Clicking the join chip will directly join the session without a reload

also adds a /join command (most likely still requires some further debugging)
This commit is contained in:
maia arson crimew 2022-03-30 13:17:44 +02:00
parent 2d544620ed
commit 3d4ea0773d
5 changed files with 57 additions and 8 deletions

View file

@ -4,7 +4,8 @@ import {
setPlaying,
} from "./watch-session.mjs?v=048af96";
import { emojify, findEmojis } from "./emojis.mjs?v=048af96";
import { linkify } from "./links.mjs";
import { linkify } from "./links.mjs?v=048af96";
import { joinNewSession } from "./watch-session.mjs?v=048af96";
function setCaretPosition(elem, caretPos) {
if (elem.createTextRange) {
@ -189,6 +190,10 @@ const setupChatboxEvents = (socket) => {
);
handled = true;
break;
case "/join":
joinNewSession(args);
handled = true;
break;
case "/help":
const helpMessageContent = document.createElement("span");
helpMessageContent.innerHTML =
@ -196,7 +201,8 @@ const setupChatboxEvents = (socket) => {
"&emsp;<code>/help</code> - display this help message<br>" +
"&emsp;<code>/ping [message]</code> - ping all viewers<br>" +
"&emsp;<code>/sync</code> - resyncs you with other viewers<br>" +
"&emsp;<code>/shrug</code> - appends ¯\\_(ツ)_/¯ to your message";
"&emsp;<code>/shrug</code> - appends ¯\\_(ツ)_/¯ to your message<br>" +
"&emsp;<code>/join [session id]</code> - joins another session";
printChatMessage(
"command-message",
@ -294,7 +300,7 @@ const matpad = (n) => {
* @param {string?} user
* @param {Node?} content
*/
const printChatMessage = (eventType, user, colour, content) => {
export const printChatMessage = (eventType, user, colour, content) => {
const chatMessage = document.createElement("div");
chatMessage.classList.add("chat-message");
chatMessage.classList.add(eventType);

View file

@ -1,3 +1,5 @@
import { joinNewSession } from "./watch-session.mjs?v=048af96";
export async function linkify(
text,
next = async (t) => [document.createTextNode(t)]
@ -29,9 +31,11 @@ export async function linkify(
) {
nodes.push(
Object.assign(document.createElement("a"), {
href: url.href,
textContent: "Join Session",
className: "chip join-chip",
onclick: () => {
joinNewSession(url.hash.substring(1));
},
})
);
} else if (

View file

@ -11,6 +11,7 @@ export default class ReconnectingWebSocket {
this._lastConnect = 0;
this._socket = null;
this._unsent = [];
this._closing = false;
this._connect(true);
}
_connect(first) {
@ -40,6 +41,7 @@ export default class ReconnectingWebSocket {
});
}
_reconnect() {
if (this._closing) return;
if (this._reconnecting) return;
this._eventTarget.dispatchEvent(new Event("reconnecting"));
this._reconnecting = true;
@ -56,6 +58,10 @@ export default class ReconnectingWebSocket {
this._unsent.push(message);
}
}
close() {
this._closing = true;
this._socket.close();
}
addEventListener(...a) {
return this._eventTarget.addEventListener(...a);
}

View file

@ -3,6 +3,7 @@ import {
setupChat,
logEventToChat,
updateViewerList,
printChatMessage,
} from "./chat.mjs?v=048af96";
import ReconnectingWebSocket from "./reconnecting-web-socket.mjs";
@ -166,11 +167,41 @@ const setupOutgoingEvents = (video, socket) => {
});
};
let socket = null;
let video = null;
export const joinNewSession = async (sessionId) => {
const messageContent = document.createElement("span");
messageContent.appendChild(document.createTextNode("joining new session "));
messageContent.appendChild(document.createTextNode(sessionId));
printChatMessage("join-session", "watch-party", "#fffff", messageContent);
// clean up previous session
// TODO: this most likely isnt properly working yet when using the /join command to join a new session
if (socket != null) {
socket.close();
socket = null;
}
if (video != null) {
video.remove();
video = null;
}
joinSession(window.nickname, sessionId, sColour);
};
/**
* @param {string} nickname
* @param {string} sessionId
* @param {string} colour
*/
export const joinSession = async (nickname, sessionId, colour) => {
// TODO: we are getting to a point with our features where some kind of
// state store for the various info that is needed in a lot of places would probably make sense
window.nickname = nickname;
window.colour = colour;
// try { // we are handling errors in the join form.
const genericConnectionError = new Error(
"There was an issue getting the session information."
@ -202,9 +233,9 @@ export const joinSession = async (nickname, sessionId, colour) => {
throw genericConnectionError;
}
const socket = createWebSocket(sessionId, nickname, colour);
socket = createWebSocket(sessionId, nickname, colour);
socket.addEventListener("open", async () => {
const video = await setupVideo(
video = await setupVideo(
video_url,
subtitle_tracks,
current_time_ms,

View file

@ -226,7 +226,8 @@ button.small-button {
}
.chat-message.set-time,
.chat-message.set-playing {
.chat-message.set-playing,
.chat-message.join-session {
font-style: italic;
text-align: right;
font-size: 0.85em;
@ -237,7 +238,8 @@ button.small-button {
}
.chat-message.set-time > strong,
.chat-message.set-playing > strong {
.chat-message.set-playing > strong,
.chat-message.join-session > strong {
color: unset !important;
}