import asyncio import websockets import json import uuid import av import struct from aiortc import MediaStreamTrack, RTCPeerConnection, RTCSessionDescription from aiortc.contrib.media import MediaBlackhole, MediaPlayer import jack as Jack @Jack.set_error_function def error(msg): print('Error:', msg) @Jack.set_info_function def info(msg): print('Info:', msg) jack = Jack.Client('webstudio') out1 = jack.outports.register('out_0') out2 = jack.outports.register('out_1') def init_buffers(): global transfer_buffer1, transfer_buffer2 transfer_buffer1 = Jack.RingBuffer(jack.samplerate * 10) transfer_buffer2 = Jack.RingBuffer(jack.samplerate * 10) init_buffers() @jack.set_process_callback def process(frames): buf1 = out1.get_buffer() piece1 = transfer_buffer1.read(len(buf1)) buf1[:len(piece1)] = piece1 buf2 = out2.get_buffer() piece2 = transfer_buffer2.read(len(buf2)) buf2[:len(piece2)] = piece2 class JackSender(object): def __init__(self, track): self.track = track self.resampler = None self.ended = False def end(): self.ended = True async def process(self): while True: if self.ended: break frame = await self.track.recv() # Right, depending on the format, we may need to do some fuckery. # Jack expects all audio to be 32 bit floating point # while PyAV may give us audio in any format # (my testing has shown it to be signed 16-bit) # We use PyAV to resample it into the right format if self.resampler is None: self.resampler = av.audio.resampler.AudioResampler(format="fltp", layout="stereo", rate=jack.samplerate) frame.pts = None # DIRTY HACK new_frame = self.resampler.resample(frame) transfer_buffer1.write(new_frame.planes[0]) transfer_buffer2.write(new_frame.planes[1]) current_session = None class Session(object): def __init__(self): self.websocket = None self.sender = None self.pc = None async def end(): print(self.connection_id, "going away") if self.sender is not None: self.sender.end() await self.pc.close() init_buffers() await self.websocket.send(json.dumps({ "kind": "REPLACED" })) async def connect(self, websocket): self.websocket = websocket self.connection_id = uuid.uuid4(); print(self.connection_id, "Connected") await websocket.send(json.dumps({"kind": "HELLO", "connectionId": str(self.connection_id)})) sdp_offer = json.loads(await websocket.recv()) if sdp_offer["kind"] != "OFFER": await websocket.close(1008) return offer = RTCSessionDescription(sdp=sdp_offer["sdp"], type=sdp_offer["type"]) print(self.connection_id, "Received offer") self.pc = RTCPeerConnection() @self.pc.on("signalingstatechange") async def on_signalingstatechange(): print(self.connection_id, "Signaling state is {}".format(self.pc.signalingState)) @self.pc.on("iceconnectionstatechange") async def on_iceconnectionstatechange(): print(self.connection_id, "ICE connection state is {}".format(self.pc.iceConnectionState)) if self.pc.iceConnectionState == "failed": await self.pc.close() self.pc = None await websocket.close(1008) return @self.pc.on("track") async def on_track(track): global current_session print(self.connection_id, "Received track") if track.kind == "audio": print(self.connection_id, "Adding to Jack.") @track.on("ended") async def on_ended(): print(self.connection_id, "Track {} ended".format(track.kind)) init_buffers() self.sender = JackSender(track) if current_session is not None: await current_session.end() current_session = self await self.sender.process() await self.pc.setRemoteDescription(offer) answer = await self.pc.createAnswer() await self.pc.setLocalDescription(answer) await websocket.send( json.dumps( { "kind": "ANSWER", "type": self.pc.localDescription.type, "sdp": self.pc.localDescription.sdp, } ) ) print(self.connection_id, "Sent answer") async for msg in websocket: print(self.connection_id, msg) async def serve(websocket, path): if path == "/stream": session = Session() await session.connect(websocket) else: pass WS_PORT = 8079 jack.activate() start_server = websockets.serve(serve, "localhost", WS_PORT) print("Shittyserver starting on port {}.".format(WS_PORT)) asyncio.get_event_loop().run_until_complete(start_server) asyncio.get_event_loop().run_forever()