BAPSicle/tests/test_player.py

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from typing import Optional
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from queue import Empty
import unittest
import multiprocessing
import time
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import os
import json
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from player import Player
from helpers.logging_manager import LoggingManager
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from helpers.state_manager import StateManager
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from helpers.os_environment import isMacOS
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# How long to wait (by default) in secs for the player to respond.
TIMEOUT_MSG_MAX_S = 10
TIMEOUT_QUIT_S = 10
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test_dir = dir_path = os.path.dirname(os.path.realpath(__file__)) + "/"
resource_dir = test_dir + "resources/"
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# All because constant dicts are still mutable in python :/
def getPlanItem(length: int, weight: int):
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if length not in [1, 2, 5]:
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raise ValueError("Invalid length dummy planitem.")
# TODO: This assumes we're handling one channel where timeslotitemid is unique
item = {
"timeslotitemid": weight,
"managedid": str(length),
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"filename": resource_dir + str(length) + "sec.mp3",
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"weight": weight,
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"title": str(length) + "sec",
"length": "00:00:0{}".format(length),
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}
return item
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def getPlanItemJSON(length: int, weight: int):
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return str(json.dumps(getPlanItem(**locals())))
# All because constant dicts are still mutable in python :/
def getMarker(name: str, time: float, position: str, section: Optional[str] = None):
# Time is not validated here, to allow tests to check server response.
marker = {
"name": name, # User friendly name, eg. "Hit the vocals"
"time": time, # Position (secs) through item
"section": section, # for linking in loops, if none, assume intro, cue, outro based on "position"
"position": position, # start, mid, end
}
return marker
def getMarkerJSON(name: str, time: float, position: str, section: Optional[str] = None):
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return json.dumps(getMarker(**locals()))
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class TestPlayer(unittest.TestCase):
player: multiprocessing.Process
player_from_q: multiprocessing.Queue
player_to_q: multiprocessing.Queue
logger: LoggingManager
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server_state: StateManager
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# initialization logic for the test suite declared in the test module
# code that is executed before all tests in one test run
@classmethod
def setUpClass(cls):
cls.logger = LoggingManager("Test_Player")
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cls.server_state = StateManager("BAPSicleServer", cls.logger) # Mostly dummy here.
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# clean up logic for the test suite declared in the test module
# code that is executed after all tests in one test run
@classmethod
def tearDownClass(cls):
pass
# initialization logic
# code that is executed before each test
def setUp(self):
self.player_from_q = multiprocessing.Queue()
self.player_to_q = multiprocessing.Queue()
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self.player = multiprocessing.Process(
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target=Player, args=(-1, self.player_to_q, self.player_from_q, self.server_state)
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)
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self.player.start()
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self._send_msg_wait_OKAY("CLEAR") # Empty any previous track items.
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self._send_msg_wait_OKAY("STOP")
self._send_msg_wait_OKAY("UNLOAD")
self._send_msg_wait_OKAY("PLAYONLOAD:False")
self._send_msg_wait_OKAY("REPEAT:none")
self._send_msg_wait_OKAY("AUTOADVANCE:True")
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# clean up logic
# code that is executed after each test
def tearDown(self):
# Try to kill it, waits the timeout.
if self._send_msg_and_wait("QUIT"):
self.player.join(timeout=TIMEOUT_QUIT_S)
self.logger.log.info("Player quit successfully.")
else:
self.logger.log.error("No response on teardown, terminating player.")
# It's brain dead :/
self.player.terminate()
def _send_msg(self, msg: str):
self.player_to_q.put("TEST:{}".format(msg))
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def _wait_for_msg(
self, msg: str, sources_filter=["TEST"], timeout: int = TIMEOUT_MSG_MAX_S
):
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elapsed = 0
got_anything = False
while elapsed < timeout:
try:
response: str = self.player_from_q.get_nowait()
if response:
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self.logger.log.info(
"Received response: {}\nWas looking for {}:{}".format(
response, sources_filter, msg
)
)
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got_anything = True
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source = response[: response.index(":")]
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if source in sources_filter:
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return response[
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len(source + ":" + msg) + 1:
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] # +1 to remove trailing : on source.
