2021-04-10 20:30:41 +00:00
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from typing import Optional
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2021-04-05 23:32:58 +00:00
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from queue import Empty
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import unittest
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import multiprocessing
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import time
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2021-04-06 21:39:08 +00:00
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import os
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import json
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2021-04-05 23:32:58 +00:00
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from player import Player
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from helpers.logging_manager import LoggingManager
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2021-04-10 20:30:41 +00:00
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from helpers.os_environment import isMacOS
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2021-04-08 19:53:51 +00:00
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2021-04-05 23:32:58 +00:00
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# How long to wait (by default) in secs for the player to respond.
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TIMEOUT_MSG_MAX_S = 10
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TIMEOUT_QUIT_S = 10
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2021-04-06 21:39:08 +00:00
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test_dir = dir_path = os.path.dirname(os.path.realpath(__file__)) + "/"
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resource_dir = test_dir + "resources/"
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2021-04-06 23:07:15 +00:00
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2021-04-08 21:05:25 +00:00
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2021-04-06 23:07:15 +00:00
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# All because constant dicts are still mutable in python :/
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def getPlanItem(length: int, weight: int):
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if length not in [1, 2, 5]:
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raise ValueError("Invalid length dummy planitem.")
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# TODO: This assumes we're handling one channel where timeslotitemid is unique
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item = {
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"timeslotitemid": weight,
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"managedid": str(length),
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"filename": resource_dir + str(length) + "sec.mp3",
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"weight": weight,
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"title": str(length) + "sec",
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"length": "00:00:0{}".format(length),
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}
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return item
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2021-04-08 19:53:51 +00:00
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2021-04-06 23:07:15 +00:00
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def getPlanItemJSON(length: int, weight: int):
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2021-04-10 20:30:41 +00:00
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return str(json.dumps(getPlanItem(**locals())))
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# All because constant dicts are still mutable in python :/
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def getMarker(name: str, time: float, position: str, section: Optional[str] = None):
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# Time is not validated here, to allow tests to check server response.
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marker = {
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"name": name, # User friendly name, eg. "Hit the vocals"
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"time": time, # Position (secs) through item
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"section": section, # for linking in loops, if none, assume intro, cue, outro based on "position"
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"position": position, # start, mid, end
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}
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return marker
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def getMarkerJSON(name: str, time: float, position: str, section: Optional[str] = None):
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return str(json.dumps(getMarker(**locals())))
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2021-04-05 23:32:58 +00:00
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class TestPlayer(unittest.TestCase):
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player: multiprocessing.Process
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player_from_q: multiprocessing.Queue
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player_to_q: multiprocessing.Queue
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logger: LoggingManager
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# initialization logic for the test suite declared in the test module
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# code that is executed before all tests in one test run
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@classmethod
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def setUpClass(cls):
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cls.logger = LoggingManager("Test_Player")
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# clean up logic for the test suite declared in the test module
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# code that is executed after all tests in one test run
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@classmethod
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def tearDownClass(cls):
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pass
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# initialization logic
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# code that is executed before each test
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def setUp(self):
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self.player_from_q = multiprocessing.Queue()
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self.player_to_q = multiprocessing.Queue()
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self.player = multiprocessing.Process(
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target=Player, args=(-1, self.player_to_q, self.player_from_q)
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)
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self.player.start()
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self._send_msg_wait_OKAY("CLEAR") # Empty any previous track items.
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self._send_msg_wait_OKAY("STOP")
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self._send_msg_wait_OKAY("UNLOAD")
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self._send_msg_wait_OKAY("PLAYONLOAD:False")
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self._send_msg_wait_OKAY("REPEAT:none")
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self._send_msg_wait_OKAY("AUTOADVANCE:True")
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# clean up logic
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# code that is executed after each test
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def tearDown(self):
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# Try to kill it, waits the timeout.
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if self._send_msg_and_wait("QUIT"):
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self.player.join(timeout=TIMEOUT_QUIT_S)
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self.logger.log.info("Player quit successfully.")
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else:
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self.logger.log.error("No response on teardown, terminating player.")
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# It's brain dead :/
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self.player.terminate()
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def _send_msg(self, msg: str):
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self.player_to_q.put("TEST:{}".format(msg))
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2021-04-08 19:53:51 +00:00
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def _wait_for_msg(
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self, msg: str, sources_filter=["TEST"], timeout: int = TIMEOUT_MSG_MAX_S
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):
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elapsed = 0
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got_anything = False
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while elapsed < timeout:
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try:
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response: str = self.player_from_q.get_nowait()
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if response:
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self.logger.log.info(
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"Received response: {}\nWas looking for {}:{}".format(
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response, sources_filter, msg
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)
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)
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got_anything = True
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source = response[: response.index(":")]
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if source in sources_filter:
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return response[
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2021-04-08 21:48:38 +00:00
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len(source + ":" + msg) + 1:
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] # +1 to remove trailing : on source.
