fix: allow specifing game server url in environment variable
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1 changed files with 1 additions and 1 deletions
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@ -31,7 +31,7 @@
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function joinGame(uname: string, gameId: string) {
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function joinGame(uname: string, gameId: string) {
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players = [];
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players = [];
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socket = io(`http://${window.location.hostname}:3000/`);
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socket = io(import.meta.env.GAMESERVER_URL || `http://${window.location.hostname}:3000/`);
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socket.on('connect', () => {
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socket.on('connect', () => {
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socket.emit('joinGame', gameId, uname, (result) => {
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socket.emit('joinGame', gameId, uname, (result) => {
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if (result.error === false) {
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if (result.error === false) {
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