fix: promotions and board rotation

This commit is contained in:
Ashhhleyyy 2022-11-02 13:18:18 +00:00
parent a2a6ea7bc3
commit c58753cfd3
Signed by: ash
GPG key ID: 83B789081A0878FB
3 changed files with 100 additions and 40 deletions

View file

@ -1,11 +1,13 @@
import { Accessor, Component, createSignal, For, Show } from "solid-js";
import { Board as BoardData, Coordinate, Move, PieceType } from "../events";
import { Board as BoardData, Coordinate, Move, PieceType, Side } from "../events";
import './Board.css';
import Button, { ButtonContainer } from "./Button";
interface Props {
board: Accessor<BoardData>;
moves: Accessor<Move[]>;
makeMove: (move: Move) => void;
side: Side;
}
const PIECE_CHARS: Record<PieceType, string> = {
@ -19,6 +21,7 @@ const PIECE_CHARS: Record<PieceType, string> = {
const Board: Component<Props> = (props) => {
const [selectedSquare, setSelectedSquare] = createSignal<number | null>(null);
const [promotionMove, setPromotionMove] = createSignal<Move | null>(null);
const validMoves = () => {
const selected = selectedSquare();
@ -29,45 +32,80 @@ const Board: Component<Props> = (props) => {
}
};
return <div class="board">
{props.board().map((piece, i) => {
const coord: Coordinate = {
rank: Math.floor(i / 8),
file: i % 8,
};
const isLight = () => ((i % 8) + Math.floor(i / 8)) % 2 == 0;
const hasMoves = () => props.moves().find((move) => move.from.rank === coord.rank && move.from.file === coord.file) !== undefined;
const targetMove = () => validMoves().find(move => move.to.rank === coord.rank && move.to.file === coord.file);
const isTarget = () => targetMove() !== undefined;
const board = () => {
if (props.side === 'white') {
return props.board().slice().reverse();
} else {
return props.board();
}
};
return <div classList={{
square: true,
light: isLight(),
dark: !isLight(),
black: piece?.side === 'black',
white: piece?.side === 'white',
selectable: hasMoves() || isTarget(),
}} onClick={() => {
if (hasMoves()) {
if (selectedSquare() === i) {
return <>
<div class="board">
{board().map((piece, i_) => {
const i = props.side === 'white' ? 63 - i_ : i_;
const coord: Coordinate = {
rank: Math.floor(i / 8),
file: i % 8,
};
const isLight = () => ((i % 8) + Math.floor(i / 8)) % 2 == 0;
const hasMoves = () => props.moves().find((move) => move.from.rank === coord.rank && move.from.file === coord.file) !== undefined;
const targetMove = () => validMoves().find(move => move.to.rank === coord.rank && move.to.file === coord.file);
const isTarget = () => targetMove() !== undefined;
return <>
<div classList={{
square: true,
light: isLight(),
dark: !isLight(),
black: piece?.side === 'black',
white: piece?.side === 'white',
selectable: hasMoves() || isTarget(),
}} onClick={() => {
if (hasMoves()) {
if (selectedSquare() === i) {
setSelectedSquare(null);
} else {
setSelectedSquare(i);
}
} else {
const target = targetMove();
console.log(target);
if (target) {
if (target.promotions) {
setPromotionMove(target);
} else {
props.makeMove(target);
setSelectedSquare(null);
setPromotionMove(null);
}
}
}
}}>
<Show when={selectedSquare() === i}><div class="borderSelected" /></Show>
<Show when={isTarget()}><div class="borderTarget" /></Show>
<Show when={piece !== null}>{PIECE_CHARS[piece!.ty]}</Show>
</div>
</>
})}
</div>
<Show when={promotionMove() !== null}>
<ButtonContainer>
<For each={promotionMove()?.promotions!}>
{(promotion, i) => <Button onClick={() => {
props.makeMove({
...promotionMove()!,
promotions: [promotion],
});
setSelectedSquare(null);
} else {
setSelectedSquare(i);
}
} else {
const target = targetMove();
if (target && !target.promotions) {
props.makeMove(target);
setSelectedSquare(null);
}
}
}}>
<Show when={selectedSquare() === i}><div class="borderSelected" /></Show>
<Show when={isTarget()}><div class="borderTarget" /></Show>
<Show when={piece !== null}>{PIECE_CHARS[piece!.ty]}</Show>
</div>
})}
</div>
setPromotionMove(null);
}}>
{promotion.ty}
</Button>}
</For>
</ButtonContainer>
</Show>
</>
}
export default Board;

View file

@ -400,7 +400,13 @@ pub fn generate_legal(board: &Board) -> Vec<Move> {
return false;
}
}
let test_board = mv.make(board);
let test_board = if mv.promotions.is_some() {
let mut fake_move = mv.clone();
fake_move.promotions = None;
fake_move.make(board)
} else {
mv.make(board)
};
!*test_board.calc_check_state().get(board.to_move)
})
.collect::<Vec<_>>()

View file

@ -110,7 +110,23 @@ impl Handler<IncomingEvent> for ChessGame {
return;
}
let legal_moves = generate_legal(&self.board);
if legal_moves.contains(&mv) {
let legal = if let Some(promotions) = &mv.promotions {
if promotions.len() == 1 {
legal_moves.iter().any(|m| {
m.from == mv.from
&& m.to == mv.to
&& m.set_en_passant == mv.set_en_passant
&& m.other == mv.other
&& matches!(&m.promotions, Some(p) if p.contains(&promotions[0]))
})
} else {
tracing::warn!(?incoming_event.side, ?mv, "cannot promote to more than one piece");
false
}
} else {
legal_moves.contains(&mv)
};
if legal {
self.board = mv.make(&self.board);
self.broadcast_new_board();
self.send_possible_moves();