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except Empty:
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pass
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finally:
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time.sleep(0.01)
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elapsed += 0.01
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return False if got_anything else None
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def _send_msg_and_wait(
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self, msg: str, sources_filter=["TEST"], timeout: int = TIMEOUT_MSG_MAX_S
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):
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self._send_msg(msg)
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return self._wait_for_msg(msg, sources_filter, timeout)
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2021-04-08 19:53:51 +00:00
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def _send_msg_wait_OKAY(
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self, msg: str, sources_filter=["TEST"], timeout: int = TIMEOUT_MSG_MAX_S
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):
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response = self._send_msg_and_wait(msg, sources_filter, timeout)
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self.assertTrue(response)
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self.assertTrue(isinstance(response, str))
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response = response.split(":", 1)
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self.assertEqual(response[0], "OKAY")
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if len(response) > 1:
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return response[1]
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return None
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def test_player_running(self):
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response = self._send_msg_wait_OKAY("STATUS")
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self.assertTrue(response)
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json_obj = json.loads(response)
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self.assertTrue(json_obj["initialised"])
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def test_player_play(self):
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response = self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(2, 0))
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# Should return nothing, just OKAY.
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self.assertFalse(response)
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# Check we can load the file
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response = self._send_msg_wait_OKAY("LOAD:0")
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self.assertFalse(response)
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# Check we can play the file
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response = self._send_msg_wait_OKAY("PLAY")
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self.assertFalse(response)
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time.sleep(1)
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response = self._send_msg_wait_OKAY("STATUS")
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self.assertTrue(response)
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json_obj = json.loads(response)
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self.assertTrue(json_obj["playing"])
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# Check the file stops playing.
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# TODO: Make sure replay / play on load not enabled.
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time.sleep(2)
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response = self._send_msg_wait_OKAY("STATUS")
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self.assertTrue(response)
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json_obj = json.loads(response)
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self.assertFalse(json_obj["playing"])
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2021-04-06 23:09:23 +00:00
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# This test checks if the player progresses to the next item and plays on load.
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def test_play_on_load(self):
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 0))
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2021-04-08 19:53:51 +00:00
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 1))
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2021-04-06 23:09:23 +00:00
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self._send_msg_wait_OKAY("PLAYONLOAD:True")
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self._send_msg_wait_OKAY("LOAD:0")
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# We should be playing the first item.
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response = self._send_msg_wait_OKAY("STATUS")
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self.assertTrue(response)
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json_obj = json.loads(response)
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self.assertTrue(json_obj["playing"])
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self.assertEqual(json_obj["loaded_item"]["weight"], 0)
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2021-04-08 19:28:35 +00:00
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time.sleep(5)
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2021-04-06 23:09:23 +00:00
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# Now we should be onto playing the second item.
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response = self._send_msg_wait_OKAY("STATUS")
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self.assertTrue(response)
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json_obj = json.loads(response)
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self.assertTrue(json_obj["playing"])
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self.assertEqual(json_obj["loaded_item"]["weight"], 1)
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2021-04-07 19:16:01 +00:00
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# Okay, now stop. Test if play on load causes havok with auto advance.
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self._send_msg_wait_OKAY("STOP")
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self._send_msg_wait_OKAY("AUTOADVANCE:False")
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self._send_msg_wait_OKAY("LOAD:0")
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2021-04-08 19:28:35 +00:00
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time.sleep(6)
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# Now, we've not auto-advanced, but we've not loaded a new item.
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# Therefore, we shouldn't have played a second time. Leave repeat-one for that.
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response = self._send_msg_wait_OKAY("STATUS")
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self.assertTrue(response)
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json_obj = json.loads(response)
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self.assertFalse(json_obj["playing"])
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self.assertEqual(json_obj["loaded_item"]["weight"], 0)
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2021-04-06 23:26:57 +00:00
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# This test checks that the player repeats the first item without moving onto the second.
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def test_repeat_one(self):
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 0))
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# Add a second item to make sure we don't load this one when repeat one.
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 1))
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# TODO Test without play on load? What's the behaviour here?
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self._send_msg_wait_OKAY("PLAYONLOAD:True")
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self._send_msg_wait_OKAY("REPEAT:one")
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self._send_msg_wait_OKAY("LOAD:0")
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time.sleep(0.5)
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2021-04-06 23:16:53 +00:00
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# Try 3 repeats to make sure.
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for repeat in range(3):
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# We should be playing the first item.
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response = self._send_msg_wait_OKAY("STATUS")
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self.assertTrue(response)
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json_obj = json.loads(response)
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self.assertTrue(json_obj["playing"])
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# Check we're not playing the second item.
