Fix repeat all not triggering
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1 changed files with 17 additions and 26 deletions
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@ -666,19 +666,7 @@ export const load = (
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}
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if (state.repeat === "one") {
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playerInstance.play();
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} else if (state.repeat === "all") {
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if ("channel" in item) {
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// it's not in the CML/libraries "column"
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const itsChannel = getState()
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.showplan.plan!.filter((x) => x.channel === item.channel)
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.sort((x, y) => x.weight - y.weight);
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const itsIndex = itsChannel.indexOf(item);
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if (itsIndex === itsChannel.length - 1) {
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dispatch(load(player, itsChannel[0]));
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}
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}
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} else if (state.autoAdvance) {
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if ("channel" in item) {
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} else if (state.autoAdvance && "channel" in item) {
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// it's not in the CML/libraries "column"
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const itsChannel = getState()
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.showplan.plan!.filter((x) => x.channel === item.channel)
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@ -689,11 +677,14 @@ export const load = (
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const itsIndex = itsChannel.findIndex(
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(x) => itemId(x) === itemId(item)
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);
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if (itsIndex > -1 && itsIndex !== itsChannel.length - 1) {
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if (itsIndex === itsChannel.length - 1 && state.repeat === "all") {
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// Autoadvance and repeat all, we're on last item so jump to top!
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dispatch(load(player, itsChannel[0]));
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} else if (itsIndex > -1 && itsIndex !== itsChannel.length - 1) {
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// We found the item and we're not the last item, load the next one!
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dispatch(load(player, itsChannel[itsIndex + 1]));
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}
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}
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}
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});
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// Double-check we haven't been aborted since
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