fix: promotions and board rotation
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a2a6ea7bc3
commit
c58753cfd3
3 changed files with 100 additions and 40 deletions
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@ -1,11 +1,13 @@
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import { Accessor, Component, createSignal, For, Show } from "solid-js";
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import { Board as BoardData, Coordinate, Move, PieceType } from "../events";
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import { Board as BoardData, Coordinate, Move, PieceType, Side } from "../events";
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import './Board.css';
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import Button, { ButtonContainer } from "./Button";
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interface Props {
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board: Accessor<BoardData>;
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moves: Accessor<Move[]>;
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makeMove: (move: Move) => void;
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side: Side;
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}
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const PIECE_CHARS: Record<PieceType, string> = {
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@ -19,6 +21,7 @@ const PIECE_CHARS: Record<PieceType, string> = {
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const Board: Component<Props> = (props) => {
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const [selectedSquare, setSelectedSquare] = createSignal<number | null>(null);
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const [promotionMove, setPromotionMove] = createSignal<Move | null>(null);
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const validMoves = () => {
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const selected = selectedSquare();
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@ -29,8 +32,18 @@ const Board: Component<Props> = (props) => {
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}
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};
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return <div class="board">
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{props.board().map((piece, i) => {
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const board = () => {
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if (props.side === 'white') {
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return props.board().slice().reverse();
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} else {
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return props.board();
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}
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};
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return <>
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<div class="board">
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{board().map((piece, i_) => {
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const i = props.side === 'white' ? 63 - i_ : i_;
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const coord: Coordinate = {
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rank: Math.floor(i / 8),
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file: i % 8,
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@ -40,7 +53,8 @@ const Board: Component<Props> = (props) => {
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const targetMove = () => validMoves().find(move => move.to.rank === coord.rank && move.to.file === coord.file);
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const isTarget = () => targetMove() !== undefined;
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return <div classList={{
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return <>
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<div classList={{
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square: true,
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light: isLight(),
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dark: !isLight(),
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@ -56,9 +70,15 @@ const Board: Component<Props> = (props) => {
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}
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} else {
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const target = targetMove();
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if (target && !target.promotions) {
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console.log(target);
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if (target) {
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if (target.promotions) {
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setPromotionMove(target);
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} else {
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props.makeMove(target);
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setSelectedSquare(null);
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setPromotionMove(null);
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}
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}
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}
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}}>
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@ -66,8 +86,26 @@ const Board: Component<Props> = (props) => {
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<Show when={isTarget()}><div class="borderTarget" /></Show>
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<Show when={piece !== null}>{PIECE_CHARS[piece!.ty]}</Show>
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</div>
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</>
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})}
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</div>
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<Show when={promotionMove() !== null}>
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<ButtonContainer>
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<For each={promotionMove()?.promotions!}>
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{(promotion, i) => <Button onClick={() => {
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props.makeMove({
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...promotionMove()!,
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promotions: [promotion],
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});
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setSelectedSquare(null);
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setPromotionMove(null);
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}}>
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{promotion.ty}
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</Button>}
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</For>
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</ButtonContainer>
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</Show>
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</>
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}
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export default Board;
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@ -400,7 +400,13 @@ pub fn generate_legal(board: &Board) -> Vec<Move> {
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return false;
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}
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}
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let test_board = mv.make(board);
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let test_board = if mv.promotions.is_some() {
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let mut fake_move = mv.clone();
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fake_move.promotions = None;
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fake_move.make(board)
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} else {
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mv.make(board)
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};
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!*test_board.calc_check_state().get(board.to_move)
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})
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.collect::<Vec<_>>()
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18
src/game.rs
18
src/game.rs
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@ -110,7 +110,23 @@ impl Handler<IncomingEvent> for ChessGame {
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return;
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}
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let legal_moves = generate_legal(&self.board);
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if legal_moves.contains(&mv) {
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let legal = if let Some(promotions) = &mv.promotions {
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if promotions.len() == 1 {
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legal_moves.iter().any(|m| {
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m.from == mv.from
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&& m.to == mv.to
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&& m.set_en_passant == mv.set_en_passant
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&& m.other == mv.other
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&& matches!(&m.promotions, Some(p) if p.contains(&promotions[0]))
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})
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} else {
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tracing::warn!(?incoming_event.side, ?mv, "cannot promote to more than one piece");
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false
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}
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} else {
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legal_moves.contains(&mv)
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};
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if legal {
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self.board = mv.make(&self.board);
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self.broadcast_new_board();
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self.send_possible_moves();
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