
else:
response += "FAIL:" + msg
else:
response += "FAIL"
self.logger.log.debug(("Preparing to send: {}".format(response)))
if self.out_q:
self.logger.log.info(("Sending: {}".format(response)))
self.out_q.put(response)
def _send_status(self):
# TODO This is hacky
self._retMsg(str(self.status),okay_str=True,custom_prefix="ALL:STATUS:")
def __init__(self, channel: int, in_q: multiprocessing.Queue, out_q: multiprocessing.Queue):
process_title = "Player: Channel " + str(channel)
setproctitle.setproctitle(process_title)
multiprocessing.current_process().name = process_title
# Init pygame, only used really for the end of playback trigger.
#init()
self.running = True
self.out_q = out_q
self.logger = LoggingManager("channel" + str(channel))
self.api = MyRadioAPI(self.logger)
self.state = StateManager("channel" + str(channel), self.logger,
self.__default_state, self.__rate_limited_params)
self.state.add_callback(self._send_status)
self.state.update("channel", channel)
loaded_state = copy.copy(self.state.state)
if loaded_state["output"]:
self.logger.log.info("Setting output to: " + str(loaded_state["output"]))
self.output(loaded_state["output"])
else:
self.logger.log.info("Using default output device.")
self.output()
loaded_item = loaded_state["loaded_item"]
if loaded_item:
self.logger.log.info("Loading filename: " + str(loaded_item.filename))
self.load(loaded_item.weight)
if loaded_state["pos_true"] != 0:
self.logger.log.info("Seeking to pos_true: " + str(loaded_state["pos_true"]))
self.seek(loaded_state["pos_true"])
if loaded_state["playing"] == True:
self.logger.log.info("Resuming.")
self.unpause()
else:
self.logger.log.info("No file was previously loaded.")
try:
while self.running:
time.sleep(0.02)
self._updateState()
self._ping_times()
try:
message = in_q.get_nowait()
source = message.split(":")[0]
if source not in VALID_MESSAGE_SOURCES:
self.last_msg_source = ""
self.last_msg = ""
self.logger.log.warn("Message from unknown sender source: {}".format(source))
continue
self.last_msg_source = source
self.last_msg = message.split(":", 1)[1]
self.logger.log.info("Recieved message from source {}: {}".format(self.last_msg_source, self.last_msg))
except Empty:
# The incomming message queue was empty,
# skip message processing
pass
else:
# We got a message.
# Output re-inits the mixer, so we can do this any time.
if (self.last_msg.startswith("OUTPUT")):
split = self.last_msg.split(":")
self._retMsg(self.output(split[1]))
elif self.isInit:
message_types: Dict[str, Callable[..., Any]] = { # TODO Check Types
"STATUS": lambda: self._retMsg(self.status, True),
# Audio Playout
"PLAY": lambda: self._retMsg(self.play()),
"PAUSE": lambda: self._retMsg(self.pause()),
"UNPAUSE": lambda: self._retMsg(self.unpause()),
"STOP": lambda: self._retMsg(self.stop()),
"SEEK": lambda: self._retMsg(self.seek(float(self.last_msg.split(":")[1]))),
"AUTOADVANCE": lambda: self._retMsg(self.set_auto_advance((self.last_msg.split(":")[1] == "True"))),
"REPEAT": lambda: self._retMsg(self.set_repeat(self.last_msg.split(":")[1])),
"PLAYONLOAD": lambda: self._retMsg(self.set_play_on_load((self.last_msg.split(":")[1] == "True"))),
# Show Plan Items
"GET_PLAN": lambda: self._retMsg(self.get_plan(int(self.last_msg.split(":")[1]))),
"LOAD": lambda: self._retMsg(self.load(int(self.last_msg.split(":")[1]))),
"LOADED?": lambda: self._retMsg(self.isLoaded),
"UNLOAD": lambda: self._retMsg(self.unload()),
"ADD": lambda: self._retMsg(self.add_to_plan(json.loads(":".join(self.last_msg.split(":")[1:])))),
"REMOVE": lambda: self._retMsg(self.remove_from_plan(int(self.last_msg.split(":")[1]))),
"CLEAR": lambda: self._retMsg(self.clear_channel_plan())
}
message_type: str = self.last_msg.split(":")[0]
if message_type in message_types.keys():
message_types[message_type]()
elif (self.last_msg == 'QUIT'):
self.running = False
continue
else:
self._retMsg("Unknown Command")
else:
if (self.last_msg == 'STATUS'):
self._retMsg(self.status)
else:
self._retMsg(False)
try:
callback_event = event.poll()
if callback_event.type == PLAYBACK_END:
self.ended()
else:
pass
except Exception as e:
pass
# Catch the player being killed externally.
except KeyboardInterrupt:
self.logger.log.info("Received KeyboardInterupt")
except SystemExit:
self.logger.log.info("Received SystemExit")
except Exception as e:
self.logger.log.exception("Received unexpected exception: {}".format(e))
self.logger.log.info("Quiting player " + str(channel))
self.quit()
self._retAll("EXIT")
del self.logger
os._exit(0)
if __name__ == "__main__":
raise Exception("This BAPSicle Player is a subcomponenet, it will not run individually.")