WebStudio/config/env.js
Marks Polakovs 63ec8537a8 Rework BAPS build to avoid NODE_ENV problems
Previously we would set NODE_ENV=baps-<env> to signal that this is a BAPS build. However, many libraries rely on NODE_ENV=="production" to activate optimisations, meaning performance tanked.

This commit reorganises it to avoid relying on NODE_ENV changes, while still applying env vars as necessary.
2021-09-25 21:45:25 +01:00

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"use strict";
const fs = require("fs");
const path = require("path");
const paths = require("./paths");
// Make sure that including paths.js after env.js will read .env variables.
delete require.cache[require.resolve("./paths")];
const NODE_ENV = process.env.NODE_ENV;
if (!NODE_ENV) {
throw new Error(
"The NODE_ENV environment variable is required but was not specified."
);
}
const BAPSICLE =
(process.env.REACT_APP_BAPSICLE_INTERFACE || "false") == "true";
// https://github.com/bkeepers/dotenv#what-other-env-files-can-i-use
const dotenvFiles = [
`${paths.dotenv}.${NODE_ENV}.local`,
BAPSICLE && `${paths.dotenv}.baps-${NODE_ENV}`,
`${paths.dotenv}.${NODE_ENV}`,
// Don't include `.env.local` for `test` environment
// since normally you expect tests to produce the same
// results for everyone
NODE_ENV !== "test" && `${paths.dotenv}.local`,
paths.dotenv,
].filter(Boolean);
// Load environment variables from .env* files. Suppress warnings using silent
// if this file is missing. dotenv will never modify any environment variables
// that have already been set. Variable expansion is supported in .env files.
// https://github.com/motdotla/dotenv
// https://github.com/motdotla/dotenv-expand
dotenvFiles.forEach((dotenvFile) => {
if (fs.existsSync(dotenvFile)) {
require("dotenv-expand")(
require("dotenv").config({
path: dotenvFile,
})
);
}
});
// We support resolving modules according to `NODE_PATH`.
// This lets you use absolute paths in imports inside large monorepos:
// https://github.com/facebook/create-react-app/issues/253.
// It works similar to `NODE_PATH` in Node itself:
// https://nodejs.org/api/modules.html#modules_loading_from_the_global_folders
// Note that unlike in Node, only *relative* paths from `NODE_PATH` are honored.
// Otherwise, we risk importing Node.js core modules into an app instead of Webpack shims.
// https://github.com/facebook/create-react-app/issues/1023#issuecomment-265344421
// We also resolve them to make sure all tools using them work consistently.
const appDirectory = fs.realpathSync(process.cwd());
process.env.NODE_PATH = (process.env.NODE_PATH || "")
.split(path.delimiter)
.filter((folder) => folder && !path.isAbsolute(folder))
.map((folder) => path.resolve(appDirectory, folder))
.join(path.delimiter);
// Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be
// injected into the application via DefinePlugin in Webpack configuration.
const REACT_APP = /^REACT_APP_/i;
function getClientEnvironment(publicUrl) {
const raw = Object.keys(process.env)
.filter((key) => REACT_APP.test(key))
.reduce(
(env, key) => {
env[key] = process.env[key];
return env;
},
{
// Useful for determining whether were running in production mode.
// Most importantly, it switches React into the correct mode.
NODE_ENV: process.env.NODE_ENV || "development",
// Useful for resolving the correct path to static assets in `public`.
// For example, <img src={process.env.PUBLIC_URL + '/img/logo.png'} />.
// This should only be used as an escape hatch. Normally you would put
// images into the `src` and `import` them in code to get their paths.
PUBLIC_URL: publicUrl,
// This is a bodge.
// See https://github.com/bunkat/later/issues/155
LATER_COV: false,
}
);
// Stringify all values so we can feed into Webpack DefinePlugin
const stringified = {
"process.env": Object.keys(raw).reduce((env, key) => {
env[key] = JSON.stringify(raw[key]);
return env;
}, {}),
};
return { raw, stringified };
}
module.exports = getClientEnvironment;