Commit graph

17 commits

Author SHA1 Message Date
easrng
f3ee2ecc83 fuck it, converting the rest to unix line endings 2023-02-01 20:29:47 -05:00
videogame hacker
8531c83574 Sort unicode emoji before emojos, let enter fill an emoji 2022-04-29 23:22:23 +01:00
videogame hacker
24f5560d8d Fix clippy warnings & run cargo fmt 2022-02-15 23:22:24 +00:00
videogame hacker
1f78f03b68 Add an emoji list endpoint 2022-02-15 23:15:06 +00:00
maia tillie arson crimew
72c212a100 implement a viewer list 2022-02-13 18:23:20 +01:00
maia tillie arson crimew
951007df2a show where a user seeked from 2022-02-13 18:01:01 +01:00
maia tillie arson crimew
852270c63f add /ping feature
this is useful for ready checks
2022-02-13 17:32:28 +01:00
maia tillie arson crimew
244145696c Limit nickname length to 50 unicode codepoints 2022-01-18 12:55:44 +01:00
maia tillie arson crimew
152d51f4fc allow users to pick their username colour 2022-01-18 12:42:55 +01:00
videogame hacker
d446869a28 Get rid of legacy state change endpoints 2021-12-03 20:51:06 +00:00
videogame hacker
be5a05e0fd Big changes: All events are reported to chat, new layout options 2021-11-10 14:29:52 +00:00
videogame hacker
d48771e921 Prepare for adding the chat box 2021-10-25 02:59:52 +01:00
videogame hacker
7796d8e5f0 Use WebSockets to communicate with the server instead of HTTP verbs
This means that we can filter out our own events and have an outgoing
debounce set up when we receive an incoming event. Hopefully this means
that we stop seeing repeat events when there is more latency involved.
2021-10-25 01:51:26 +01:00
videogame hacker
3e00d296f8 Use the IP env var instead of HOST since HOST is used for the hostname
lmao
2021-10-25 00:31:24 +01:00
videogame hacker
4b7ad17588 Print the binding address when running 2021-10-25 00:24:56 +01:00
videogame hacker
9e49ed1820 Support HOST and PORT environment variables for socket binding 2021-10-25 00:13:25 +01:00
videogame hacker
468843c430 Initial commit 2021-10-24 23:48:27 +01:00