forked from forktown/watch-party
Clicking the join chip will directly join the session without a reload
also adds a /join command (most likely still requires some further debugging)
This commit is contained in:
parent
2d544620ed
commit
3d4ea0773d
5 changed files with 57 additions and 8 deletions
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@ -4,7 +4,8 @@ import {
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setPlaying,
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} from "./watch-session.mjs?v=048af96";
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import { emojify, findEmojis } from "./emojis.mjs?v=048af96";
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import { linkify } from "./links.mjs";
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import { linkify } from "./links.mjs?v=048af96";
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import { joinNewSession } from "./watch-session.mjs?v=048af96";
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function setCaretPosition(elem, caretPos) {
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if (elem.createTextRange) {
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@ -189,6 +190,10 @@ const setupChatboxEvents = (socket) => {
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);
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handled = true;
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break;
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case "/join":
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joinNewSession(args);
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handled = true;
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break;
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case "/help":
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const helpMessageContent = document.createElement("span");
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helpMessageContent.innerHTML =
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@ -196,7 +201,8 @@ const setupChatboxEvents = (socket) => {
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" <code>/help</code> - display this help message<br>" +
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" <code>/ping [message]</code> - ping all viewers<br>" +
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" <code>/sync</code> - resyncs you with other viewers<br>" +
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" <code>/shrug</code> - appends ¯\\_(ツ)_/¯ to your message";
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" <code>/shrug</code> - appends ¯\\_(ツ)_/¯ to your message<br>" +
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" <code>/join [session id]</code> - joins another session";
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printChatMessage(
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"command-message",
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@ -294,7 +300,7 @@ const matpad = (n) => {
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* @param {string?} user
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* @param {Node?} content
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*/
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const printChatMessage = (eventType, user, colour, content) => {
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export const printChatMessage = (eventType, user, colour, content) => {
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const chatMessage = document.createElement("div");
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chatMessage.classList.add("chat-message");
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chatMessage.classList.add(eventType);
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@ -1,3 +1,5 @@
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import { joinNewSession } from "./watch-session.mjs?v=048af96";
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export async function linkify(
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text,
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next = async (t) => [document.createTextNode(t)]
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@ -29,9 +31,11 @@ export async function linkify(
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) {
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nodes.push(
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Object.assign(document.createElement("a"), {
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href: url.href,
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textContent: "Join Session",
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className: "chip join-chip",
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onclick: () => {
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joinNewSession(url.hash.substring(1));
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},
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})
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);
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} else if (
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@ -11,6 +11,7 @@ export default class ReconnectingWebSocket {
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this._lastConnect = 0;
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this._socket = null;
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this._unsent = [];
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this._closing = false;
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this._connect(true);
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}
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_connect(first) {
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@ -40,6 +41,7 @@ export default class ReconnectingWebSocket {
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});
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}
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_reconnect() {
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if (this._closing) return;
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if (this._reconnecting) return;
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this._eventTarget.dispatchEvent(new Event("reconnecting"));
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this._reconnecting = true;
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@ -56,6 +58,10 @@ export default class ReconnectingWebSocket {
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this._unsent.push(message);
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}
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}
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close() {
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this._closing = true;
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this._socket.close();
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}
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addEventListener(...a) {
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return this._eventTarget.addEventListener(...a);
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}
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@ -3,6 +3,7 @@ import {
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setupChat,
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logEventToChat,
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updateViewerList,
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printChatMessage,
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} from "./chat.mjs?v=048af96";
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import ReconnectingWebSocket from "./reconnecting-web-socket.mjs";
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@ -166,11 +167,41 @@ const setupOutgoingEvents = (video, socket) => {
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});
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};
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let socket = null;
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let video = null;
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export const joinNewSession = async (sessionId) => {
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const messageContent = document.createElement("span");
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messageContent.appendChild(document.createTextNode("joining new session "));
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messageContent.appendChild(document.createTextNode(sessionId));
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printChatMessage("join-session", "watch-party", "#fffff", messageContent);
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// clean up previous session
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// TODO: this most likely isnt properly working yet when using the /join command to join a new session
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if (socket != null) {
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socket.close();
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socket = null;
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}
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if (video != null) {
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video.remove();
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video = null;
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}
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joinSession(window.nickname, sessionId, sColour);
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};
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/**
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* @param {string} nickname
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* @param {string} sessionId
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* @param {string} colour
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*/
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export const joinSession = async (nickname, sessionId, colour) => {
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// TODO: we are getting to a point with our features where some kind of
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// state store for the various info that is needed in a lot of places would probably make sense
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window.nickname = nickname;
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window.colour = colour;
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// try { // we are handling errors in the join form.
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const genericConnectionError = new Error(
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"There was an issue getting the session information."
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@ -202,9 +233,9 @@ export const joinSession = async (nickname, sessionId, colour) => {
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throw genericConnectionError;
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}
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const socket = createWebSocket(sessionId, nickname, colour);
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socket = createWebSocket(sessionId, nickname, colour);
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socket.addEventListener("open", async () => {
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const video = await setupVideo(
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video = await setupVideo(
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video_url,
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subtitle_tracks,
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current_time_ms,
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@ -226,7 +226,8 @@ button.small-button {
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}
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.chat-message.set-time,
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.chat-message.set-playing {
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.chat-message.set-playing,
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.chat-message.join-session {
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font-style: italic;
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text-align: right;
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font-size: 0.85em;
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@ -237,7 +238,8 @@ button.small-button {
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}
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.chat-message.set-time > strong,
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.chat-message.set-playing > strong {
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.chat-message.set-playing > strong,
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.chat-message.join-session > strong {
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color: unset !important;
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}
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