62 lines
1.8 KiB
TypeScript
62 lines
1.8 KiB
TypeScript
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import { Component, createEffect, createSignal, Match, Switch } from 'solid-js';
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import createWebsocket from '@solid-primitives/websocket';
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import { wsUrl } from './constants';
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import Spinner from './components/Spinner';
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import Welcome from './components/Welcome';
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import { Board as BoardData, Move, ServerChessEvent } from './events';
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import Board from './components/Board';
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interface Props {
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gameId: string;
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}
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const App: Component<Props> = (props) => {
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const [board, setBoard] = createSignal<BoardData>(Array(64).fill(null));
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const [possibleMoves, setPossibleMoves] = createSignal<Move[]>([]);
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function handleEvent(e: MessageEvent<string>) {
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const data = JSON.parse(e.data);
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const event = ServerChessEvent.parse(data);
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if (event.event === 'BoardUpdate') {
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console.log(event.data.board);
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setBoard(event.data.board);
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} else if (event.event === 'PossibleMoves') {
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console.log(event.data.moves);
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setPossibleMoves(event.data.moves);
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}
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}
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createEffect(() => {
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console.log('board is now', board());
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});
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createEffect(() => {
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console.log('moves is now', possibleMoves());
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});
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const [connect, disconnect, send, state, socket] = createWebsocket(wsUrl(props.gameId), handleEvent, console.error);
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function makeMove(move: Move) {
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send(JSON.stringify({
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event: 'MakeMove',
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data: {
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move,
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},
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}));
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}
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return <Switch fallback={<><h1>Hello, World!</h1><Spinner /></>}>
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<Match when={state() === WebSocket.CLOSED}>
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<Welcome gameId={props.gameId} joinGame={() => connect()} />
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</Match>
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<Match when={state() === WebSocket.CONNECTING}>
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<Spinner />
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</Match>
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<Match when={state() === WebSocket.OPEN}>
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<Board board={board} moves={possibleMoves} makeMove={makeMove} />
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</Match>
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</Switch>
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};
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export default App;
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