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except Empty:
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pass
finally:
time.sleep(0.01)
elapsed += 0.01
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return False if got_anything else None
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def _send_msg_and_wait(
self, msg: str, sources_filter=["TEST"], timeout: int = TIMEOUT_MSG_MAX_S
):
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self._send_msg(msg)
return self._wait_for_msg(msg, sources_filter, timeout)
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def _send_msg_wait_OKAY(
self, msg: str, sources_filter=["TEST"], timeout: int = TIMEOUT_MSG_MAX_S
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) -> Optional[str]:
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response = self._send_msg_and_wait(msg, sources_filter, timeout)
self.assertTrue(response)
self.assertTrue(isinstance(response, str))
response = response.split(":", 1)
self.assertEqual(response[0], "OKAY")
if len(response) > 1:
return response[1]
return None
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def test_player_running(self):
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response = self._send_msg_wait_OKAY("STATUS")
self.assertTrue(response)
json_obj = json.loads(response)
self.assertTrue(json_obj["initialised"])
def test_player_play(self):
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response = self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(2, 0))
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# Should return nothing, just OKAY.
self.assertFalse(response)
# Check we can load the file
response = self._send_msg_wait_OKAY("LOAD:0")
self.assertFalse(response)
# Check we can play the file
response = self._send_msg_wait_OKAY("PLAY")
self.assertFalse(response)
time.sleep(1)
response = self._send_msg_wait_OKAY("STATUS")
self.assertTrue(response)
json_obj = json.loads(response)
self.assertTrue(json_obj["playing"])
# Check the file stops playing.
# TODO: Make sure replay / play on load not enabled.
time.sleep(2)
response = self._send_msg_wait_OKAY("STATUS")
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self.assertTrue(response)
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json_obj = json.loads(response)
self.assertFalse(json_obj["playing"])
# This test checks if the player progresses to the next item and plays on load.
def test_play_on_load(self):
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 0))
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 1))
self._send_msg_wait_OKAY("PLAYONLOAD:True")
self._send_msg_wait_OKAY("LOAD:0")
# We should be playing the first item.
response = self._send_msg_wait_OKAY("STATUS")
self.assertTrue(response)
json_obj = json.loads(response)
self.assertTrue(json_obj["playing"])
self.assertEqual(json_obj["loaded_item"]["weight"], 0)
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time.sleep(5)
# Now we should be onto playing the second item.
response = self._send_msg_wait_OKAY("STATUS")
self.assertTrue(response)
json_obj = json.loads(response)
self.assertTrue(json_obj["playing"])
self.assertEqual(json_obj["loaded_item"]["weight"], 1)
# Okay, now stop. Test if play on load causes havok with auto advance.
self._send_msg_wait_OKAY("STOP")
self._send_msg_wait_OKAY("AUTOADVANCE:False")
self._send_msg_wait_OKAY("LOAD:0")
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time.sleep(6)
# Now, we've not auto-advanced, but we've not loaded a new item.
# Therefore, we shouldn't have played a second time. Leave repeat-one for that.
response = self._send_msg_wait_OKAY("STATUS")
self.assertTrue(response)
json_obj = json.loads(response)
self.assertFalse(json_obj["playing"])
self.assertEqual(json_obj["loaded_item"]["weight"], 0)
# This test checks that the player repeats the first item without moving onto the second.
def test_repeat_one(self):
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 0))
# Add a second item to make sure we don't load this one when repeat one.
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 1))
# TODO Test without play on load? What's the behaviour here?
self._send_msg_wait_OKAY("PLAYONLOAD:True")
self._send_msg_wait_OKAY("REPEAT:one")
self._send_msg_wait_OKAY("LOAD:0")
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time.sleep(0.5)
# Try 3 repeats to make sure.
for repeat in range(3):
# We should be playing the first item.
response = self._send_msg_wait_OKAY("STATUS")
self.assertTrue(response)
json_obj = json.loads(response)
self.assertTrue(json_obj["playing"])
# Check we're not playing the second item.
self.assertEqual(json_obj["loaded_item"]["weight"], 0)
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time.sleep(5)
