BAPSicle/player_handler.py
2021-04-04 23:14:08 +01:00

46 lines
1.7 KiB
Python

from helpers.logging_manager import LoggingManager
from setproctitle import setproctitle
#from multiprocessing import current_process
from time import sleep
from os import _exit
class PlayerHandler():
logger: LoggingManager
def __init__(self,channel_from_q, websocket_to_q, ui_to_q, controller_to_q):
self.logger = LoggingManager("PlayerHandler")
process_title = "PlayerHandler"
setproctitle(process_title)
#current_process().name = process_title
try:
while True:
for channel in range(len(channel_from_q)):
try:
message = channel_from_q[channel].get_nowait()
source = message.split(":")[0]
# TODO ENUM
if source in ["ALL","WEBSOCKET"]:
websocket_to_q[channel].put(message)
if source in ["ALL","UI"]:
if not message.split(":")[1] == "POS":
# We don't care about position update spam
ui_to_q[channel].put(message)
if source in ["ALL","CONTROLLER"]:
controller_to_q[channel].put(message)
except:
pass
sleep(0.02)
# Catch the handler being killed externally.
except KeyboardInterrupt:
self.logger.log.info("Received KeyboardInterupt")
except SystemExit:
self.logger.log.info("Received SystemExit")
except Exception as e:
self.logger.log.exception("Received unexpected exception: {}".format(e))
del self.logger
_exit(0)