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self.assertEqual(json_obj["loaded_item"]["weight"], 0)
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time.sleep(5)
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2021-04-06 23:09:23 +00:00
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2021-04-06 23:26:57 +00:00
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# This test checks that the player repeats all plan items before playing the first again.
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def test_repeat_all(self):
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# Add two items to repeat all between
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 0))
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 1))
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# TODO Test without play on load? What's the behaviour here?
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self._send_msg_wait_OKAY("PLAYONLOAD:True")
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self._send_msg_wait_OKAY("REPEAT:all")
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self._send_msg_wait_OKAY("LOAD:0")
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2021-04-10 19:24:53 +00:00
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time.sleep(1)
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# Try 3 repeats to make sure.
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for repeat in range(3):
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# We should be playing the first item.
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response = self._send_msg_wait_OKAY("STATUS")
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self.assertTrue(response)
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json_obj = json.loads(response)
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self.assertTrue(json_obj["playing"])
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self.assertEqual(json_obj["loaded_item"]["weight"], 0)
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2021-04-08 19:28:35 +00:00
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time.sleep(5)
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2021-04-06 23:26:57 +00:00
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# We should be playing the second item.
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response = self._send_msg_wait_OKAY("STATUS")
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self.assertTrue(response)
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json_obj = json.loads(response)
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self.assertTrue(json_obj["playing"])
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self.assertEqual(json_obj["loaded_item"]["weight"], 1)
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time.sleep(5)
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2021-04-10 20:30:41 +00:00
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# TODO: Test validation of trying to break this.
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# TODO: Test cue behaviour.
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def test_markers(self):
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 0))
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 1))
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 2))
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self._send_msg_wait_OKAY("LOAD:2") # To test currently loaded marker sets.
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markers = [
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getMarkerJSON("Intro Name", 2, "start", None),
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getMarkerJSON("Cue Name", 3.14, "mid", None),
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getMarkerJSON("Outro Name", 4, "end", None),
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getMarkerJSON("Start Loop", 2, "start", "The Best Loop 1"),
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getMarkerJSON("Mid Loop", 3, "mid", "The Best Loop 1"),
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getMarkerJSON("End Loop", 3.5, "end", "The Best Loop 1"),
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]
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# Command, Weight?/itemid? (-1 is loaded), marker json (Intro at 2 seconds.)
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self._send_msg_wait_OKAY("SETMARKER:0," + markers[0])
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self._send_msg_wait_OKAY("SETMARKER:0," + markers[1])
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self._send_msg_wait_OKAY("SETMARKER:1," + markers[2])
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self._send_msg_wait_OKAY("SETMARKER:-1," + markers[3])
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self._send_msg_wait_OKAY("SETMARKER:-1," + markers[4])
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self._send_msg_wait_OKAY("SETMARKER:-1," + markers[5])
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# Test we didn't completely break the player
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response = self._send_msg_wait_OKAY("STATUS")
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self.assertTrue(response)
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json_obj = json.loads(response)
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|
# Now test that all the markers we setup are present.
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item0 = json_obj["show_plan"][0]
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self.assertEquals(item0["weight"], 0)
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self.assertEquals(item0["intro"], 2) # Backwards compat with basic Webstudio intro/cue/outro
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self.assertEquals(item0["cue"], 3.14)
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|
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self.assertEquals(item0["markers"], markers[0:2]) # Check the full marker configs match
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|
|
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|
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item = json_obj["show_plan"][1]
|
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|
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self.assertEquals(item["weight"], 0)
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|
|
|
self.assertEquals(item["outro"], 4)
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|
|
self.assertEquals(item["markers"], [markers[2]])
|
|
|
|
|
|
|
|
# In this case, we want to make sure both the current and loaded items are updated
|
|
|
|
for item in [json_obj["show_plan"][2], json_obj["loaded_item"]]:
|
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|
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self.assertEquals(item["intro"], None) # This is a loop. It should not appear as a standard intro, outro or cue.
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|
|
|
self.assertEquals(item["outro"], None)
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|
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|
self.assertEquals(item["cue"], None)
|
|
|
|
self.assertEquals(item["markers"], markers[3:])
|
|
|
|
|
2021-04-10 21:56:53 +00:00
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|
|
# TODO: Now test editing/deleting them
|
|
|
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|
2021-04-06 23:26:57 +00:00
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|
|
|
2021-04-05 23:32:58 +00:00
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|
|
# runs the unit tests in the module
|
2021-04-08 19:53:51 +00:00
|
|
|
if __name__ == "__main__":
|
2021-04-08 21:56:57 +00:00
|
|
|
# Fixes fork error.
|
|
|
|
if isMacOS():
|
|
|
|
multiprocessing.set_start_method("spawn", True)
|
2021-04-08 21:05:25 +00:00
|
|
|
unittest.main()
|