# This test checks that the player repeats all plan items before playing the first again.
def test_repeat_all(self):
# Add two items to repeat all between
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self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 0))
self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 1))
# TODO Test without play on load? What's the behaviour here?
self._send_msg_wait_OKAY("PLAYONLOAD:True")
self._send_msg_wait_OKAY("REPEAT:all")
self._send_msg_wait_OKAY("LOAD:0")
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time.sleep(1)
# Try 3 repeats to make sure.
for repeat in range(3):
# We should be playing the first item.
response = self._send_msg_wait_OKAY("STATUS")
self.assertTrue(response)
json_obj = json.loads(response)
self.assertTrue(json_obj["playing"])
self.assertEqual(json_obj["loaded_item"]["weight"], 0)
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time.sleep(5)
# We should be playing the second item.
response = self._send_msg_wait_OKAY("STATUS")
self.assertTrue(response)
json_obj = json.loads(response)
self.assertTrue(json_obj["playing"])
self.assertEqual(json_obj["loaded_item"]["weight"], 1)
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time.sleep(5)
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# TODO: Test validation of trying to break this.
# TODO: Test cue behaviour.
def test_markers(self):
self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 0))
self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 1))
self._send_msg_wait_OKAY("ADD:" + getPlanItemJSON(5, 2))
self._send_msg_wait_OKAY("LOAD:2") # To test currently loaded marker sets.
markers = [
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# Markers are stored as float, to compare against later, these must all be floats, despite int being supported.
getMarkerJSON("Intro Name", 2.0, "start", None),
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getMarkerJSON("Cue Name", 3.14, "mid", None),
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getMarkerJSON("Outro Name", 4.0, "end", None),
getMarkerJSON("Start Loop", 2.0, "start", "The Best Loop 1"),
getMarkerJSON("Mid Loop", 3.0, "mid", "The Best Loop 1"),
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getMarkerJSON("End Loop", 3.5, "end", "The Best Loop 1"),
]
# Command, Weight?/itemid? (-1 is loaded), marker json (Intro at 2 seconds.)
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self._send_msg_wait_OKAY("SETMARKER:0:" + markers[0])
self._send_msg_wait_OKAY("SETMARKER:0:" + markers[1])
self._send_msg_wait_OKAY("SETMARKER:1:" + markers[2])
self._send_msg_wait_OKAY("SETMARKER:-1:" + markers[3])
self._send_msg_wait_OKAY("SETMARKER:-1:" + markers[4])
self._send_msg_wait_OKAY("SETMARKER:-1:" + markers[5])
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# Test we didn't completely break the player
response = self._send_msg_wait_OKAY("STATUS")
self.assertTrue(response)
json_obj = json.loads(response)
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self.logger.log.warning(json_obj)
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# time.sleep(1000000)
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# Now test that all the markers we setup are present.
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item = json_obj["show_plan"][0]
self.assertEqual(item["weight"], 0)
self.assertEqual(item["intro"], 2.0) # Backwards compat with basic Webstudio intro/cue/outro
self.assertEqual(item["cue"], 3.14)
self.assertEqual([json.dumps(item) for item in item["markers"]], markers[0:2]) # Check the full marker configs match
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item = json_obj["show_plan"][1]
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self.assertEqual(item["weight"], 1)
self.assertEqual(item["outro"], 4.0)
self.assertEqual([json.dumps(item) for item in item["markers"]], [markers[2]])
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# In this case, we want to make sure both the current and loaded items are updated
for item in [json_obj["show_plan"][2], json_obj["loaded_item"]]:
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self.assertEqual(item["weight"], 2)
# This is a loop marker. It should not appear as a standard intro, outro or cue. Default of 0.0 should apply to all.
self.assertEqual(item["intro"], 0.0)
self.assertEqual(item["outro"], 0.0)
self.assertEqual(item["cue"], 0.0)
self.assertEqual([json.dumps(item) for item in item["markers"]], markers[3:])
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# TODO: Now test editing/deleting them
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# runs the unit tests in the module
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if __name__ == "__main__":
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# Fixes fork error.
if isMacOS():
multiprocessing.set_start_method("spawn", True)
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unittest.main()